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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction

This is as you will notice, my first guide ever. Maybe it contains a lot of faults, is written horrible, or is extremely boring. I'd like to hear your feedback.l
First off, I want to tell something about myself: I am Ikheetluc14, also probably my more common name: Deadric Princes. I, as you may have noticed in the lines up here, love comma's. They just add so much more sense into your sentences. Also I am from Holland, so already my apologies for my bad English. Also remember that this is all my opinion, and that there are much more ways to play

This guide will hopefully help you with playing, and I hope you enjoy!



YOU WILL NOT SAY THIS AGAIN AFTER YOU LEARN TO PLAY HER!


Pro's
+Lots of burst damage
+Big range
+Nice pushing
+Huge teamfight inpact
Con's
-Pretty squishy
-You can easily fail her combo
-Can lose fight without [stranglethorns]
-Can lose a teamfight without ult


The runes!
But why?
I will explain the runes 1 by 1 and give my opinion about what is best. Also I will say why I take this and not something else.









Alternative








Starting



This is a good start. You will have mana-sustain, Ap and health. This will make you a little bit more durable.
Preferrable 1st back




This really depends on if you are using loads of mana. When u are, buy




Then start working towards:




These items give you an insane damage output, while in teamfight your plants ought to die. Your ult will deal enough damage to at least half the carries. Zhonia's Hourglass is awesome when in a teamfight, because your abilities continue while in statue state.
Then


This gives you the tankyness and the penetration to sustain trough a teamfight while still doing damage.
Other items:




These are really situational.




that you can sustain. But sell it later on in the game.
These items should be replaced with Zhonia's hourglass or






This is her passive. When you die you become a plant that can fire one skillshot with any ability-bound key. This has a long range and deals true damage. Very usefull for sniping off enemies when they are almost dead, and you are. In teamfights, when you die, wait till they are low and try to snipe on of the carries. When they are not getting low, just try to deal damage to the carries.
deadly bloomDeadly Bloom:Active: After a short delay, thorns shoot from the ground at a target location, dealing magic damage to enemies within the area.
Rampant Growth:If Deadly Bloom hits a seed, a Thorn Spitter grows that lasts for 10 seconds. Thorn Spitters have a long ranged attack and deal 23 + (6.5 × level) (+ 20% AP) magic damage.
This is just flat AOE damage, that can really add up when stacking Ap. When this hits a


Active: Plants a seed at a target point for 30 seconds, granting sight of a small area around it. Zyra generates seeds over time, can hold up to 2 seeds, and cannot plant more than 4 seeds at a time.
After 1.5 seconds, if an enemy champion steps on a seed, it will be destroyed, but they will be revealed by true sight for 2 seconds.
If


This is




Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows that lasts for 10 seconds. Vine Lashers have a short ranged attack that deals 23 + (6.5 × level) (+ 20% AP) magic damage and slows enemies hit by 30% for 2 seconds.
This is her root. I max this spell last, just because it doesn't scales that well. When combined with


Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%.
Take a point in this whenever you can. It deals a high amount of damage and knocks-up after a short delay. When combined with Thorn Spitters or Vine Lashers they gain increased attack speed, and get bigger.

Skill order







In some situations you might want to take





Lead up with







So shortly: E-W-Q-W-R/






There are two types of wards:





This when you are playing on blue side. When playing on purple side, you want to do the same, but then from the other side. The brushed by the buffs of the enemy team are really nice to ward. Because usually people pass trough there, and so you can see them coming.
The bruses next to your lane are also usefull, because they tell you if someone is trying to gank you.
The pink wards are so that your lane stays warded for a long time, because not many people pass trough there.
You arent supposed to ward everything at the same time. And you have your trinket too!
















That's why you should play

Go ahead, who is going to stop you? At least it isn't me!

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