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Rengar Build Guide by Azzin

Top Savage Sorcery: AP Rengar Dominance Guide (14.11)

Top Savage Sorcery: AP Rengar Dominance Guide (14.11)

Updated on June 14, 2024
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League of Legends Build Guide Author Azzin Build Guide By Azzin 3,008 Views 0 Comments
3,008 Views 0 Comments League of Legends Build Guide Author Azzin Rengar Build Guide By Azzin Updated on June 14, 2024
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Runes: Standard

1 2 3 4 5
Fleet Footwork
Legend: Haste
Cut Down

Absolute Focus
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Savage Sorcery: AP Rengar Dominance Guide (14.11)

By Azzin
1. Introduction

Hello everyone, and welcome to my AP Rengar guide for patch 14.11!

My name is Enzo, but you might know me better by my online alias, Azzin.

I've been a top elo player in multiple games such as World of Warcraft (enhance main) or battlerite (reached top 40 in duo with a friend). I'm a Rengar main since Season 6. Initially, I focused on playing AD/Jungle Rengar. However, since Season 9, I've transitioned to playing Rengar in the top lane, embracing the challenges and opportunities this role presents.
I now have the goal to reach League top elo using only AP rengar.

But why do i play AP rengar ?

P1Tony clip showcasing the strength of AP Rengar :

Recently, I discovered that AP Rengar is viable and can be incredibly potent, thanks to the innovative strategies shared by players like P1Tony and mArlon547.

Their insights inspired me to take on a new challenge: to climb to Master tier with AP Rengar. This journey is just beggining, if you want to see me go through it, you can check out my stream here : Azzinth
2. Pros / Cons
+AOE Damage
+Insane splitpush
+Strong laning phase
+Great snowball
+Really rewarding to play
Rengar has such a unique design, you can build almost whatever you want on this champ, it has some of the biggest skill ceiling of all game too.
-Not as usefull when behind
-Some matchups are very tricky
-Feels weaker than ad into certain comps
-Hard to learn.
Just like any other assassin, rengar AP will be pretty bad if you fall alot behind.
3. Runes
You can run this 99% of your games and it will never be bad. Give ton of sustain in lane + really helpfull to kite. Also lower CD than Phase Rush and can proc very often due to rengar's passiv.
Fleet Footwork is especially good on rengar AP due to the lack of sustain of the build. + rengar's passiv allows to proc it very often.
Triumph is really good to turn 1v2's situations or to dive people, it can make the difference between life and death in many situations. But you can opt for Absorb Life if you want a more consistent rune.
Legend: Haste is standard choice for this tier, as it gives basic abilities AH. which is probably the most intersting choice for rengar ATM.
Cut Down is preference based, you can opt for Coup de Grace instead if you prefer, i just feel like you often aim to burst high HP people.
As AP rengar your main goal is to kill enemy ADC or fed carry, so Absolute Focus should be your main pick here.
You'll be going Gathering Storm almost every game as the ultimate goal of rengar ap is to one shot peoples.

This page is very simillar to the electrocute one, you just have to be carefull to not get hit by your opponent because it will delay it.
First Strike might be the best rune of the game if you can proc it without dying.
Cash Back is an insane new rune, give avg 600-1k gold/game
Triple Tonic is more "fun" than usefull but can help a bit in lane.If you prefer you can opt for Biscuit Delivery as it gives a cool sustain to keep you healthy in lane.
Cosmic Insight is the only good one of this tier.
As AP rengar your main goal is to kill enemy ADC or fed carry, so Absolute Focus should be your main pick here.
You'll be going Gathering Storm almost every game as the ultimate goal of rengar ap is to one shot peoples.

Burst (alternative)
This page is pretty much a weaker version of the first strike one, but it still does the job when going first first strike would be useless.
Electrocute is a really standard and easy to proc burst rune, if you aim to one shot you should opt for this.
Sudden Impact gives a bit of damage when leaping, not other usefull runes on this tier
Eyeball Collection has a good sinergy with rengar's passive, give decent amount of ap when completed, always nice to have.
Ultimate Hunter is the best rune of the tier by FAR because of how much AP rengar is ultimate dependant.
As AP rengar your main goal is to kill enemy ADC or fed carry, so Absolute Focus should be your main pick here.
You'll be going Gathering Storm almost every game as the ultimate goal of rengar ap is to one shot peoples.

Standard vs heavy slows (trundle, olaf) or big threats
This is the one of the most reliable rune page for AP Rengar, if you aim to learn the pick and look for consistency this will probably be the best choice for you, as it's easier to learn than full damage pages.
Phase Rush has to be the most versatile rune in the entire game, if you aim for good consistent rune this will be your go to, as phase rush will never be bad.
Nimbus Cloak is the standard choice in this tier, manaflow is useless on rengar, buti recommand you to pick Nullifying Orb against heave AP matchup like kennen, gragas, malphite etc ...
As AP rengar your main goal is to kill enemy ADC or fed carry, so Absolute Focus should be your main pick here. But keep in mind that in some games people will just be too tanky, so you can opt for Transcendence if you feel like your one shot potential will be minor.
You'll be going Gathering Storm almost every game as the ultimate goal of rengar ap is to one shot peoples.
Eyeball Collection gives more AP, it's better than Sudden Impact most games because of the recent changes on it.
Ultimate Hunter for ultimate cooldown reduction is super standard.


