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Runes: Mid-Late Game Tank Carry
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Yasuo
Yasuo
Champion Build Guide
- His clear is absolute **** without Cinderhulk
- His clear is even worse absolute **** without Tiamat
- His single target damage spike is incredibly short, followed by a massive cliff falloff
- There is no build path from Warrior that scales worth a ****
- You are not an AD carry
With this build you will be a massive threat in the early the mid game, while scaling beautifully into the early late game (40 minutes ish)
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