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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Introduction

He has it all;
- A large aoe slow with

- A single target

- Extreme tankiness
- Huge aoe damage with

- In my opinion, one of the best passive's in the game. That being

- An OP ultimate which increases his movement speed, ability power, armour, magic resist, mana regen, health regen and reduces cc effects for 25 SECONDS!

Playing singed effectively can lead to many interesting team fights in which most will end up with you enjoying a double, triple, quadra or maybe even a PENTAKILL! Watch the video underneath to see how it is done.
So, you've seen enough of the introduction, let's get into the bulk of the guide and get you on your way to a 1v5 penta kill!
Credits to jhoijhoi for the template, which you can find here.
Pros / Cons
spaaaaaaace |
Pros
+ Tanky + AOE Damage output + AOE Slow + Fling/Croud Control + OP Passive + Best steroid in game |
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Cons
- Melee champion - Easily harassed - Mana hungry - pre catalyst the protector - If slowed, useless. - Easily countered by ranged champions, e.g ![]() - Has no easy harass |
Masteries
The offensive tree is pretty straight forward.
Offensive tree








Defensive tree















Runes
Greater Quintessence of Movement Speed: As I said in the masteries. Movement speed is a must for any singed player. If he isn't infront of his opponent, he is useless. These will all give you the added mobility in order to dodge skill shots and/or painful abilities.
Greater Mark of Magic Penetration: I use these for the added damage whilst using
Singed's
Poison Trail as without these marks your
Poison Trail doesn't hit very high. These are a must have in order to increase your damage.
- greater glyph of scaling m.resist: I use these in order to increase my sustain and overall tankyness. These are more helpful late game, but you will still notice them early game.
Greater Seal of Armor: Extremely straight forward. I take these to increase my tankyness on an overall level. These are very helpful early game and will give you increased sustain when laning against aggressive opponents such as
Darius or
Teemo.
Summoner Spells
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Ability Explanation
-
Empowered Bulwark: I absolutely love this passive. This is what makes singed so bloody tanky and impossible to kill. Items that combine health and mana like
Rod of Ages are extremely good for singed due to the amount of health he gets through his passive from mana.
-
Poison trail (Q): Singed's signature ability.
Poison Trail is a toggle'd ability that unleashes a torrent of poison behind wherever singed moves.
There is a good saying in league of legends, "Never, ever, under any circumstance should you chace singed".
You should be usingPoison Trail when farming minions and also when attacking champions. When you are farming minions, try running all the way through them and then all the way back with
Poison Trail and that should kill all of the minions.
Remember to toggle this ability off as it drains your mana!
Higher elo players will more than likely not chase you in a straight line, so in order to continue hitting the champion who is chasing you, run in zig zags in order to cover the whole lane in poison.
-
Mega Adhesive (W): This is your large aoe slow. It can be a lifesaver and a life-taker. Use this to slow enemy jungler's coming in for a gank to secure your getaway. Use this to slow enemy champions who are running away from you in fear in order to secure an easy
Fling.
This is a bread and butter ability and you will easily learn how to use this.
-
Fling (E): Fling, oh boy have I had fun with this ability.
Fling Hits for an insane amount at low levels and can be used to throw people back into your turret, although most people won't be that stupid.
UseFling to throw people into your
Poison Trail so that they will now be behind you.
Fling also interrupts any channelled spells, such as
Absolute Zero and
Crowstorm so be sure to interupt their ultimates!
-
Insanity Potion (R): This ability right here is your insane steroid that works great with
Ghost. Use it to getaway from ganks or to chase down enemies.
Always popInsanity Potion before heading into a teamfight as it lasts for 25 seconds and heavily increases your damage.
Ability Sequence Order
I max




