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Recommended Items
Runes: any game

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Heal
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Vayne
demon shamp. entire kit counters you. my personal permaban

Jhin
your E into jhin W combo is very strong giving you a free engage and possibly a fully charged Q and or R so enemy just cant move. literally the best adc for this pick.
Synergies

Jhin
your E into jhin W combo is very strong giving you a free engage and possibly a fully charged Q and or R so enemy just cant move. literally the best adc for this pick.
Champion Build Guide
i want to preface this by saying this is a genuine *** pick (duh). if you dont win lane and omegasnowball early, your chances to lose diminish dramatically. maybe im just a bad player, but i find that if you dont have a high gold lead by minute 20-25, you might as well genuinely ff. you get outscaled like hell, as youre basically playing vegan sion.
- bullies lane
- a lot of CC
- semi-global ult
- versatile
- interesting possibilities for synergies
- melee with low range, no dashes
- no true utility besides CC
sion early Q examplebush control is imortant, so its recommended you take
your W
try to roam whenever you can. and if your adc is very ahead and plays something long range and safe (
roam example (not really)what kind of sion should i play?
for the more in-depth reasoning, scroll further, but if you just want to get into the game, here is simplified flowchart:

runes
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if youre not sure, pick guardian page, and build tank. this is very safe blind way to go. do NOT pick |
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if your team has enough frontline, pick spellbook. |
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if your team has no AP, and/or if you play against an unplayable botlane, where you literally cannot walk up and interact with the enemy ( |
items
for the builds and reasoning behind them check item section and notes about them. but if you want to see a more in-depth explanation of mine, here it is. also, no
why no heartsteel / unending despair / "other sion items"?
pretty much for the same reasons why other tank supports dont build them. youre playing utility. an support. not solo lane. also, many ad carries can build
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suppose you have this draft. immediately we see enough tankiness and CC, thanks to but oh no, look at the enemy team! well, in this case, nothing special about them. there are 3 but wait, enemy team has however, every game will be different... as you can see, its not that complicated. and remember unless youre actually a sole tank and engage, its not exactly your responsibility to build any of those tanky utility items. but you play with random people, and people might not do what you expect, so you have to adapt to your team. |
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lets consider another draft. your team has engage, frontline, damage, but there are several issues. first one is lack of AP, second one is the botlane matchup. look at this and think - can you play into this? the answer is... maybe? basically, this is unplayable. and this is not even the worst example. so what should we build then? you might think tank is good there, and you can, but should you? you might think building building poke AP, okay, but what about gap closing? how do i land other abilities? indeed. if whole enemy team is hard to catch, thats where you should consider |
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about ap sion...
with regular sion builds we already know how to play. its simple and intuitive. but what about
roaming
of course, as a support you have to roam and be on objectives when you can. i assume youre familiar with this, but just in case you dont:
in its simplest form, you roam every time after you crash a wave into enemy tower. thats it. consider this: you crash a wave, then depending on your health and gold you can recall and roam top / mid, or go mid right away. nothing to gank? then go into enemy jungle for deep wards. or do both! you really want to ward enemy camps to know where is the jungler. the percise position doesnt always matter, as long as you can see camps and entry points in the jungle.
but in more complex way, you can roam when you dont lose experience from the minion waves, or when reward outweighs the losses (securing an objective). think about it: you abandon your ADC to go for
as a universal rule, you should contest for the push, crash the wave then recall before the objective. by the time its around 30 seconds before objective spawn you already should be in base and walking to them. you need to try your best to be the first there over enemy support, contesting vision, and looking for kills.
what does that have anything to to with sion? well with sion you have your R and Q. R gives a free engage with AOE CC and damage, and with Q you can fish for the kills. if youre the first on the objective you can stand in bush and just camp the enemy.
threats
anything that outscales you is a gg. sion is supossed to be a scaling champion, but it kinda isnt when you play support. anything that outscales you is: all enchanters; adcs like
in general, pretty much all current meta botlaners are hard to play into.
to keep it simple, lets try to break down the top 3 current meta ADC's youre most likely to run into.
sivir
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fortunately, its not the worst matchup for us. she never builds |
ashe
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this is where it gets serious. her passive |
vayne
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the worst of the worst. the best way to deal with her - ban every time you play sion support. im dead serious. its very bad. but if you ever end up there: try not to give her free procs of W
Q HIS
Q ). |
you might think that building poke
unless the enemy botlane makes severe mistakes, and you with your adc play gods game, you will have hard time to win. you need your jungler to help with it.
what about supports?
usually, the enemy support pick wont be a defining factor of your laning phase. unless its something hyper aggressive like

synergies
besides very specific interactions (
jhin
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without a doubt, it might be the best ADC pick for sion. his W |
apart from jhin's W, your kit also makes it easier for him to actually explode E traps
senna
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note: this is mainly a duo pick. you really cant pull it off with randoms, because of how hard it is. the synergy goes like this: senna lands her W also, your E slow makes it easier for senna to snipe and finish the enemies with her R senna's E |
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you were talking about the shared farm...
yes. but i havent got the opprtunity to test it. so i warn you - i dont know how well it will work, if at all. the concept is simple: let sion kill every cannon wave. why would you want to do that? from the senna's passive
Minions and lesser monsters that Senna kills have a 10% chance to spawn a Mist Wraith.
Large minions that Senna does not kill will always spawn a Mist Wraith, while lesser minions and lesser monsters that Senna does not kill have a 28% chance to spawn one.
what it means is that senna gets more stacks from being near the dying minions, than from actually killing the minions herself. because of how support item works, we are not allowed to farm a lot of minions, but only killing every cannon wave should not trigger that effect. however in case it does - simply skip a wave.
so, senna sacrifices some gold from the waves, but instead gains a little more stacks, and still gets the gold from all other sources, and sion gets his free health scaling + some pocket money.
and again, this is purely mine speculation, im unable to test it thoroughly.
honorable mention - bard
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bard Q |
for example: when you see that youre getting ganked and you know youre unlikely to get out alive, it is often best to try and land your
when you play duo, esecially with draven or other strong pick, you can "intentionally look for a death angle"(c) and get your bro a free double kill and lane advantage. and the opposite applies, if you are losing lane, both low on health, wave is about to crash and enemy bot is only about 50-70% health, you can look for a death and either kill, or burn their flashes, make the lane more volatile, and get your adc uncontested farm. but if you play against something like cait lux or they have a lot of cc then its very tricky, and in the end your jungler might never come to punish the flash :(
i also cant stress enough how many times enemy lived on 1 hp from my passive and you just cant reach them without any gapclosers, but thats more of a tank sion problem.
gapclosers?
its something that.. can close gaps... like
in our case, however, we cant pick phase rush, instead we got items, and yes, you can use then while being in your zombie passive:
if youd like, you can also check out my (poorly made) sion support video here (not a guide):















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