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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction

Hello summoners! I am from the SG/MY (Garena) Server. I wouldn't say that I am a pro, but I will be sharing my experience with







Let's get started with



PROS + Ability to have AoE stuns + High CC + Great farming abilities + Great at teamfights + Long range AA + Ability to counter AA |
CONS - Low mobility - Short ranged spells - Squishy champ - Hard to escape without ![]() |

PROS
Ability to have AoE Stuns.


High CC. You have to agree that


Great Farming Abilities.



Great At Teamfights. Its all because of her high CC. Stun the enemies during the teamfight and you might just win it! Make good use of her passive :)
Long Range AA. You might be thinking,

Ability to Counter AA. How can





CONS
Low Mobility. Its a fact though. Annie doesn't have any dashes, she cannot "fly" around like some other champions. All she have is a passive which stuns enemies, when they are stunned take the chance to flee!
Short Ranged Spells.

Squishy Champ. That's what most ADC and APC are. Squishy. They need items for more defense, since if they are fed they will be aimed. Tankers are important here, so that

Hard to Escape Without





RUNES
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QUINTS

Masteries
21 OFFENSE 9 Utility
O F F E N S E |
sp |
U T I L I T Y |
![]() |
// The Offense for this mastery tree gives
![]() ![]() Q: Why Utility and not Defense? // Because ![]() ![]() ![]() |


Recommended
![]() |
"Eeny, meeny, miny, burn!" Ignite is kind of a popular choice among most mid laners, as it is really useful. You can use it to secure kills in the early games while the enemy is stunned, you quickly ignite and unleash your combo. It is usually a 80% kill secured if use at the right time of course. The healing effect reduction is useful if the enemy team have supports who heals, like: ![]() ![]() |
![]() |
Most common summoner spell in almost all game mode. ![]() |
Great Alternatives
![]() |
Take this if you are roaming around, or if you have not unlocked ![]() ![]() ![]() |
![]() |
Defensive option of ![]() ![]() ![]() |
![]() |
Popular choice nowadays for ADC/APC. Not really recommended if you have a healing support, but if you feel insecure you are free to bring it. |


Skill Sequence
Like other champions, we will be maxing








Combos
Pre-6:




Post-6:













EXTRA NOTE:
- It is fine to have

- Maxing W before Q can help in 1v2 or more in lane and more damage (




Starting Items
![]() |
This item is probably the "standard" starting item for most APC, as it gives a good sustain. Ability Power, Mana Reg, Health, almost all you need during the first few minutes of game. |
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For better sustain in lane, when you are harassed by the enemy consume a health potion to regain some health before fighting again. |
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For better dodging of spells if you are vsing people who "throw" abilities. Also to return to lane faster. |
![]() |
Gives both health and mana for better sustain in lane. |
Core Items
![]() |
The first item you will be building for ![]() |
![]() |
Speed and Magic Pen. Standard boots for most APC, but if you wish to go defensive you are free to choose ![]() ![]() ![]() ![]() ![]() |
![]() |
This item gives you Magic Pen as well as some AP. I buy this almost every time I play ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
Situational Items
![]() |
Like ![]() |
![]() |
You can engage then quickly Zhonya to avoid being killed after you engaged, or to survive a teamfight, zhonya then wait for your spells to cooldown and you can combo again to escape or kill. |
Defense Options
![]() |
Gives you an extra life... Many people buy this item for good sustain. It gives you a decent amount of Armor and MR. My preferred defensive item :) |
![]() |
Try to only buy this item if the enemy team APC is too strong for you, because in my own opinion ![]() |


Farming is important to everyone in the game (except for supports?) to earn extra gold if you are having hard time killing.




Click on the Spoiler above and you will see an image of me



Early Game
At the start of the game, you would probably be helping your jungler get his/her Red/Blue buff. Give the Red/Blue a few AA until its health is enough for the jungler to solo then leave for your lane. Before you reach 6, focus more on farming than charging at the enemy then turret dive. Don't turret dive before 6. Throw your






Mid Game
Mid game is when the roaming starts. Beware of the enemy jungler, and also their top/bot because they might be roaming. Buy some

Late Game
During the late game is when the teamfight starts happening around. Defending your base is important in this stage of the game if you are losing, or a draw with the enemy team. Remember to summon your Tibbers for engaging (Remember that when you summon, your


ROAMING



Thank you for reading the guide! Hope you like it and somehow find it useful :D
Constructive comments are really appreciated, you are free to suggest more details, items, spells, etc. if you think there is more options to it.
+1 if you enjoyed the guide and think its useful. If not, please let me know why you think its not up to your expectations and I will try my best to amend it, don't be afraid to let me know what's not good. (I may have a lot of grammar errors, just point it out to me :P)
CREDITS:
♥ Banner Image: http://www.lolwp.com
♥ Coding Guide, Templates & Divider: jhoijhoi
SUGGESTED SOMETHING FOR THE GUIDE:
♥ 97BligenN
♥ emoriam
♥ Emikadon
Let me know if I forgotten to credit someone and I will add it in :)

♥ 6th May 2014:
// Included

♥ 29th April 2014:
// Reordered the chapters~
♥ 25th April 2014:
// Added new things into the guide (Suggestions by others) :)
♥ 25th April 2014:
// Added



♥ 24th April 2014:
// Published the guide! Feedbacks are much appreciated :D
Qione
Annie Guide
[S4] You wanna play too? It'll be fun!
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