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Spells:
Ghost
Teleport
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Deh introduction
(Errr, please know that I'm not exactly the PRO on LoL. I'm decent. But I still have a lot to learn. Pl0x comment if I get anything wrong so I can learn how to improve. THANKS!)
PROS AND CONS OF RUMBLEZ!!!!
(Using this build)PRO'S
High Survivability:
Lost most of your health and teleporting back will waste too much time and loose exp that you don't want to lose? NO PROBLEMO! Just run to another lane and kill off the minions/jungle and you'll be back to a decent amount of health in about 1 minute!
Chuck Norris style POWAAAA
What can I say? Use your
SUPRAH ESCAPING POWAAAAAA
Deh Karma is with meh
In team fights, carries that have gotten quite OP like
(
In theory, OFC... Terms and Conditions apply... :)
CONS
You get focused=you die in 5-15 secs
WHAAAAAAAAAT???? I SAID TERMS AND CONDITIONS APPLY!
If you get focused by 3 or more enemies and if one or 2 of them have a slow, stun or dash type skill, and if they are within 2 levels higher or lower than you, your probably going to die. Rumble's durability is only for versing 1 or 2 people simultaneously. In reality, Rumble and his skills were only designed for 2 on 1. Rumble can deal with an Annie and a Warwick. Any more than that without team assistance and your probably dead if you don't get away quick enough
Getting close is risky
Rumble doesn't have the best range in the game. You'll usually need to get close and personal, and while doing that, you also need to be good at dodging and you'll need to always be ready for a quick escape.
3
9
9
9
The reason I chose AP is because:
Armor is useless, because AD Crit builds have a
Cooldown Reduction is useless, because Rumble already has low enough Cooldowns as it is.
Magic Penetration is not needed, because magic pen should only be required on tanky type players who get magic resist a lot like
The rest should be self explanatory. (Mana is not needed and you already have enough Health as it is)
ABILITY POWA Gives you A TON of more damage and you are basically pure win after level 11.
To those who are asking. WHY NOT GET POTENCY RUNES? The answer is it's not worth it. Sure, you start off with a beastly amount of extra damage, but after level 10, it's not worth it anymore.
Offense:
Archmage's Savvy: I LOVE AP!
End of story. ANY QUESTIONS?
Archaic Knowledge: I chose this because it was easy to get and it gave you 15% Magic Penetration. Extremely worth it IMO.
Defense:
Ressistance: Magic resistance. What else can I say?
Hardiness and Harden Skin: Armor is always Nice...
Veteran's Scars: Moar health=Moar survival=Moarwin>Feed
Reinforce This helps A LOT when you have someone attacking the tower with a group of minions, the tower aims for minions, champion recieves half of the damage. This is a very useful mastery that will discourage most champions from attacking the turrets until they have enough HP.
Ador: MOAR AP FTW! Any questions?
Haste YOUR STANDARD ESCAPE MECH JUST IMPROVED! Feel free to OMG if you like...
The answer is because of durability. With the
The Mecury's Treads are also for durability. If you are sure you won't be touching champions with annoying slows like
Now for the
SUPRAH DAMMAGE ITEMS!
(Insert epic drumroll here)
The
If you think the extra health and regen isn't needed, swap the
If you've maxed out your build and you still have money left over, swap the Mecury's Treads for the
Getting stunned too much? Swap the [Force of Nature] for the
You should now do enough damage to be kill off enemy champions fairly quickly with the help of a team-mate. Focus on pushing and defending your lane. You'll still need to farm and last hit though. Teleport back when you need to buy an item or you need to regenerate health and you see no point in farming minions for 1 min.
SKILLZ WITH RUMBLE!
HOW TO PWN WITH YOUR SKILLS!
(Pics coming up soon)Step 1: Get near the enemy
Step 2: Initiate with your
Step 3: Immediately don your
Step 4: Immediately after that, use
Step 5: CHASE
How to run away:
Use
Rumble is versatile with every Champion, but here are a few of the best for him to lane with:
All those champions have 1 thing in common: They can slow, stun or trap their enemies. Rumble works best with allies like these.
My personal favourite laning parter is:
. Fidde's 11/7/2011 2:32AM: Fixed up some mistakes...
11/7/2011 4:04PM: Added





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