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V
A
L
K
Y
R
I
E
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5
2
0
R
P
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B
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R
B
E
C
U
E
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7
5
0
R
P
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I
R
O
N
S
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9
7
5
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P
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P
R
O
J
E
C
T
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1
3
5
0
R
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P
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P
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R
T
Y
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9
7
5
R
P
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S
O
L
A
R
E
C
L
I
P
S
E
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1
8
2
0
R
P
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L
U
N
A
R
E
C
L
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S
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1
8
2
0
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P
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M
E
C
H
A
K
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N
G
D
O
M
S
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1
3
5
0
R
P
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Pros
→One of the strongest 1v1 champions at early
→Very tanky
→Easy to hit abilities
→Awesome Engage
→Wins the trade before engaging(R)
→Can engage throughout minions (E)
→Hardest CC in the game | |
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Cons
→Weak if behind
→Very slow at early, hurry up with boots
→When countered - countered well
→ Must win lane
→ Not much damage
→ Weak against tanks
→ Low Mobility, only escape chance is E.
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LORE
Among the Rakkor tribes that dwell upon Mount Targon, the sun is sacred, and none venerate it more than the Solari. Children are raised from birth to honor it, and even to shed blood for it, until its Aspect returns, heralding a grave threat they all must face.
Leona was one such child. She took to the Solari faith as naturally as breathing, finding solace and warmth within its rigid structure. This manifested through her rapid achievement of excellence, her peers envious of her capability, willpower, and devotion. None doubted she would one day become one of the Ra’Horak, the holy warriors of the Solari.
Though Leona flourished, she could not help but see her masters struggle with their most exasperating student, an orphan named Diana. Her curiosity was welcomed at first, but soon the teachers began to perceive Diana’s questions as challenging the Solari ways. Leona watched Diana suffer punishment and isolation—but where others saw insolence, she saw a lost soul devoted to a search for meaning.
Leona found her purpose in the Solari teachings, and resolved to share it with Diana as even the most dutiful teachers forsook her. The two would debate late into the night, with Leona hoping to persuade Diana that everything she could ever want was there in the faith, waiting for her to accept it. Though she failed to win Diana over, Leona did find a friend.
One night, Diana confided a secret to Leona. She spoke of discovering a hidden alcove in the mountain, an ancient place where the walls were etched with depictions of strange symbols and forgotten societies. When Diana mentioned climbing the summit of Mount Targon to learn more, Leona urged her to stop. Seeking to protect her from the ire of the other Solari, Leona made Diana promise to abandon this search. Reluctantly, Diana agreed.
Time passed, and the two never spoke of Diana’s discovery again. Leona believed her friend had finally come to her senses.
Her belief was shattered late one night, when she glimpsed Diana slipping out of the temple. While her first instinct was to tell the elders, Leona thought instead of protecting her friend, wresting her back from the edge. Resolved, Leona set off after Diana…
To the summit of Mount Targon.
The ascent was a trial unlike anyy Leona had ever endured, straining every fiber of her being to its limit, and beyond. Her training, willpower, and concern for Diana was all that drove her on. The unblinking eyes of bodies frozen into the mountain's slopes watched her climb, their own journeys forever incomplete, but not even they could deter her.
After what seemed an eternity—and much to her own amazement—Leona reached the peak.
Exhausted, she beheld an uncanny landscape, and found Diana engulfed in a coruscating column of silver light. Leona saw her friend’s silhouette writhing in agony, the air rippling with her screams. Horrified, Leona rushed to her aid, when a golden radiance slashed down from the heavens to envelop her.
The sensation was indescribable, but rather than incinerating Leona, the illumination coursed into her, suffusing her with incredible power. She clung to her consciousness, fighting the current seeking to sear away her very being.
Ultimately, her indomitable will triumphed—and with that control came understanding.
With control came understanding. Leona was forever changed, imbued by the Aspect of the Sun. Destiny had selected her, and it was her duty to protect the Solari in the times to come.
