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Rek'Sai Build Guide by Doubtfull

Jungle [S12] How to Play Rek'sai - Doubtfull's Challenger Guide

Jungle [S12] How to Play Rek'sai - Doubtfull's Challenger Guide

Updated on November 12, 2022
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League of Legends Build Guide Author Doubtfull Build Guide By Doubtfull 631 26 861,248 Views 32 Comments
631 26 861,248 Views 32 Comments League of Legends Build Guide Author Doubtfull Rek'Sai Build Guide By Doubtfull Updated on November 12, 2022
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Doubtfull's Featured Video
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Runes: Bruiser/Assassin Page

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Hey everyone! I'm Doubtfull and I have been playing Rek'Sai since her release in Season 5. I have over 2M+ mastery points across my accounts, hit challenger the last 7 seasons, and peaked top 10 in NA.


If you are ready to take the next step to improving the jungle, check out my discord .Jungle Theory.
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Rek'Sai has 1 combo but with a few variations. Each piece of the combo gives Rek'Sai 25 Fury. We need 100 Fury to use our E, Furious Bite. When done correctly, you can do this before the enemy can Flash away after being knocked up.

Standard Combo:
Q(burrowed), W, AA, Q, E

Flash Combo:
Q(b), F, W, AA, Q, E

Ult Combo:
Q(b), W, AA, Q, E, R

PATH
Red
Raptors
Wolves
Blue
Gromp
Scuttle

If there are obvious ganks available in any lane, you can look for them (though beware possible counter ganks depending on where the enemy jungler started)

Often times if there isn't anything obvious available, I will simply continue to farm my wolves , Blue , and then be at Scuttle Crab at 3:15.

If you are against a weak early game jungler ( Hecarim, Zac, Amumu, etc) it might be better to be less efficient with your pathing and try to find them in their jungle once you are level 3.

If at all possible, avoid basing before 1100 gold, as you always want to be able to afford Serrated Dirk on your first recall.

Beyond this point, play for your win condition. Secure neutral objectives if you can, be efficient with your time, and look out for opportunities to surprise people with your Tunnels/tremor sense.
Teamfighting

Rek'Sai is infamous for having a poor late game,
but I don't believe it is nearly as bad as most people make it out to be.




As Rek'Sai your job is to assassinate the backline in teamfights. You must find ways to Unburrow + Flash onto the enemy carries. This usually involves letting someone else, on either team, engage the fight first. Then in the chaos of the teamfight, you Unburrow + Flash onto an unsuspecting carry and 100-0 them with your combo. If you can distract the enemy team, assassinate a carry, and even get away, then you are doing your job.


Try to keep track of enemy CD’s, Zhonya's Hourglass, Flash etc and when the timing is right, you go in. It will take a lot of practice to get good at playing Rek'Sai in teamfights, but with a lot of practice you can convert your early game advantages into wins in the late game.
Try to keep track of enemy CD’s, Zhonya's Hourglass, Flash etc and when the timing is right, you go in. It will take a lot of practice to get good at playing Rek'Sai in teamfights, but with a lot of practice you can convert your early game advantages into wins in the late game.
After clearing a camp, set up a tunnel over the wall to the next camp. This will allow you to clear faster on your next camp rotation. Combine your True damage Furious Bite with your Smite for the best execute on neutral objectives.

If you press W to Unburrow, it will knock up the closest target and deal damage/push back the remaining targets.

If you right click to auto attack while Burrowed, it will knock up the target you selected. Use this to make sure you knock up the right target in a gank, or to clear camps as fast as possible (knock up the small wolves first, and the big one last to deal triple Unburrow damage to the big one).


You can extend the range of your knock up by pressing Unburrow instead of right clicking

This does however run this risk of you missing your Unburrow due to the target flashing, using an invulnerability move ( Vladimir Sanguine Pool, Fizz Playful / Trickster), or you misjudging the range of the ability. To guarantee the knock up, just right click.


You can use your Void Rush to gap close & chase down enemies.

After landing a burrowed Q Prey Seeker, Unburrow yourself before Void Rushing. This allows your Burrow ability to immediately go on CD, so that when you land from your Void Rush you can immediately go back underground and knock the target up.


You can use your Tunnel to ‘cancel’ certain types of stuns.

For example, if you are about to be hit by a Twisted Fate gold card or an Annie stun, cast your Tunnel right before you are hit and your tunnel will still go through, while you are waiting out the CC duration. This does not work on abilities with displacement effects such as Syndra Scatter the Weak or Sejuani Arctic Assault.

League of Legends Build Guide Author Doubtfull
Doubtfull Rek'Sai Guide
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[S12] How to Play Rek'sai - Doubtfull's Challenger Guide

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