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Rammus Build Guide by rhysyo

Rhysyo's Teenage mutant ninja jungle Rammus brief guide

Rhysyo's Teenage mutant ninja jungle Rammus brief guide

Updated on November 5, 2011
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5,046 Views 1 Comments League of Legends Build Guide Author rhysyo Rammus Build Guide By rhysyo Updated on November 5, 2011
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Introduction

Welcome to my Rammus guide I saw some of the other builds and they are outdated so I thought I would revamp and show you my build on him which is getting early ganks for your team and covering lanes and pushing lanes to get towers down I think of it as I mix of a jungler a ganker a roamer and a pusher and this is what rammus excels at.
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Pros/Cons

Pros
Epic ganker
A tank with some nice single target damage
Makes attack damage carries cry
Ultimate damages towers
Easy to jungle on

Cons
Not that fast in the jungle
Easily countered
Cant counter jungle to well
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Summoner Spells

flash lets you combined and land your skills so much better an example of this is Powerball Flash is great to flash over minions or terrain and slam into your enemies.
Smite makes jungleing faster can steal there buffs and a lot more is a must on Rammus or any jungle due to this factor just the best spell for him.
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Rammus Skills


Your ganking tool your get there skill that skill that makes enemies instantly flash away use whenever possible to catch up for a gank to tower dive to escape this skill makes you one fast armadillo.

Its like if Thornmail was a skill this would be it but on top of that gives magic resist as well as armour great skill.
puncturing taunt

Use this to taunt the carries and disable them as much as possible to make your team burst them down.


Area of effect damages structures some nice damage per second can be used to damage a tower hard.
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Runes

Runes

Precision
Fleet Footwork
Phase Rush
The rune setup I use gives me a lot of survivability when I do gank which and helps my defence for what Is what I lack for in masteries so I get good jungle speed and ganking potential
Other rune setups

Runes

Precision
Fleet Footwork
Phase Rush
Doesn't help jungle speed or tanking the movement speed is nice for ganking but is not required and makes you squishier when in the fight and less sustainable in the jungle.
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Masteries

I use these instead of the standard 0/21/9 because it is all defence which does not help my jungle time which is something Rammus needs to be improved and my masteries make ganking easier due to the increased move speed which is also useful for getting to camps quicker making your over all time in the jungle faster and getting to ganks even faster increased buff duration is a must he needs that first two blue after that the mana from philospher's stone will be sufficient I feel that these are the best masteries for my way of playing him.
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Items

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Health Potion 50
Boots 300
Regrowth Pendant 435
Mercury's Treads 1100
Nomad's Medallion 850
Heart of Gold 825
Randuin's Omen 2700
Banshee's Veil 3100
Timeworn Talisman of Ascension 2200
I have selected these items because the double gold per five help me get some gold while I am ganking and pay for themselves late game and the heart of gold and cloth armor build into my randuimns making it a cost efficient build Banshee's Veil to stop heavy control spells stopping you from doing your duty.Of focusing there carry and disabling them through the fight and ulting and dealing lots of area of effect along with randuimuns and revrie if you need more magic resist get banshee's veil earlier.
lots of auto attackers only reason to get this
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My Jungle Route

1.blue buff
2.wolves
3.gank or steal there golems or even both if you are to low go buy
4.wraiths
5.buy
6.red
7.gank
8.finish golems
9.Buy
Rinse repeat you need them early ganks to help your lanes by blowing the enemies summoner spells and Rammus excels at doing this so keep pressuring them lanes
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Ranked Play

He is viable in ranked due to how strong his ganks are at level three and level two and it is usually in ranked play a solo top so with all of Rammus single target disable and your laner with you there solo wont stand a chance of escape or.He will have to back and use his summoner spells more often then they would like he may be a slow jungle but he makes up for it in ganks only gank when they over extend which is usually what happens.
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Combos

Before six puncturing taunt

At six puncturing taunt
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rhysyo Rammus Guide
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Rhysyo's Teenage mutant ninja jungle Rammus brief guide

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