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Introduction

Here are my current stats for Lee-Sin:


So why did I swap out 9x magic resistance glyphs for 9x attack speed glyphs you might ask? It's simple, a faster clear means you're able to be much faster than the opposing jungler. These set of runes will also be connected with the masteries you will use as well. I also chose AD quints because you want the most amount of damage you can possibly have at level 2/3. Counter jungling and killing the enemy jungler is one of Lee-Sin's specialties. I will explain why this is extremely beneficial later in this guide, including the specific masteries you must use.

I go 21 on offense because they help me clear the red buff/blue buff, and wraiths very quickly without having to lose your passive

I go 9 on defense because it's standard. You want defense masteries since you're still a tank.
Having these masteries addition to the correct runes and using your passive, you will most likely clear each jungle camp faster than the enemy jungler.
Starting
This is the standard start for most junglers. No need to explain why Lee-Sin needs a item Warding Totem
Early Game
These items are extremely cheap for Lee-sin and are very useful. The Wriggle's Lantern will be your key item in clearing jungle camps fast. Also the active of The Wriggle's Lantern is beneficial to Lee-sin as well because if you're in a really tight situation, you can just
onto your
. This can also be used to initiate a gank. The reason I don't get a
is because I don't feel like it's that necessary to need that many wards when you have your item Warding Totem and your
. A You should only use these to secure a kill or escape from enemies. Also buying a
may slow down your build for a
which is part of your burst damage






Mid Game
So now that you finally have your milk and butter, you can use them to the fullest potential by ganking whichever lane you want. Also remember to counter jungle your enemy jungler if possible at the second buff since denying buffs is extremely helpful for your team.
Late Game
Now that you have your final build, it's time to strategize on how to win the game. I've heard a lot of people saying how Lee-Sin falls off late game, but I beg a differ. Lee-Sin is a high mechanic, fast reflex jungler, that depends on the player's skill. Lee-Sin's
can either be used poorly or effectively in a team fight. When initiating a team fight, you want to aim for the carries, but you don't want to
in just because you landed one on the ADC or the APC. You must judge the right timing. Think to your self once you have landed your
, If I go in, will i able to be kick just the ADC or multiple enemies AND survive so I can peel for my team. This is what separates from the good Lee-Sin's and the bad Lee-Sin's. Do Not Forget The Jungle Timers As Well! I will explain them later in this guide.



Alternative Items











item Sunfire Cape This item is very viable on Lee-Sin because, when you initiate a team fight, you'll be near the opposing team. Thus, dealing 25+ level magic damage per second to nearby enemies. Range: 400.
Now, the reason why I max























Here are the combos, I use for different situations.
Auto Attack Range
Tempest Combo:




Sonic Wave Combo:




Dragon's Rage Combo:






Ganking A Lane
Safeguard Combo:





Safeguard








Sonic Wave Combo:




Sonic Wave Insec Combo:






Team Fight Initiation
Sonic Wave with








Safeguard with





Smite Combo
Resonating Strike Combo (Securing Buffs, Dragon, Baron):




Iron Will Combo (Recover Health if low HP, Can Be A Life Savor) :



Lee-Sin is a champion that shines mostly early game. He has a high damage output where killing an enemy champion is a breeze. His mobility is extremely terrifying since his
gives vision and
is a gank closer.
Most often the time when I start a game, I think of strategy's on what I should do so that my team can be victorious. I look at the lane opponents my team will have to face. If my teammate has no crowd control, and the enemy team has an escape skill (besides flash/ghost), I rethink what I can accomplish. If I don't succeed a gank, the enemy jungler will know my position, and so the enemy team will notify each other. A jungler should be stealth; he/she should not let any opposing enemies know what he/she is doing. Also if all lanes are too challenging to gank, I change my priorities. I can either, farm up in my jungle, or counter jungle the enemy. Most of the time, I counter jungle the enemy's red buff.
When I know the enemy jungler is starting blue, I start at red. After smiting my red buff and clearing the wraiths, I run towards their red buff. Currently, in season 4, to reach level 3 in the jungle, you must kill 2 buffs and a small camp such as the wolves/wraiths. Knowing the enemy jungler has either started or is about to finish the buff, I walk into the bush and
the enemy jungler and red buff. If the enemy jungler is around 1/2 HP, I change my priorities to killing the enemy jungler.
Now, if you succeed in killing the enemy jungler or stealing their buff, you should go back to your blue buff and grab it. Remember, you just slowed down the enemy jungler tremendously and now he/she is behind. Look for a lane to gank but don't forget to clear the wight, wolves, wraiths, and golemns if possible before ganking a lane. If you do this all right, things should go smoothly since you can snowball any lane.
If your team is doing well so far, try and focus on objectives. When securing an objective, you should predict where the enemy jungler will be. If the enemy top laner is losing his/her lane, most likely the enemy jungler will come to assist his teammate. Though, your teammate is about to be ganked and the enemy jungler is seen by a ward; notify him to care. This is your chance to obtain the dragon if it has not been taken yet. Since the enemy jungler is top, he is unable to contest for the dragon. This is the perfect time to secure it. Also don't forget the dragon's gold worth increases as the game progresses!


