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Ezreal Build Guide by Flu0stift

(Rewrote) Ezreal Adc Guide

(Rewrote) Ezreal Adc Guide

Updated on March 23, 2014
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League of Legends Build Guide Author Flu0stift Build Guide By Flu0stift 6,952 Views 9 Comments
6,952 Views 9 Comments League of Legends Build Guide Author Flu0stift Ezreal Build Guide By Flu0stift Updated on March 23, 2014
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1
97BligenN (17) | March 23, 2014 3:54am
I don't think randuin is a good idea lul
1
Flu0stift | March 22, 2014 12:31pm

Finally, try to fix up on the grammatical errors. For someone who takes the time to read through every bit of text, it's quite frustrating to encounter these. It doesn't matter if you have the odd mistake here and there (No one's perfect), but too many can distract the reader from the meaning you're trying to convey.


I excuse for this, im from Belgium (:D) but my English grammar is not THAT good, could you or somebody else please tell me what to change?

Vynertje, Retribution and EdisonKhoo, thanks A LOT for helping me with this guide!
1
Flu0stift | March 22, 2014 12:24pm
Well, i think i have a lot of stuff to change here... It will take some time but thank you Vynertje and Retribution!
1
Vynertje (386) | March 22, 2014 11:12am
^ 90% agreed with Retribution here.
1
Retribution (52) | March 22, 2014 10:42am
I would actually recommend against the Pickaxe on recall.

Although it's good for the extra damage boost, and it's definitely not good to go back to lane without any sort of an item advantage, what the Pickaxe also does is it ends up slowing down the rest of your build. I mean, you're not going to be upgrading it until Last Whisper or Infinity Edge, neither of which are viable first items, or even second items.

For example, the typical builds used on Ezreal right now involve Bloodthirster and Trinity Force as the first and second items, and neither of which are upgraded from Pickaxe. While it's true AD scales rather decently on gold, buying a Pickaxe slows you from getting your first item by 875 gold, and can potentially be disastrous. That's just my personal opinion though, and I'd recommend Vampiric Scepter or even Berserker's Greaves if you end up recalling with that amount of gold.

For your final build, I would actually think having Trinity Force is stronger than having, say, Infinity Edge. I mean, that final build involves no attack speed whatsoever other than your boots, and even though you have Rising Spell Force as a boost, you're not going to be able to contribute nearly as much damage. Being overly reliant on Mystic Shot becomes a problem if you end up not using auto attacks at all.

Also, I'd suggest maxing Arcane Shift over Essence Flux. Having that reduced cooldown on E essentially makes your gameplay a lot safer, and Essence Flux honestly doesn't even do much anymore, after numerous nerfs. It's pretty much of no use until mid-late game when your team are starting to focus more on objectives. All it does in lane is it drains your mana pool quickly with little to no benefit, since its damage doesn't scale off any AD.

I'm glad to see the addition of a team fight section, but you can definitely elaborate on it. Also, staying "far away" and poking the enemies down with Q simply doesn't cut it; you'll need to use your auto attacks as well. Otherwise you're just going to be essentially 1/3 of an ADC by damage output. You don't even have to worry *too* much about getting into 550 range if you know what you're doing, as Ezreal *is* one of the safest ADCs in the game with Arcane Shift.

Finally, try to fix up on the grammatical errors. For someone who takes the time to read through every bit of text, it's quite frustrating to encounter these. It doesn't matter if you have the odd mistake here and there (No one's perfect), but too many can distract the reader from the meaning you're trying to convey.

Hope that helped! :)
1
Flu0stift | March 22, 2014 10:06am
EdisonKhoo wrote:

Well I suggest x2 Lifesteal Quints and 1 AD Quints instead of 3 AD Quints. Even though after the nerf, the lifesteal is still does okay as you need sustain in lane though.

You should add a laning phase and teamfights section, you could also add match-ups or synergies chapters too?


As in my previous guide the match-up section whas a complete disaster, i decided to not do this. Maybe if you could learn me a quick code to make a nice looking section for that, i will do it with pleasure. U just need to tell me the codes, i'll do the rest.

Runes changed, thanks

Currently working on a teamfights section
1
EdisonKhoo (74) | March 22, 2014 9:33am
Well I suggest x2 Lifesteal Quints and 1 AD Quints instead of 3 AD Quints. Even though after the nerf, the lifesteal is still does okay as you need sustain in lane though.

You should add a laning phase and teamfights section, you could also add match-ups or synergies chapters too?
1
Flu0stift | March 22, 2014 9:19am
Vynertje wrote:

Already a lot better but still not sufficient. Might give some additional feedback after my game.


Thanks for saying its a lot better though.
1
Vynertje (386) | March 22, 2014 9:03am
Already a lot better but still not sufficient. Might give some additional feedback after my game.
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