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Oh poor Teemo...his ghouls will be able to out harass you without Yorick even having to come into AA range. He can also clear shrooms very easily, as his ghouls can proc them. Try to play defensively and ask the jungler for help. Try to save your blind for when he all ins you. From there you have to decide is you can make it out or if you have to try and fight him.
Darius
This lane could go either way. Ideally you should get enough harass off early game to completely shut him down or even get first blood. However, if he is able to keep his farm relatively close to yours, then you will have a problem. Going all in, he can and will out damage you. Once he hits six it is probably safer to stay out of AA range, as if he lands a pull on you, you will probably die.
Garen
This should be an easy laning phase for you. He is basically Darius without as good of initiation and trades damage for some sustain (although your poison can basically negate his passive). Continue to last hit and harass in lane and when you see him start to Q towards you, W away until it is cancelled. You now have a good amount of time of free harass, because without his Q he has no initiation. If he does manage to all in you, don't be afraid to fight back once all his cooldowns are used even if you are low health. A Garen without spells can do almost nothing to you.
Pantheon
Pantheon blocks your Auto Attacks, making Toxic Shot (Teemo's most effective form of harass) useless unless Pantheon is dumb. He is an AD Caster, which means he doesn't need to Auto-Attack you. Pantheon doesn't need Attack Speed, so he can go for Mercury Threads, Phage, and Hexdrinker (later into Malmortius), negating most Magic Damage. On-hit Teemo can do better, but it's still a challenging lane. Request assistance or a lane swap, since Pantheon can snowball hard if he nets some early kills.
While Pantheon's late game is similar to most AD Casters, a smart player will be in your base before that happens; yes, he will fall off late game, but if he is smart, there will be no late game.
Rumble
The ONLY way to beat Rumble top as Teemo is to manage to kite him from a distance, from behind the minions. Use your Autoattack-Q-Autoattack-movequick combo and GTFO before he can flamespitter you. If he keeps trying to follow you with flamespitter, then he will push the minion wave, allowing for your jungler to gank.
Don't try to gank Rumble unless he is half HP or less, it's easy for Rumble to 1v2 you both, especially post 6 with his surprising amount of AoE damage. Early on, he is very dangerous when overheated with his AA so try to take advantage of it.
Jayce
Teemo cannot push for the life of him without any itemization, while Jayce will be constanly pushing up your lane. Teemo's last hitting under the turret is okay, but you never want to find yourself under your turret against Jayce, as it renders you open for free harass.
If Teemo's jungler comes top to help out, he is lucky to take Jayce's flash before Teemo has built anything useful (like Cutlass) which leaves Jayce's jungler leeway to do whatever he pleases on the map.
Teemo has no real means to avoid a cs lead for Jayce which is enough for him to snowball by pushing and poking even harder, forcing Teemo out of lane by simply threatening to tower dive - which Teemo can't avoid either. This lane is ultimately decided by Teemo's jungler.
Tryndamere
Tryndamere ults! Tryndamere dives turret! Tryndamere hits shroom! Tryndamere Slowed! Teemo Runs! Tryndamere spins! Teemo Blinds! Tryndamere Dies! Just avoid him when he has full fury and this is an easy lane.
Nasus
You couldn't have asked for an easier lane. Early game every time he goes to last hit you harass the **** out of him. If you can time it well, you can blinding dart his Q to deny him stacks. You can deny Nasus so much farm that he becomes almost useless mid game. The only thing you have to watch out for is ganks, because you won't be running away from wither.
Zed
Zed has to be aggressive. Aggressive zed's who ult me often are much harder for me to verse than those that decide to safely farm. Good Zeds will always get some sustain against Teemo.
If Zed is to passive against Teemo, Teemo can take advantage. Especially if the Teemo knows how to dodge the shadow attacks and hugs the turret. Zed is usually open for ganks, so watch for him to use his W offensively and all in him.
Jax
Pre-6 you can win most trades with Jax. If you see him start dodging, expect him to jump on you. If you are not able to get away, drop a blind on him to negate a lot of damage. If he does this in lane though he should be positioned behind your minion wave so continue to fight him. Post-6 he turns into a nightmare. He will outsustain you, out damage you, outpush you, and scale better than you. Harass him as much as you can and hopefully you get far enough ahead to shut him down. Stress to your jungler that Jax can become a monster and I'm sure he will be more than happy to help with getting you ahead.
Mordekaiser
He has a huge shield, tons of damage, and tons of sustain. You will probably never be able to kill him in lane, but since he is so immobile, he will probably never be able to kill you. Harass him when his E is down and you should be fine.
Dr. Mundo
He has crazy sustain and can farm with cleavers. Pre-6 you do have a good chance of being able to kill him though. Harass him and once he is low enough all-in with ignite and it should be more than enough. Once you get BotRK you should have much easier time against him.
Irelia
Teemo hates dashes, Irelia has an on target dash with slow/stun. Even if you do blind her, her ult will still chunk you. Try to punish her if she overextends and wait for a gank.
Jarvan IV
He does a TON of damage with his E-Q-AA combo, but if you avoid that then the lane will be fairly easy. Beware of ganks once he has his ultimate as you have no way of escaping unless you flash.