Most often the time when I start a game, I think of strategy's on what I should do so that my team can be victorious. I look at the lane opponents my team will have to face. If my teammate has no crowd control, and the enemy team has an escape skill (besides flash/ghost), I rethink what I can accomplish. If I don't succeed a gank, the enemy jungler will know my position, and so the enemy team will notify each other. A jungler should be stealth; he/she should not let any opposing enemies know what he/she is doing. Also if all lanes are too challenging to gank, I change my priorities. I can either, farm up in my jungle, or counter jungle the enemy. Most of the time, I counter jungle the enemy's red buff.
When I know the enemy jungler is starting blue, I start at red. After smiting my red buff and clearing the wraiths, I run towards their red buff. Currently, in season 4, to reach level 3 in the jungle, you must kill 2 buffs and a small camp such as the wolves/wraiths. Knowing the enemy jungler has either started or is about to finish the buff, I walk into the bush and

Now, if you succeed in killing the enemy jungler or stealing their buff, you should go back to your blue buff and grab it. Remember, you just slowed down the enemy jungler tremendously and now he/she is behind. Look for a lane to gank but don't forget to clear the wight, wolves, wraiths, and golemns if possible before ganking a lane. If you do this all right, things should go smoothly since you can snowball any lane.
If your team is doing well so far, try and focus on objectives. When securing an objective, you should predict where the enemy jungler will be. If the enemy top laner is losing his/her lane, most likely the enemy jungler will come to assist his teammate. Though, your teammate is about to be ganked and the enemy jungler is seen by a ward; notify him to care. This is your chance to obtain the dragon if it has not been taken yet. Since the enemy jungler is top, he is unable to contest for the dragon. This is the perfect time to secure it. Also don't forget the dragon's gold worth increases as the game progresses!
Now, during this time of the game, you should have your core build by now. If your carries are losing their lane and are falling behind. You should assassinate them with your team. If they are out of position, take this opportunity to turn the game around. Also, you should now be purchasing pink wards to control the baron pit/dragon pit and deny the enemy team's vision.
If a team fight erupts suddenly at mid lane, and your team wins in a 4-1 or 5-1 exchange. You should immediately do baron if you're levels 13-15. Most likely, the enemy team will re-spawn 20 seconds after they have died. You have have to communicate with your team, is one turret and an inhibitor worth it or is baron more worth it? In most cases, Baron is the best choice since it gives you gold and a huge advantage buff.
DO NOT FORGET TO PEEL FOR YOUR CARRIES WITH
AND
If a team fight erupts suddenly at mid lane, and your team wins in a 4-1 or 5-1 exchange. You should immediately do baron if you're levels 13-15. Most likely, the enemy team will re-spawn 20 seconds after they have died. You have have to communicate with your team, is one turret and an inhibitor worth it or is baron more worth it? In most cases, Baron is the best choice since it gives you gold and a huge advantage buff.
DO NOT FORGET TO PEEL FOR YOUR CARRIES WITH


If you still have not won your game though and you do have your full build; focus on peeling for your carries. They will be doing the most damage per second on your team and you're still the tank for the team. When initiating a final fight, you have to judge when it's the right timing. Look at every lane, if your minions are pushing up to the enemy tower. If they are, keep poking and seiging. If none of the opposing enemies do not clear your allied minions, they will lose a turret. Once an enemy have left to clear the wave, you must take this opportunity and initiate a fight. This is a good time to start a fight since it is 4v5. Your team has the upperhand and a higher chance of winning the team fight gaining the ace. There are plenty of other strategies such as split pushing which you are capable of since you have a

Wolves/Wraiths/Wight/Golems
Spawns at 2:05 minutes and has a 0:50 second respawn interval
Ancient Golem/Lizard Elder
Spawns at 1:55 minutes and has a 5:00 minute respawn interval
Dragon
Spawns at 2:30 minutes and has a 6:00 minute respawn interval
Baron
Spawns at 15:00 minute and has a 7:00 minute respawn interval

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