Items
Item Sequence

Rod of Ages
2600

Mercury's Treads
1250

Rylai's Crystal Scepter
2600

Randuin's Omen
2700

Liandry's Torment
3000

Frozen Heart
2500
-
: I take this as you get such a large boost early game due to the fact that this item has both mana and health which is awesome for
Empowered Bulwark and the passive ability of the item for early game (restores 200 health and mana on level up)/
- Mercury treads: Take these for the added tankyness against most ap players. The movement speed is a must and never EVER think about selling boots in order to become more tanky. You are nothing without speed.
-
: Awesome item that increases your tankyness and damage output due to the insane amount of AP it gives you. The passive of this item is also very helpful as when you run into people with poison trail they will be slowed and you can kite them easier.
-
: This is basically a
Rylai's Crystal Scepter except that you get armor instead of ability power. This is a good tanky item and should be a must have. The passive stacks with
Rylai's Crystal Scepter which leads to them becoming even more slow if they choose to attack you back. The active is very helpful for team fights as it slows every player down and reduces their escape speed.
-
: I buy this for the extra damage that it gives me and it works insanely well with
Poison Trail. It's basically like having two poison trails and this is a must have.
-
: I take this because it gives me; armor, mana and health. That's what we want as
Singed. The passive is also insanely good for lategame as it pretty much wins team fights for your team. I only advise taking a frozen heart last as it is a late game item.
Laning/Farming
Once

The main thing we want to do as

The way that I play singed is as follows;
- I farm my lane the whole way to the enemy turret.
- If mid is gankable, I leave my lane and go to mid.
- If mid isn't gankable, I run past the enemy turret and stop the next wave of minions coming through. I do this by running my poison trail through the enemy trail of minions, and then running back towards the turret. This will ensure every single minion dies and will be your kill.
If you are laning against an aggressive opponent, such as



If your laning phase isn't going well and you are behind in levels, I recommend buying a

[{Sight ward]] is an incredible tool that wins games and wins lanes.
A sight ward is a placeable beacon which reveals the area around it for 3 minutes. For the price of 75g, it's a definite buy.
Use the sight ward to show when an enemy jungler is ganking or to reveal important objectives for your team e.g.



The most important place to ward.
The second most important place to ward.
The third most important place to ward.
Place sight ward's in the above places in order to secure a safe laning phase, and the orange sight ward may allow you to see invasions of your blue.
Teamfights

So, you've passed your early game and you won your lane because you are singed. It's now time to move into the team and help them out. By now, you should have at least half of your build and you should already be really tanky.
Would you look at that, a teamfight is approaching near baron. Your team consists of;
Top -

Mid -

Jungle -

ADC -

Support -

Now, we have a mixture of tanky and squishy champions on your team. Ahri and vayne are both VERY squishy and they will be targeted straight away.
Your role in a teamfight is to babysit your ADC and your APC.
NEVER, EVER initiate as singed. Wait for amumu to initiate with bandage toss as your initiation is terrible.
Pop





Keep protecting your squishy players and hopefully your 3 main damage dealers will kill the enemy team.
TEAMFIGHT WON!
Lane Matchups

Akali
Difficulty = 3/10
Laning against akali is really easy as akali is really only a viable pick against naturally non tanky champions. As singed, we are obviously tanky and counter akali as a whole. Her burst can be easily flicked off and if akali charges at you with



Cho'Gath
Difficulty 7.5/10
I really hate chogath. Simply put, he can't kill you and you can't kill him. Your main aim in this lane is just to farm up. Dodge the



Darius
Difficulty = 5/10
Darius is an easy lane in my opinion. As long as you can get through early game, you are sweet. Picking up an early


Dr. Mundo
Difficulty = 6/10
Mundo is one of those lanes in which you can't kill him and he can't kill you. It's a very similar lane to that of


Elise
Difficulty = 10/10
One of the hardest lanes that you will encounter. She has so much ranged harass and if you pop your ulti she can just stun you with


Fiora
Difficulty = 1/10
Fiora is so easy to beat. She has nothing once you get your catalyst. Sit there and spam your laugh as you fling her into your poison trail and slowly kill her. Her Q will have no effect on you, and if they are stupid enough to use it, just fling them.

Gangplank
Difficulty = 3/10
Gangplank has nothing on you. Play really aggressive early game as gangplank gets stronger as the game goes on. Make sure you alert your team once gangplank hits level 6. A good gangplank will harrass you with


Garen
Difficulty = 7/10
A good garen is really hard to beat. But, there is not many good garens. When you run after garen, he will turn around and silence you with his q. You also cannot fling garen whilst he is spinning around. This is purely skill based and you will have a tough time in this lane.
Summary

By mypettroll, thankyou guys and please comment and upvote!
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