Riven
She can damage you through your blind and is more mobile than you. Try your best to farm under tower and call for your jungler to try and shut her down. If Riven doesn't get fed she falls off quick.
Fiora
Pre-6 you can blind her once she pops her attack speed boost to negate a large amount of her damage and then continue harrasing her. Try bait out her Parry as it does a surprising amount of damage. Post-6 get ready for the tower dive that she will take no tower hits from. Just have your jungler hover near top if you are under turret and she has ult.
Gangplank
You can blind his Q, which stop basically ALL his damage (unless he's AP GP but then he has many more problems).
Gragas
Nerf this guy please. Try to run away if you see him drinking so he can't E-AA you. You have almost no hope of winning this lane and he is incredibly hard to gank.
Kennen
The difference between you two is his main harass can be blocked by minions and yours can't use this to your advantage and it is an easy lane.
Hello I'm the PublicSeaLion and this is my Teemo guide. I am currently Gold 4. I don't play a lot of tops, however I largely have success with Teemo and now main him top. Hell even riot caught on when they gave me Astronaut Teemo as a mystery gift :3. Hope you enjoy the guide and give me any suggestions you may have.
Pros / Cons
Pros / Cons
Pros +Good Sustain +Great harass +Helps the team a lot with the new ward cap +Deceptively Tanky +Great split pusher +Blind shuts down adcs +Insanely Cute
Cons -Shrooms don't do much damage -Not insanely tanky -Can be shut down early game easily -People will hate you for playing Teemo
Runes
Runes
UNDER REVISION WITH THE NEW RUNE CHANGES
Glyphs
I use Glyph of Magic Resist to provide some decent tankiness onto Teemo.
I have seen some people use Ability Power glyphs and that is okay if you want to sacrifice some survivability for damage, especially top lane where there are few magic users.
Seals
I use Seal of Armor because, the same with glyphs, it gives you much needed survivability. Unless the enemy team almost all AP, I would always use armor seals.
Marks
I use Mark of Attack Damage marks because they give you a ton of early game damage and make last hitting super easy. It also helps when split pushing since you will have insane attack speed.
Quints
I use Quintessence of Attack Speed as they give the best stats per Quint, work in conjunction with the on-hit build, and scale really well into late game.
Masteries
Masteries
21/9/0
This gives Teemo a TON of damage in lane and some sustain/survivability.
21/2/7
This can be done if you want Summoner's Insight. Take movement speed over mana regen because a good Teemo never has mana problems.
Summoners
Summoners
Flash
Mandatory on most champions, too much utility to pass up.
Ignite
Teemo is usually fast enough to return to lane easily and this stacks really well with your poison to finish off targets. With teleport being used a lot now, having an offensive summoner over your opponent gives you a huge advantage.
Teleport
A viable option if you expect to be constantly roaming and splitpushing.
Exhaust
A viable alternative to ignite, can be used to bait fights or escape jungle ganks. Also scales much better than ignite.
Spells
Spells
Passive: Camouflage
This can be used for getaways, jukes, and ambushes. Don't forget the attack speed bonus as it can be incredibly powerful going into a 1v1. This can also be used to cheese first blood by waiting in lane till they are right on top of you, as most champions can't compete with your level one damage coming out of the passive.
Q: Blinding Dart
This is what makes auto attackers fear you. Anyone who relies on auto attacks simply can't compete with Teemo when he has this up. It can also be used for poking in lane in addition to your auto attacks.
W: Move Quick
An amazing mobility tool that allows Teemo to roam really easy. He can ward, split push, and even gank other lanes without the fear of losing much experience or missing a teamfight.
E: Toxic Shot
This is what makes you a monster in lane. Every time someone comes to last hit, make them regret it by shoving a few of these down their throat. It also allows you to last hit quite easily. Make sure to max this first.
R: Noxious Trap
Why everyone hates or loves Teemo. While they won't make people scream "***king Teemo" in all chat since you aren't AP. They still provide unbelievable map presence. With the changes to wards and the removal of oracles, Teemo can fill a much needed vision role in today's metagame.
Farming
Farming
Farming as Teemo is one of the easiest things in the world. You have an AA (auto attack) damage amplifier that relieves part of the stress of early game last hitting. Prioritize last hitting to harassing, unless you are against an opponent that requires farm to function such as Nasus. Try to harass your laning opponent with an AA or two when ever they come in to last hit. This is extremely easy top lane since most laning opponents will be melee.
Team Work
Team Work
How can Teemo help his team?
With the recent cap on wards per character, Teemo can fill in that gap with his unlimited amount of mushroom wards.
He can also split push without fear because he can lay down shrooms as an early warning system, and with his passive movement speed he is able to get away with ease.
During teamfights make sure to prioritize Blinding Dart on the ADC, this makes them almost completely useless for the duration. Also focus on spreading around the frozen mallet slow to peel for your carry.
Summary
Summary
All in all, Teemo has benefited greatly from these recent changes and I expect to see a great rise in his play. I feel On Hit Teemo does the most for your team rather than AP Teemo, but feel free to play him as you choose.
Never underestimate the power of the scouts code...
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