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Spells:
Flash
Smite
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Helloooooo :D
I think as some others that Riven is best suited for jungling. But I haven't found any jungling guide that works for me so that's why I tried my own build. And after about 30-40 Custom games, this is what became the final result.
IMPORTANT: This guide is still under construction but I still want to share it so I can get some good criticism while I finish this guide.
Abbreviations:
AA = Auto Attack
AD = Attack Damage
AP = Ability Power
AS = Attack Speed
BC = Black Cleaver
CC = Crowd Control
FM = Frozen Mallet
MR = Magic Resist
TF = Trinity Force
Q = Broken Wings
W = Ki Burst
E = Valor
R = Blade of the Exile / Wind Slash
Second Path
Third Path
I have a one guide, if you can get leash on golems. And one, if you can't get leash on golem. Both works, and both will take the same amount of time. You will be level 6 with

Don't forget to use you skills to move, when you travel from one creep spawn to the other.
With leash

1. Buy 4 health pots and spec Q. Then go to the golems. Here you will need someone to leash and help you with a few hits. Use 1 pot.
You and your buddy should stand like this to make it optimal.

2. Spec E smite the blue wraith while initiating with E followed by Q and AA combo. Use 1 pot.
3. Initiate with E follow by Q and AA combo. Use 1 pot.
3½. Spec W. Here I try to kill the small creeps on blue. Try not to die but if you do its not that bad. You will respawn after 13 seconds and it will take 8 seconds to recall and 3 to reg so it will be about the same time spawn that you will lose.
When your back at the base you want to buy 2 more health pots and a

4. Smite the blue wraith and kill the rest with skills and AA. Don't use pots.
5. Kill the wolves with your combos. Don't use pots.
6. Spec E then take blue buff and queue 2 of your remaining pots use the last one if absolutely necessary. Smite at 550hp to be sure that it won't be stolen.
7. Take out golems. Use pot if necessary. Then port back.
Now you should be able to buy both


8. Smite the big wolf and kill the other wolves with your combos. Don't use pots.
9. Kill the blue wraith first. Don't use pots.
10. Go and take red and use all you remaining pots.
11. Kill golems. You're now level six, recall and buy

Without leash

1. Buy 4 health pots and spec Q. Then go to the golems. Smite on of them then kill them with Q. Use 1 pot.
2. Spec E Initiate with E follow by Q and AA combo. Use 1 pot.
3. Smite the blue wraith while initiating with E followed by Q and AA combo. Use 1 pot.
When your back at the base you want to buy 2 more health pots and a

4. Spec W then take blue buff and queue 3 of your remaining pots. Smite early so smite will be ready again on the blue wraith.
5. Kill the wolves with your combos.
6. Smite the blue wraith and kill the rest with skills and AA.
7. Take out golems. And port back. Now you should be able to buy both


8. Smite the big wolf and the other wolves with your combos.
9. Kill the blue wraith first.
10. Go and take red.
11. Kill golems. You're now level six, go back and buy

First one was just a Vampiric Scpeter Failed. You just don't get enough life steal at level 1-3.
Second was 4 pots and a

Third was just 4 pots. It sounds a little weird but it works. Because don't need the extra armor from


I don't know if there is any way that is better that 4 pots. Thoughts, questions and improvements can be posted below. Because I am still testing this build.

The Items after

This is why I choose these items:
Ionian Boots of Lucidity's: You need the cooldown reduction. Enough said. You could use Mercury Threads if they have a CC heavy team


Why not buy Yomuu's Ghostblade if you want AS and armor pen? Yomuu's is a great item. BUT you need more damage. To buy both Frozen Mallet and Yomuu's will give you to small damage output mid/late game. And you can't afford this.

