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Choose Champion Build:
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3 Way Build Normal/Tank/Mixed
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Custom Yasuo Build vs AP (mid)
Spells:
Flash
Barrier
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Malphite
The rock is gonna deny your (Q) and your AA speed so thats gonna be hard. Try to get a long range knockup with your (Q) and engage on him with an (E) (Q) combo and poke him. if he ults on you try to run aways Stack a (Q) and ult him. Win some time for your Jungler to come or flash away.
Introduction
You came here to learn something about Yasuo or to improve your skills? I got that. Im gonna try to help as much as i can in this Guide, keep you always on the latest updates if something changes with Yasuo's abilitys (nerf or buff) or if this Build path need to be changed someway. I'll be trying to update the Guide if i find some free time, so you get some more detailed information about counterplay against more Champions or upcoming Champions.
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As for the Quints, you could replace two Quints with one Armor Quintessence and one Magic Resist Quinessence for a more resistly Yasuo for the early game.
- Dodge Ability's
- Block of Skillshots
- A shield as a passive Ability
- Doubled cirical strike chance
- Insane mobility
- A lot of outplay potential
- Low skill requirements for more experienced Players
- Great mid and late Game
Cons
- High skill cap
- Weak against AoE Teamfights
- Hard to learn Combos Perfectly
- If misplayed in early game hard to play
- Weak against hard CC
- Not Slow Resistant
- No sustain against Ganks
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Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds a shield whenever he moves that blocks a amount of damage depending on his Level.
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A skillshot basic attack. After two successful
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Thrusts forward, dealing 20/40/60/80/100 (+100% Attack Damage) physical damage.On hit,
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Creates a moving wall that blocks all enemy projectiles for 4 seconds. This wall incrases it's size every time you level your
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Dashes through a unit, dealing 70/90/110/130/150 (+60% Ability Power) Magic Damage with each cast. Each cast increases your next dash's base Damage by 25%, up to 50%.
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Moves to a unit and strikes them repeatedly for heavy damage 200/300/400 (+150% bonus Attack Damage) and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, runes and masteries. It Can only be cast on Airborne targets, that means not only you
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- Phantom Dancer is a great movement based Item for Yasuo. It gives you a movement boost while moving towards an enemy champion within 500 units of view. Also when you attack and enemy champion you get a 12% damage reduction from him (applies only to one champion at time)
* Also you get a 60% Critical Chance off this Item, Attack Speed and movement Speed
- Berserker's Greaves give you 35% Attack Speed and +45 Movement Speed. I normaly always go Berserker's Greaves as a first Item (sometimes even before Zeal) because it gives you the bonus movement to annoy your enemy laner.
* Berserker's Greaves can be replaced with Boots of Swiftness in my Opinion but therefore you should buy Phantom Dancer and not Statikk Shiv
- Inifinity Edge is Yasuo's core Item. It's like Victors Starting Item you need to buy it, it will make your damage 50% higher and gives you 100% Critical Strike with Statikk Shiv or Phantom Dancer
* Infinity Edge is a need to buy for Yasuo in my opinion.
- The Blood Thirster gives you a passive effect, it "overheals" you and gives you a 50-350 damage (based on champion level) Shield. This shield disappears after 25 seconds out of combat.
* Buy The Bloodthirster if you really have trouble with your HP on lane or you always are in a long timed fight to survive longer and get some life back out of your AA's
- Maw of Malmortious has an Unique passive that saves your life whenever you get into a tricky situation vs your mage mid laner. It gives you a magic shild that absorbds 300 (+1 per bonus magic resist) magic damage. Buy Maw of Malmortious if you have trouble against a mage on your lane or your Team fed someone who does magic damage :).
* Also whenever this Shield activates you get 20 Attack damage and 10% Spell vamp and 10% Life Steal until you leave combat
- Guardian Angel, personally i love this item. It saved my life so many times from risky dives and stupid engages. It revives you upon death and restores 700 Health or 30% maximum health, this effect only triggers every 5 minutes (it needs to load 5 minutes after it has been used).
* Buy Guardian Angel as a late item or if you are hardcore fed and dont want to give the enemy a sweet gold reward for killing you. You could also get it like me to survive engages from enemy hard CC or just if you like playing very risky.
Useful spells to take with Yasuo
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Spells you could find a use for
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So, let's get back to the Yasuo basics. Yasuo is an Fighter, Secondary an Assasin. That means you basicly fight more than burst your enemy with a skill combo (well only in early game you dont one **** the enemy with an combo). So... let's take a look at Yasuo's early game, Doran's Blade is a great first item for Yasuo but it doesnt really have the Stuff you need right? I mean come on who really need's that Attack Damage and Life Steal when you could just buy an early Critical Strike item like
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With Doran's Blade and a Health pot you start your journey to mid lane, on the lane you try to play it cool, maybe be a little bit agressive so you get an early advantage against your enemy mid laner. Try to get as much farm as you can, try to farm with your
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So the most simple and most used combo is a double
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Now the second combo with
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The third combo would be an
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I mistake for bad grammar or miswriten english.
Im working on more Laning tipps, i need to think about ways to teach it to you, i tought of making some Youtube tutorials for the Yasuo basics but i am not really sure about that tho...
In my opinion he is one of the important Team Members, Yasuo can be used for a first engage or an final Teamfight end. His Knockup abilitys and CC from his
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How to
In a Teamfight you try to make some AoE damage, that means to hit the enemy with a Knockup and
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