It was then that Leona saw Diana, clad in gleaming silver war-plate, a strange reflection of the golden armor she discovered herself now wearing. Diana begged Leona to join her, to seek out answers the Solari could not offer. Leona demanded they return home, and present themselves for the priests’ judgment. Neither conceded, and they finally felt the weight of the weapons in their hands.
Their combat was swift, a blistering clash between sun and moon, ending with Diana’s crescent blade at Leona’s throat. But, rather than delivering the killing blow, Diana fled. Devastated, Leona descended Targon and hurried to her elders.
When she arrived, she found slaughter. Many Solari priests and their Ra’Horak guardians were dead, seemingly slain by Diana’s hand. The survivors were awed by the presence of two Aspects now in their midst, and Leona was committed to helping them navigate this new reality—the guiding light to her people, just as the sun had always been.
She has sworn to find Diana, to preserve the dominance of the Solari... but also to help her old friend control the Moon Aspect’s power before it destroys her.
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These are the standard Starting Items.
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These are the items you should get on your first back.
Bami' Cinder is a great early sustain item, to help you with poking from enemy bot lane.. Boots to help us with getting back on lanes/escapes/chasing and Control Ward to have eyes over the whole bot lane combined with Stealth Ward so enemy jungle can't steal a single minion from their adc on our lane.
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Build Sunfire Aegis as the first item due to the fact that enemy adc almost always goes with B.F. Sword which alone deals a lot of poke damage. Sunfire Aegis doesn't allow that.
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INNATE: Leona's abilities mark enemies hit with Sunlight for 1.5 seconds. Subsequent applications of Sunlight will refresh its duration.
Damage dealt by ally champions (other than herself) consumes Sunlight, dealing Magic damage 25 − 144 (based on level) bonus magic damage.
ACTIVE: Leona illuminates her shield, causing her next basic attack within 6 seconds to gain 50 bonus range, deal bonus magic damage and stun the target for 1 second after a 0.25-second cast time.
Shield of Daybreak Bladework resets Leona's basic attack timer.
ACTIVE: Leona radiates a solar eclipse around herself for 3 seconds, taking reduced pre-mitigation damage from each tick of damage, up to a maximum of 50% reduction. Leona also gains bonus armor and bonus magic resistance.
The eclipse detonates after the duration, dealing magic damage to all nearby enemies and Leona retains Eclipse's damage reduction and bonus resistances for an additional 3 seconds if she hits an enemy.
ACTIVE: Leona projects a solar image of her sword in the target direction, dealing magic damage to all enemies hit.
If she hits an enemy champion, she will Dash dash to the last one struck and roots them for 0.5 seconds.
Leona is unable to move or attack while Zenith Blade is in flight.
ACTIVE: Leona calls down a beam of solar energy to the target location, dealing magic damage to all enemies struck and granting sight of the area in a 350 radius for 3.8 seconds.
Enemies hit are slowed by 80% for 1.5 seconds, units hit by the epicenter are also Stunned stunned for the same duration.
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RESOLVE
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PASSIVE: Immobilizing an enemy champion grants a static 35 (+ 80% bonus armor) bonus armor and 35 (+ 80% bonus magic resistance) bonus magic resistance for 2.5 seconds. The bonus resistances are capped at 80 − 150 (based on level).
After the duration, you release a shockwave that deals 25 − 120 (based on level) (+ 8% of your bonus health) Magic damage to nearby enemy champions and monsters.
Cooldown
20 seconds
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PASSIVE: You generate stacks on enemy Turrets within 600 units, up to 6 after 3 seconds. Your next basic attack against a turret with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage. Demolish will only go on Cooldown reduction upon triggering the damage.
Stacks fall off slowly if you move out of range.
Cooldown:
45 seconds
Range:
600
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PASSIVE: After taking damage from an enemy Champion icon champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage.
Cooldown:
45 seconds
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PASSIVE:Every 8 Monster icon monsters or enemy Minion icon minions that die near you permanently grants 3 bonus health.
After gaining 15 stacks (120 monsters or minions), you gain an additional 3.5% Health icon maximum health.
Range
1400
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There is no need for explanation of these choices, you'll play it 99% of your games. Just make sure to not forget that each game you need to swap armor with MR depending on your lane opponent and enemy team composition.