I included



You could skip one of the Bloodthirsters and buy something more tanky. Because you don't get life steal on you skills, which gives more life steal a small drawback. If you look in a survivabilities point of view.
Some of you might have notice that I don't have a single MR item. And I know that it is a flaw. But I rely on valor and the high damage to help me kill nukers faster than they kill me. I haven't played enough games to see if this works or not. But if you feel the need for more MR I would recommend either



Why don't you include
Trinity Force in you guide?
This is why I don't use trinity force:
1. You don't need the AP
2. You don't need mana
3. You don't necessary need more AS
4. You don't necessary need more movement speed. It's good but you don't need it.
5. Sheen is good! But it has a cooldown on 2 seconds. And will this really boost your damage output, better than pure damage items. Look down below on Black Cleaver Frozen Mallet vs Sheen/TF for more info and calculations
I think that



TF stats that's good on Riven:
+30 AD
+30% AS (occasionally)
+15% critical strike chance
+250 health
+12% movement speed (occasionally)
TF Passive
Passive Unique: On hit, 25% chance for target to be slowed by 35% for 2.5 seconds.
Unique: On cast, for 10 seconds, your next standard attack deals extra damage equal to 150% of your base attack damage. 2 second cooldown.
Cost: 4070g
BC and FM stats that's good on Riven:
+75 AD
+30% AS (occasionally)
+700 health
BC and FM Passive
Passive Unique: On hit, target suffers −15 armor for 5 seconds (maximum 3 stacks).
Passive Unique: On hit, target is slowed by 40% for 2.5 seconds.
Cost: 2865g + 3250g = 6115g
Black Cleaver Frozen Mallet vs Trinity Force
BC FM:
Better slow
More damage
Armor pen
More Health
TF:
More Movement speed
More Crit chance
Sheen
Cheaper
Rivens skills in detail:
Passive Runic Blade: (Innate): Riven's abilities charge her blade, causing her to do 5 / 7 / 9 / 11 / 13 / 15 (+0.5 per bonus attack damage) bonus physical damage on her next autoattack. Riven can store up to 3 charges, and will only expend one at a time.
(This will mean that with BC and FM you will do 22,5 more damage than the passive will if you have TF.)
Broken Wings: Physical Damage Per Strike: 30 / 50 / 70 / 90 / 110 (+0.6 per bonus attack damage)
(27x3 more damage)
Physical Damage: 50 / 90 / 130 / 170 / 210 (+1.0 per bonus attack damage)
(45 more)
Minimum Damage: 80 / 120 / 160 (+0.6 per bonus attack damage)
Maximum Damage: 240 / 360 / 480 (+1.8 per bonus attack damage)
(About 50 more damage)
Calculations:
I won't count with The BCs passive and the 20% damage on the skills from the ulti. But I will count with Rivens max base damage in an attempt to close the price gap that's 2045g between TF and BC + FM.
And I will only count the differences in damage not total damage
Combo with BC FM: 635 (R + Q 27 + AA 54 + Pa 22,5 + Q 27 + AA 54 + Pa 22,5 + Q 27 + AA 54 + Pa 22,5 + E 0 + AA 54 + Pa 22,5 + W 45 + AA 54 + Pa 22,5 + R 50 + AA 54 + Pa 22,5)
Explanation: AA damage is higher because of BC and FM and ulti. The rest is just the boost you get on all your skill because of the increase in AD.
Combo with TF: 621 (103,5x150%x4)
Explanation: You will get 4 stacks of TF with in the time frame of you combo.
Summary:
BC and FM will give you better stats than TF and the boost you get on you skills because of you increase in AD will overshadow TF/Sheens Passive. Thats why I don't include TF in my guide



But

Any other Spells you can use? No, the rest is just not for you.


Why E over Q? This is more preference. Q gives more damage, E gives more mobility and defense. It may be worth noting, however, that maxing E over Q gives you a larger increase in shield than the reverse gives an increase in damage, when cooldowns are taken into account, even before considering enemy armor.
Now why is he wrong?
He isn't, this will indeed maximize you damage output early. But here is the drawback you will rely on a very unreliable skill. Everyone that have played Riven knows that her W have ridiculously small range. What if you miss? You whole damage output will go out the window, is it worth it? And you need level 5 + 20% cooldown to make it possible to W before and after the Q combo.

Because your jungle will be a lot easier with a few more points in E and you will get a more consistent damage output if you maximize your Q first. Then I place 2 points in W to lower its cooldown. This might not be the best build but I think it's pretty balanced. And thats why I choose this build.
If you think that there is missing a chapter that you would want or you have any other request on what I should do with this guide then please comment below.
Special thanks to EldRaven for helping me with jungle paths and to Lithium769 which jungle guide I got some of my ideas from.
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