Olaf wins this match up pre-six. You can win after six if you haven't fallen behind, but you need to knock him up before he gets his ult off. This is a VERY difficult match up in high Elo, but probably something you won't see/won't have as much trouble with the farther down the ladder you are.
Graves
Rek'sai loses this match up at all points in the game. Graves outfarms rek'sai, and 3/4 abilities in his kit help him kite you. He also gets insane amounts of armor from his grit passive. This is my priority ban if I want to play rek'sai in high elo. Less of a threat the further down the ladder you are, as players aren't as good at kiting.
Kindred
Rek'sai can threaten kindred at most points in the game. The new items in season 11 make this match up really easy as it is very difficult for Kindred to kite you. Playing around her ult post 6 and you should be fine.
Elise
Elise can CC you and burst you down. It can be difficult to get on top of her. Mercs are great to have, and edge of night can prevent a lot of her damage. Don't forget to take MR in this match up, and try not to face check bushes (use prey seeker). I find myself building mercury treads early on in this match up.
Ekko
Ekko has a lot of tools to kite you, and can simply ult back to full health after your combo. This is an incredibly annoying match up for rek'sai. Be aware that he can ult your ult.
Amumu
Amumu has no reliable way to escape from Rek'sai, and with conqueror you will always win this 1v1. Look to punish him in the early-mid game. The later the game goes, the harder it will be for you.
Evelynn
Easy match up. Your tremor sense reveals her and you can punish her in the early game, preventing her from scaling into a beast later. Remember that she can dodge your ult with hers.
Fiddlesticks
VERY difficult match up. Fiddle can sustain your burst, and has many forms off CC to make it difficult to do much of anything before you die. His W drain also damages you even when ulting. Avoid this match up.
Gragas
This match up is hard against a good gragas, but in most elos won't be too bad. Watch out for his burst, his E takes priority over your W knock up.
Hecarim
You win this 1v1 in the early/mid game pretty hard. Pre 6 he has no way to get away from you. Find him, flash on him, and delete him. Post 6 you might try to time your ult to dodge his, but that is mostly a guessing game.
Ivern
Ivern is an odd match up that I don't have enough experience in. He can be annoying to stay on top of and kill, and late game he will protect the backline from you. I don't love playing this match up.
Jarvan IV
This is a pretty easy match up. I usually make sure I use my first ward to protect my midland from a level 2 gank (in-between mid and red). After that, I look for every opportunity to fight him in the early game. It's possible to cancel his EQ with your knock up, but very hard to do consistently.
Karthus
Karthus is another champion who is only really a problem at the top of the ladder. He generally power farms a lot, so it shouldn't be too hard to find him in his jungle and 100-0, especially post 6.
Kayn
Kayn is extremely easy to bully in the early game, but if he gets ahead of you he can be a real pain. Try to counter gank and keep him down in the early game. Be hyper aware of moving in a way that will help you dodge his W's, as that is a core part of his kit. If you build lethality and are a little ahead, you can 1 shot him with your combo before he can ult you.
Kha'Zix
This match up can be difficult, and it usually goes to whoever the aggressor is. He can cancel your E with his R, and prevent you from ulting. I usually try to full combo him asap and ult before he gets that 2nd charge of his camo off. This might be a good match up for red smite, though I usually still go blue.
Lee Sin
This is one of rek'sai's best match ups. You are stronger than Lee Sin at pretty much every part of the game, unless he gets really far ahead.If you have conqueror you shouldn't ever lose a 1v1 unless the fight starts out at a disadvantage. Remember you can cancel the 2nd part of his Q with your knock up (you can save your allies too).
Nidalee
Nidalee is a skill match up that favored Rek'sai. Dodging her spears while burrowed can be difficult, so sometimes I find myself unburrowing just for vision. You can cancel her leap ability with your knock up. If you flash onto her, she is usually squishy enough that your combo will one shot her, though remember that she does have a heal. She will also build Zhonya's more than likely at some point, so watch out for that as well.