Make sure to not pick runes randomly. Always think of your matchup and which runes would make it easier. For example, take Phase Rush against champions like Olaf or Trundle to escape their engages. Use First Strike against tanks that can't deny it, and against Teemo, who can deny First Strike and where Phase Rush isn't very useful, opt for the Electrocute page to maximize burst. Additionally, consider taking Second Wind and Revitalize as secondary runes to survive his poke in lane. Those are just examples to explain you to always adapat your rune page depending on the matchup. If you have any doubt you should almost always take the Phase Rush page as it's safer and can't really be bad into any matchup.
4. Items
Core items
Lich Bane is going to be your 1st item almost all games, it synergies perfectly with AP Rengar's kit, gives damage on Q, lot of AP for W, and MS to run out after you did your combo.
Sorcerer's Shoes is going to be your standard boots, as the magic pen it gives is crucial for AP Rengar kill potential, you can always switch to Ionian Boots of Lucidity if you're extra snowballing and don't need the extra damage.
Even after the nerfs Stormsurge should be your main followup item, as it also gives everything rengar needs. Magic pen, burst and more important : it gives you MS after doing your combo to get out of fights. As rengar you are kind of like a Diana, you have really good engage but nothing to get out. So the extra MS is super usefull, especially coupled with Phase Rush.

Follow-up items
Zhonya's Hourglass is a really good item on rengar, as it gives ton of ap, a broken active that can help alot to engage teamfights without instantly dying, can tempo for a second round of W combos, and it also gives armor against enemy fed AD champs. You can switch to Banshee's Veil into heavy AP comps or champs like Janna, Poppy or Thresh than can easily deny ur jump.
Rabadon's Deathcap is part of every AP rengar build, as it just add alot of damage on your combo, you should almost always aim to get this as early as possible (after core build) because of how much damage it gives. But in practice, most games, you should better take Zhonya's Hourglass because of how much situations it can be used in compared to the usage of Rabadon's Deathcap.
Void Staffis pretty similar to Rabadon's Deathcap in a way, as it is only a damage multiplier, just consider enemy team building path to choose which one you take first, i'll suggest going Void Staff when enemy starts to build even a bit of MR, and just go straight on Rabadon's Deathcap if they don't.

Build paths (follow-up items) :


-> ->

If the game is going even or bad you should opt for this build path, as the extra AP won't change much your situation, but the stasis given by Zhonya's Hourglass can. Just choose between Void Staff and Rabadon's Deathcap 5th and 6th depending on enemy team MR amount.


-> ->

If the game is going really good and enemy don't have a fed carry that can threaten you (like a fed Zed or something like this). Then this is the build path you should be taking, again this is raw damage but 0 utility, so make sure to jump only when it's safe, because you won't have anything to save your ass until you complete Zhonya's Hourglass. Outside of that this is the most damage you can get out of AP Rengar.
5. Summoners spells

FLASH: Flash is really strong on Rengar overall, it allow for funny double jump using bushes, and it's strong in combination with your ultimate to surprise enemy.
Ignite: Ignite is very common with top Rengar, it gives really strong lane pressure and 1v1 potential. Amazing snowballing tool too. CAUTION: Do not take ignite if you're into a bad match-up/you feel like you can die in lane, you should always prioritize XP over anything, so don't pick it in these cases or you'll fall too far behind.
TELEPORT: Really consistent/safe bet. It can never really be bad to pick, as it allows for a 2nd chance if you die in lane. And get's better the longer the game goes. That's just a bit worse than ignite into matchups you want to really abuse like Kayle, Nasus etc... because it doesn't have the same snowball potential as Ignite does.
6. Combo's
AP Rengar Combos
0 Stack Combo
Q before leap > E mid air > W-W
This is a basic combo to use when you have no ferocity stacks. Start with Q before leaping, then use E mid-air, and follow up with W-W on landing to maximize damage and healing.
4 Stack Combo
Q before leap > E mid air > Q + W on landing > Emp W
With 4 ferocity stacks, this combo maximizes your burst. Start with Q before leaping, use E mid-air, and follow up with Q and W on landing, finishing with Empowered W for a massive burst of damage and healing.
Empowered Q All-In Combo (early levels (1-5))
Emp Q in bush > leap > E > Q + W > AA > Q
For an all-in, start with Empowered Q in a bush, then leap onto your target. Use E, follow up with Q and W, auto-attack, and finish with another Q for maximum damage output. This is your highest damage combo for the first levels in lane.
General Tips
Before level 7 and when you don't have a lot of AP, it's better to use Empowered Q if you're aiming for an all-in. For smaller trades, use the basic 0 stack combo mentioned above. Adjust your combos based on your ferocity stacks and the situation to maximize your effectiveness in fights.
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League of Legends Build Guide Author Azzin
Azzin Rengar Guide
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Savage Sorcery: AP Rengar Dominance Guide (14.11)

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