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Lee Sin Build Guide by SplattixHD

AD Offtank [S4] Lee Sin ± Blind Monk makes Trouble [TOP/JUNGLE]

AD Offtank [S4] Lee Sin ± Blind Monk makes Trouble [TOP/JUNGLE]

Updated on September 14, 2014
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League of Legends Build Guide Author SplattixHD Build Guide By SplattixHD 5 1 87,316 Views 13 Comments
5 1 87,316 Views 13 Comments League of Legends Build Guide Author SplattixHD Lee Sin Build Guide By SplattixHD Updated on September 14, 2014
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Lee Sin - The Blind Monk



Hello and welcome to my guide. I want to give you the most important information about Lee Sin, what I learned with him and how I play him. Some things about me, I'm playing on EUW and I'm in Bronze II right now - I know that doesn't sound good, if you want to make a guide but I would appreciate it, if you give me the chance to convince you from the opposite. More detailed information of me at: Cartesian Kappa
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Pros / Cons

Pros



1. AoE


2. Strong in Early Game


3. Slows


4. Gains attack speed with every ability


5. High damage output


6. Good poke


7. Uses energy


8. Deals damage based on enemy health


9. Shields him and his team




Cons



1.Not so strong in Late Game


2. Hard to play


3. Uses a lot of energy


4. Needs to snowball

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Runes

Runes

Precision
Fleet Footwork
Dark Harvest
Phase Rush
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The best choice, they give you the needed early game damage.


I prefer them, if you like to you can use Armor Pen. Marks as well.


Armor seals give you the needed early game survivability


Same reason as the armor seals, you need them to survive the early game.


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Masteries

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Skill Sequence

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Here can you see a possible skill sequence, the skill sequence depends on the enemy who you're playing against but one thing you shouldn't forget: Q>E>W. Don't forget as well, that safeguard won't longer give you a shield, if you're using it on friendly minions or wards.
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Spells

Laning


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This is the most important spell of the game, you have to take it with you every game!
It's a really good spell, when you're going to get many kills, it also helps you. It also helps you at 1v1 trades.
I would prefer teleport, if you should die you can get fast back in lane, so you won't lose farm/exp/gold - you can also use it to gank/countergank.
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Items [In work]

Start:
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Doran's Shield
I start with this item, when I will play against an enemy with a heavy poke - still usefull after the patch.
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Doran's Blade
If you're playing against squishy champs or tanks who aren't making much damage you can buy this item, it will give you a nice sustain, some health and a bit damage.
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Core:
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Ravenous Hydra
I really like this item, you should get it, if you are going to teamfight very often or you have to split push.
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The Black Cleaver
This item is really good, if they have got many tanks. It increases the damage against tanks/squishy's.
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Hints 'n Tips

Flurry: After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 15 energy each.

Tip: Use an ability, attack two times and use the next ability. This will maximize your damage output.
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Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage.

Tip: You can roam faster and if you're in trouble you can use it to escape, if you're near a jungle camp.
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Safeguard: Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25 % lifesteal and spell vamp.

Tip: Don't forget, you can use this ability on firendly minions, champs or wards and this allows you to jump over walls too. You and your teammate will gain an shield, if you re-use the ability you will get increased lifesteal for a few seconds!
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Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 20 / 30 / 40 / 50 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Tip: This ability is very good against AD-Carrys and cahmpions who need their high attack speed to deal some good damage. Don't forget that the range of cripple higher is than the range of tempest.
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Dragon's Rage: Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Tip: You can use it to finish the enemy and to save yourself or your teammates. You kick the enemy in your group, if you're behind him. You can also kick him in the enemy group because every enemy who gets hit by him will suffer damage and get knocked in the air.
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League of Legends Build Guide Author SplattixHD
SplattixHD Lee Sin Guide
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[S4] Lee Sin ± Blind Monk makes Trouble [TOP/JUNGLE]

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