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I'd recommend this build, however please note I haven't tested it but it looks great in theory:
You might also want standard
Reason I wouldn't recommend
s End]] to deal more AP on hit as well as for weakening your enemy's defenses against magic damage.
The reason I like Hextech Gunblade is because of its Unique Passive which has synergy with his Q and as a bonus you get an active that can also heal you when your Q is on cooldown, all the while its active does alot of damage to the enemy because of its AP ratio.
The reason I like Guinsoo's Rageblade is because of of it's passive as well, which causes it to trigger on-hit effects an additional time every other attack, just like a ****tier sated devourer because you have to stack it six times first then the passive will take effect, but that is no problem for Warwick because of his Ultimate which stacks it 5 times all the whilst it applies other on-hit effects, and with another autoattack it's fully stacked, causing it to apply 3 on-hit effect every two autoattacks. This gooes well with the on-hit effects of Nashor's Tooth, Wit's End and Guinsoo's which add up to +70 magic damage per autoattack, thus autoattacking twice inflicts +210 magic damage onto the enemy causing even more healing to Warwick because of his Passive and the Passive of the Hextech Gunblade. This causes him to be a healing machine.
The reason I don't like the AP build, is because it depends too much on the healing off his Q, which doesn't come off cool down enough to be a consistent source of damage. Not only that but this build only gives him 40& cooldown reduction at lvl 18, whilst my build gives him 45% cooldown reduction causing his Q to come up more often.
To top it off I gave him a Cinderhulk enchantment, to provide consistent damage to openents and consistent healing when he is dueling with enemy champions. Add in the increased healing of Spirit Visage, he becomes a dueler no body can win against thus can split push like a beast late game.
The only problem with him is that he sometimes over heals and can be easily bursted down thus the reason I gave him alot of Health runes and finished the build with Zhonya's and Spirit Visage to give him a chance to not be bursted down.
Also the CDR cap is 40% unless you get the mastery that gives you 5% CDR and 5% more CDR cap, which means with my build you'd have 45%. You'd probably get
The best way to play AP
However the build I said to do will give you both damage with basic attacks, high attack speed, and high AP.
This is a build I'd probably do for jungle AP
I think an alternative to
This will give your
I won't say that your build is wrong, however I disagree with the purpose of it. In my opinion the goal should be basically 1 shotting enemies with your Q by auto attacking them and then finishing them when they still have over half their health just by using your ability. If the goal was auto attacks you might as well do what those
An example of this is a ranked game I played recently. My entire team was dying because they were squishy and we were fighting assassins. What was I doing? I was just picking off every enemy who wasn't focused on me by using my auto attacks. I also took advantage of my team's damage by using
With all that being said I will be trying out your build, it is certainly worth testing out.