Nocturne
I've never had too much trouble with this match up, but I know other people have. When you go underneath Nocturne he will use his spell shield, break it with your burrowed Q and then combo him. Use your ult just when his fear is about to land and you will dodge that.
Rengar
This match up can be tricky. Take Conqueror for sure and try to bully him in the early game. He likes to lane gank so if you have a lane that is pushed in, make sure that you warn them about this. If you can get wards in his jungle to spot out his path, that will go a long way.
Master Yi
This match up can be annoying if the Master Yi takes Ignite. Try to bully him out of the game early by tracking him in his jungle. Take red smite as blue smite doesn't do anything against him. Don't let him alpha strike your knock up or you are in trouble.
Nunu & Willump
Nunu is extremely difficult for rek'sai to 1 shot with her combo, and scales much, much better. This match up is very difficult. You probably won't get very far by trying to punish the Nunu directly, so focus on getting your lanes ahead.
Sejuani
This is a really easy match up for Rek'Sai. With conqueror you shouldn't ever lose a fight, so look for as often as possible in the early game. Watch our for her lane ganks with ult post 6. If you can, pop her passive with your burrowed Q before going in to combo.
Shaco
Rek'sai's tremor sense is a huge help with tracking Shaco during his shenanigans. You can also tell which Shaco is the real one if you have knocked him up with your W, as the W timer will be underneath him. Try to invade and mess up his boxes level 1 if you can get your team to follow you.
Shyvana
Shyvana won't do anything in the early game typically, so you have free roam to torment her lanes. Make sure you have dragon warded at all times against this champion. You can get free wins from her trying to sneak solo dragon after her first back.
Skarner
Rek'sai destroys Skarner in the 1v1 early game, so try to abuse this as much as possible. Post 6, Skarner can make it very difficult for Rek'Sai to play the game. This might be a game where you want to build tanks after warrior, and I suggest a Guardian Angel as well.
Sylas
Sylas is very weak in the early game. Take advantage of his bad clear and look to invade if you can. Once he gets redsmite and a jungle item he can win 1v1's.
Trundle
Trundle can cancel your tunnels with his pillar and barring him falling really far behind, he will win 1v1's as well. Try to avoid him at all costs and get your lanes ahead.
Udyr
Udyr is pretty annoying. He will win the 1v1's against you, but you can get away from him by using your W defensively, and tunneling over walls. Your ganks are better than his, so use that to your advantage and snowball your lanes.
Xin Zhao
Xin is an all in champion, who loses the all in to rek'sai. Try to get on top of him whenever you can, as long as he isn't too far ahead of you, you should be able to 1 shot him. Similar to j4, I use my level 1 ward to defend my midland from level 2 ganks by placing a ward in-between mid and the enemy red buff.
Zac
Zac will usually start red and full clear to blue side. He likes to get low on his clear, and you can take advantage of this by full clearing your red side and then invading him at his wolves. Keep in mind lane priorities, and that they can teleport to his blobs to make him invulnerable. If they do this, he will still be one auto attack away from death, so you might be able to still kill him and get away.
Vi
Flash onto Vi when she is channeling her Q and you can cancel it and one shot her. You can use your ult to dodge her Q or even her ult. This is a pretty easy match up, as long as you don't start the fight off by getting punched in the face by her Q.
LeBlanc
Anyone with good gank set up is fantastic for Rek'Sai
Yuumi
Having a support champion who will speed you up and heal you shore's a lot of Rek'sai's weaknesses.
Synergies
IdealStrongOkLowNone
LeBlanc
Anyone with good gank set up is fantastic for Rek'Sai
Yuumi
Having a support champion who will speed you up and heal you shore's a lot of Rek'sai's weaknesses.
Hey everyone! I'm Doubtfull and I have been playing Rek'Sai since her release in Season 5. I have over 2M+ mastery points across my accounts, hit challenger the last 7 seasons, and peaked top 10 in NA.
