
[S11] Doubtfull's Challenger Rek'sai Guide
By Doubtfull | Updated on February 18, 2021





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Runes: Bruiser Page 1 (Most Common)












+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash

Smite
Items
Ability Order Level up guide


Fury of the Xer'Sai
Rek'Sai Passive Ability
Threats & Synergies






Graves
Rek'sai loses this match up at all points in the game. Graves outfarms rek'sai, and 3/4 abilities in his kit help him kite you. He also gets insane amounts of armor from his grit passive. This is my priority ban if I want to play rek'sai in high elo. Less of a threat the further down the ladder you are, as players aren't as good at kiting.


LeBlanc
Anyone with good gank set up is fantastic for Rek'Sai


Champion Build Guide
This is my preferred way of playing rek’sai. You need to take Conqueror and Stridebreaker. + higher sustained DPS + can be a pseudo frontline + makes diving easier + GREAT at mid game teamfighting + good into teams with a lot of bruisers or tanks - kind of a stat check champion, so you are really useless when behind. |
This is the most popular build for Rek’sai. You can take either Conqueror or Hail of Blades, but you always take Prowler’s Claw as your mythic of choice. + highest single target burst + better against high mobility champions + can assassinate carries even when behind + good into teams with a lot of squishy targets - can’t frontline and not great in team fights |
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FAQ
Why ![]() ![]() Rek’sai has the highest AD scalings in the game making Conqueror very useful. She also uses all of the sub trees in Precision extremely well. If you land your burrowed Q and AA reset correctly, you can land your True damage E before targets can react, making HoB less useful. Why ![]() ![]() S11 gave us a lot of tools to gap close onto targets, making the relentless hunter less valuable. On top of this Ravenous Hunter is just very strong right now, and really useful in the longer fights that we aim to have with the bruiser build. Why ![]() ![]() For the same reasons above, Relentless isn’t as important as it once was. This build is extremely strong and your kills are only gated by your ultimate and Prowler’s Claw cool down, so we take Ultimate Hunter. Why ![]() ![]() Again the Assassin build just wants to use its burst combo as frequently as possible, but it is gated by item and Ult cooldowns. We take this path for Cosmic Insight so we can Flash/Prowler’s claw more frequently. Free boots are nice too and let us rush our Mythic. |
O T H E R O P T I O N S |
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Stridebreaker ➤ This is a less popular mythic, but my personal favorite on Rek'Sai. This mythic makes her more of a bruiser champion, and gives her the stats she wants to dive targets under turret and dominate team fights. I build this almost every single game. Use the active to slow targets and deal out extra damage. The cooldown is very low so you can use it multiple times a fight, as opposed to Prowler's Claw. Black Cleaver ➤ This item has been the go to 2nd item for Rek'Sai for so long, but I'm sad to say that it isn't that great anymore. I think the item is a bit too expensive right now, and the stats that it has to offer aren't as great as they were last season. I would only build this if you're against an armor stacking team and your team needs the armor shred utility. Chempunk Chainsword ➤ There seems to be a lot of healing in the preseason so I imagine I'll be building this item quite a lot. Solid chance we only sit on the 800g ![]() ![]() ![]() Death’s Dance ➤ This item is very powerful when you are playing into an extremely heavy AD comp. It gives you damage and survivability, everything you would want from an item. I'm usually stack choosing between this and Guardian Angel. Dead Man’s Plate ➤This item can be decent when you are behind. It gives you great stats into an AD heavy comp, the move speed can help you get onto a carry trying to kite you, or escape from a dicey situation. Not to mention that it also gives you some damage and a slow when you do get on top of someone! This is a great option if you think you need to be tankier in a fight. Randuin’s Omen ➤This is a great defensive item into team's with multiple sources of Crit heavy champions. Example: Yasuo, Yone, Tryndamere, any ADC building crit. It reduces a significant amount of damage, and even offers a slow which can help you escape, or stop people from escaping. A great niche item for Rek'Sai Thornmail ➤I rarely if ever build this item. If you REALLY need anti heal, buying an Executioner's Calling is pretty much always better. Hexdrinker ➤This is a solid defensive option when you are against multiple AP threats (usually an AP jungler) but you don't want to build a straight up defensive item. You probably shouldn't upgrade to a Maw of Malmortius until later in the game. |
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Rek'Sai has 1 combo but with a few variations. Each piece of the combo gives Rek'Sai 25 Fury which is critical to using your max fury. When done correctly, you can do this before the enemy can Flash away after being knocked up.
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If there are obvious ganks available in any lane, you can look for them (though beware possible counter ganks depending on where the enemy jungler started) Often times if there isn't anything obvious available, I will simply continue to farm my wolves , Blue , and then be at Scuttle Crab at 3:15. If you are against a weak early game jungler ( Hecarim, Zac, Amumu, etc) it might be better to be less efficient with your pathing and try to find them in their jungle once you are level 3. Try not to base before 1k+ gold, as its bad to leave base without Chilling Smite and a Long Sword. Beyond this point, play for your win condition. Secure neutral objectives if you can, be efficient with your time, and look out for opportunities to surprise people with your Tunnels/tremor sense. |
Teamfighting
![]() but I don't believe it is nearly as bad as most people make it out to be. ![]() ![]() As ![]() ![]() ![]() ![]() ![]() Try to keep track of enemy CD’s, ![]() ![]() ![]() |
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After clearing a camp, set up a tunnel over the wall to the next camp. This will allow you to clear faster on your next camp rotation. |
Combine your True damage Furious Bite with your Smite for the best execute on neutral objectives. |
If you press W to
![]() If you right click to auto attack while Burrowed, it will knock up the target you selected. Use this to make sure you knock up the right target in a gank, or to clear camps as fast as possible (knock up the small wolves first, and the big one last to deal triple ![]()
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You can extend the range of your knock up by pressing ![]() This does however run this risk of you missing your ![]()
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You can use your ![]() After landing a burrowed Q ![]() ![]()
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You can use your ![]() For example, if you are about to be hit by a Twisted Fate gold card or an Annie stun, cast your ![]() ![]() ![]() |
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