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Introduction
If you do have any questions, leave a comment and I'll hopefully get back to you.
I haven't played her top-lane enough to do a top-lane matchup, but if you do top-lane her, it's a pretty similar build. Obviously start with




Pros
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Cons
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Runes




Armour seals are pretty much standard with junglers - the creeps to physical damage so armour gives you survivability.
MR Glyphs for that MR boost for their AP carry. If they don't have an AP carry/high magical damage, you can take attack speed runes.
Armour Penetration Quints to clear jungle quicker, and shred enemies faster. Switchable for lifesteal Quints if you find that you finish the jungle on low health
Many people choose to max E first, but I honestly think that there isn't much point. If you look at the base damage, Q has a MUCH better scaling with levels and can be used to jump buff walls to get there quicker. It also applies denting blows to each enemy/monster hit, so you can proc your W faster. At level 2, with "instant" cast (i.e. no charge up), it does more damage than a maxed out E. The lower cooldown is essential for ganking, and you may be able to use it twice in a fight to make sure they don't escape.
E maxed second, because it has some nice damage, and you can pick up so pretty nice kills by hitting a minion in front of a running target. Remember that E is an autoattack reset, so you can basic attack >

W is maxed last because that's when %damage is most effective.
Standard start on junglers - Vi is really no different.









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