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PRECISION
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Triumph is the rune that must be played on Leona as we're playing offensive and we need an ability to survive long enough to deal what we can deal, do maximize the damage. It's a rune that will restore 12% of our max health + it will grant 20 additional gold whenever we takedown an enemy. It's a rune that will allow us to avoid each ignite(if ur bleeding or so). Must play against each AD lane opponent!
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Coup de Grace is the rune that will also increase our trade winning chances at any stage of the game, due to the 8% more damage, against low-hp(less than 40% of max. hp) champions, it grants. It can be replaced by Cut Down at certain matchups, against tanks, but yet I'm not using it - I stick with Coup de Grace and it works well.
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First of all, it's important to mention that Leona has insanely strong early-game. What you should look after at the very beginning is granting your ADC a first-blood due to its extra bonus gold since its first. It is an easy thing to do on Leona, here is how. Wait until enemy ADC gets close to your turret, let them push. When it gets close, use your E-Q combo. He will start running away since he is close to your turret, and while he is getting away your ADC damages him. Ignite for the end, and that's it. That is how easy granting a first-blood to your ADC is as Leona, everything you need to do is actually letting their ADC come close to your turret.
At this stage, you are supposed to be quite fed and ahead of your opponents. What you need to do is quite simple, stay on your bot-lane but make sure to gank MID from Tim to time. You have to do it to stay ahead of opponents since Leona's mid-game is quite bad, but 2v1 on Mid always helps to keep the advantage. Grant mid at least 1 kill, and make his enemy flash once or twice. You will do this only when your adc is back, that is when he recalls due to extra gold he needs to spend - you go mid. Then you recall and follow up your adc again. Do it as I have said, no matter if you are ahead or not - and your mid will have an easy game + you will still stay on the bot stunning enemies.
Since you have destroyed enemy ADC and their mid-lane, and everyone is at the same build stage, focus the one who deals the most damage. R-Q-E combo always work at late, it will work for you and you will surely win each team fight at late if you play Leona as I've already said throughout every game phase.
- Leona's early is insanely strong, abuse it if you want to stand a chance during mid/late phase, have at least 5 assists until minute 10.
- Always Q after you E, never E one and Q second champion.
- You can use E to jump over a wall if your enemy is on such situational position.
- Your Q deals nice amount of damage besides stun, abuse it.
- Gank MID at mid-phase, no matter if he kills or not - your mid DOES DAMAGE to its opponent due to the fact its 2 of you and him won't attack any due to the fear.
- Always look who your ADC is, if he doesn't have damage early - don't play Leona. Draven is perfect, pick Leona when Draven is taken by your ADC even if Leona is banned, quit and invite him :P
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Morgana is a champion you can't do anything to, not even one stun since her E blocks all stuns and damage you can deal. Later on, her R will dominate you and your adc. NEVER pick Leona against her. |
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Alistar is a champion that counters your Q with his Q that has longer stun, and his E counters your E since you cannot Q enemy adc in time - you will get back where you were, and while you catch their adc again his Q stuns both you and your adc - you can't play against him so don't pick Leona. |
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His sustain is greater with yours even with your W active, yet he even deals more damage. Your eaten in each point of view, so don't pick Leona against him. |
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His E counters your E, stops your flight and stun. You can Q him, but can't his ADC. You can't reach his ADC. Don't play Leona against him. |
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His E counters your E, stops your flight and stun. You can Q him, but can't his ADC. You can't reach his ADC. Don't play Leona against him. |
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You counter his R with only your Q which is enough to save the rest for others. Make sure to have skill with Leona if you want to play against him, since this matchup is skill-based. |
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Never let him grab your ADC, if he does it - it's over. Make sure to have skill with Leona if you want to play against him since this matchup is skill-based. |
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Always stand close to your ADC so you can E-Q their ADC while amumu stuns only once yours. Make sure to have skill with Leona if you want to play against him, since this matchup is skill-based. |
Thank you all for reading, this is the end of guide. Make sure to comment with your great scores this guide granted you - surely I am happy I helped.
Good luck in the Fields of Justice!
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