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Spells:
Flash
Promote
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Version History 2.04
VH 2.03 = an explanation from Warrrrax on why we drop RoA was added to the end of the items section
VH 2.02 = I've gone on forums, done my own testing and made changes from the 2.0 guide. Most notabely I swapped 2 in offensive from
Ryze
is a very powerful caster, his skills have a unique utility and offensive base. He has a horrible scaling with AP but his abilities gain damage based on his mana pool. Knowing this and his ability to machine gun out spells with his low CD's and his passive from Texts in green are recent adjustments made to the guide, while those in RED are what stood their previously.
So please follow the guide and read along as I attempt to walk you the reader, through a cheap item build in a streamlined order to capitalize on his skills and stats as the game progresses with levels.
First off...
The Marks will always be 9X Greater mark of Insight
magic penetration. A must on all AP championsSecond are...
The Seals, I personaly go with 9X Greater Seal of Intellect
. Nice boost to your starting mana pool, as well as additional damage early on. Also has more use through the game over MP5. I came to this conclusion with very little persuasion from "NovaJJ"from LoL forums. This guide continues to be a credited work thanks to the contribution of the LoL and Mobafire community :-)I used to have MP5/Lvl here, now I use flat Mana though Mana/lvl could also work out for you. Tear is built damn early and once you have that mana issues are few and far between, count also the blue golem buff and your mana issues dissapear really fast. That being said, MP5 seals have very limited benefit.
Third in line...
The Glyphs, I go with 9X Greater Glyph of Shielding
. The MR/LvL allows me to 104 MR by the end of the game and by level 9 I'm already getting the effects of flat MR just in time for late game.The Quintessences, I use 3X Greater Quintessence of Fortitude
only because I don't have 3x Greater Quintessence of Swiftness
which I'm IP'ing up for you read this. The extra movement from swiftness helps you chase, avoid other abilities of summoners and move quicker. Until i get those the extra health of the fort lets you survive longer.
Now we get the full effect of what we wanted. It's a simple choice 9 in offensive for the 4 vs Minions to last hit, some AP, CDR, Magic Penetration%.
For the utility I chose what I did for specific reasons. If i have to tell you why I chose the Mana/lvl and mp5 don't make a Ryze, make a Garen. I bet the real questions are why I DID NOT CHOOSE the movement 4/4 or gold per lvl 4/4, its easy, the remake made the new mastery choices better with better fillers for 1 point. Using 2/4
as a filler filled the 4 point void from
and
.
filled the 4th point from the 3/3
. You are a caster, getting health for nuking things MASSIVELY outways 2g/10. I opted out of
The core item though, the one that will make the game easier by itself, just happens to be
Your game should be in its late phase by the time you have
Alot of people wonder still why no
"RoA is a huuge bump in the road and there is no reason for Ryze to NOT be able to Go Off with his comboes by level 9. Why save it for lategame?
If Ryze gets 10% free at 9 from Q, 15% from 1500g shroud, and starts with 9-0-21 for 16% starting, he is SET at level 9!
Alternatively you could have 35% with some mana runes instead and then upgrade to Frozen Heart earlier than normal for the 40%.
Belive me...I understand the temptation. Rod gives you tons of mana and your health bar is a lot healtier looking...despite that your MR and armor still suck! Having base health with a Negatron and Shroud actually gives you as much or more effective health, for 800g cheaper." - Warrrrax
First Your Passive
Arcane Mastery states, every time you cast a spell all other spells have their CDR reduced by 1 sec.
Q =
Your bread and butter is gonna be your Q aka
W =
You'll hit lvl 2 soon so of course get your W
I want to thank "Sylvr" again for pointing out my mistake on
This abilities lockdown time doesnt scale well neither does its damage, so when
E =
Your E
ULTIMATE R =
R aka Ultimate is
All this without any real AP scaling just mana+cdr which seems to be paired on alot of cheaper items. I don't care that your brand hits for 1k+ I pounded out a sustained AoE Spellvamp Chain hitting Lockdown Thunderstorm Barrage on your tank, your carry, your healer and ****ed you up your digital butts while tanking your WW though his lifesteal, killed him under your turret and ended up with full health and have 70% of my mana left . I just PENTAKILLED YOU UNDER YOUR TURRET FOOL! I refer to this very common occurance as a A.S.C.L.T.B. ...yeah it needs work. But you get the point, This is infact rollface easy, sometimes I just hold 4 fingers above QWER and act like I'm playing a piano badly. I end up SPELLing wrqwrqeweraweserweqerwqrqwewerreqwrqweer while using smart cast. Yeah I just typo'd your team to death!
It escapes, it assaults, it avoids, it rocks.There is several choices for the second,
is now a regular game spell. Ryze cant drop turrets very quickly, his abilities cant hit the turret and he doesn't auto attack very well or quickly. But with Since we have the perk to buff
Not bad in my opinion.






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