If you are ready to take the next step to improving the jungle, check out my discord .Jungle Theory.
Combo
. . . .
Rek'Sai has 1 combo but with a few variations. Each piece of the combo gives Rek'Sai 25 Fury. We need 100 Fury to use our E, Furious Bite. When done correctly, you can do this before the enemy can Flash away after being knocked up.
⚪ Standard Combo:
Q(burrowed), W, AA, Q, E
⚪ Flash Combo:
Q(b), F, W, AA, Q, E
⚪ Ult Combo:
Q(b), W, AA, Q, E, R
Pathing
PATH ➤ Red ➤ Raptors ➤ Wolves ➤ Blue ➤ Gromp ➤ Scuttle
If there are obvious ganks available in any lane, you can look for them (though beware possible counter ganks depending on where the enemy jungler started)
Often times if there isn't anything obvious available, I will simply continue to farm my wolves , Blue , and then be at Scuttle Crab at 3:15.
If you are against a weak early game jungler ( Hecarim, Zac, Amumu, etc) it might be better to be less efficient with your pathing and try to find them in their jungle once you are level 3.
If at all possible, avoid basing before 1100 gold, as you always want to be able to afford Serrated Dirk on your first recall.
Beyond this point, play for your win condition. Secure neutral objectives if you can, be efficient with your time, and look out for opportunities to surprise people with your Tunnels/tremor sense.
Teamfighting
Teamfighting
Rek'Sai is infamous for having a poor late game,
but I don't believe it is nearly as bad as most people make it out to be.
As Rek'Sai your job is to assassinate the backline in teamfights. You must find ways to Unburrow + Flash onto the enemy carries. This usually involves letting someone else, on either team, engage the fight first. Then in the chaos of the teamfight, you Unburrow + Flash onto an unsuspecting carry and 100-0 them with your combo. If you can distract the enemy team, assassinate a carry, and even get away, then you are doing your job.
Try to keep track of enemy CD’s, Zhonya's Hourglass, Flash etc and when the timing is right, you go in. It will take a lot of practice to get good at playing Rek'Sai in teamfights, but with a lot of practice you can convert your early game advantages into wins in the late game.
Try to keep track of enemy CD’s, Zhonya's Hourglass, Flash etc and when the timing is right, you go in. It will take a lot of practice to get good at playing Rek'Sai in teamfights, but with a lot of practice you can convert your early game advantages into wins in the late game.
Tips & Tricks
After clearing a camp, set up a tunnel over the wall to the next camp. This will allow you to clear faster on your next camp rotation.
Combine your True damage Furious Bite with your Smite for the best execute on neutral objectives.
✦
If you press W to Unburrow, it will knock up the closest target and deal damage/push back the remaining targets.
If you right click to auto attack while Burrowed, it will knock up the target you selected. Use this to make sure you knock up the right target in a gank, or to clear camps as fast as possible (knock up the small wolves first, and the big one last to deal triple Unburrow damage to the big one).
✦ You can extend the range of your knock up by pressing Unburrow instead of right clicking
This does however run this risk of you missing your Unburrow due to the target flashing, using an invulnerability move ( Vladimir Sanguine Pool, Fizz Playful / Trickster), or you misjudging the range of the ability. To guarantee the knock up, just right click.
✦ You can use your Void Rush to gap close & chase down enemies.
After landing a burrowed Q Prey Seeker, Unburrow yourself before Void Rushing. This allows your Burrow ability to immediately go on CD, so that when you land from your Void Rush you can immediately go back underground and knock the target up.
✦ You can use your Tunnel to ‘cancel’ certain types of stuns.
For example, if you are about to be hit by a Twisted Fate gold card or an Annie stun, cast your Tunnel right before you are hit and your tunnel will still go through, while you are waiting out the CC duration. This does not work on abilities with displacement effects such as Syndra Scatter the Weak or Sejuani Arctic Assault.
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