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Recommended Items
Runes: Scaling
Precision
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Sums
Flash
Ghost
Items
Ability Order Oder
Reign of Anger (PASSIVE)
Renekton Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Gangplank
Start Dorans (you win 1v1's but he team fights better)
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Who am I?
I'm just a gold renekton player. But this build is credited towards one trick pony renekton main RTO who uses this build in patch 9.20 but it doesn't seem to be in his guide
Why its good
With this build you can get around 60% CDR and with transcendence you get free AD plus with gathering storm you get more free AD. This is useful because its fills Renektons main problem which is him falling off. You don't need to play aggressive early because you will usually out scale your enemy.
Abilites
Q Heals you for up to (a hard cap) of 600HP - if used around many enemies - as well as increasing damage in an AOE.
W Increases duration of stun from 0.75 seconds to 1.5 seconds, and also does up to 45 damage (+0.75 per AD) to the target. AS OF 9.14 Destroys existing shields on targets when empowered with 50 Fury before its existing effects.
E Reduces the armor of the target, of the second dash. You rarely want to spend your rage empowered ability on Slice and Dice, and instead focus on the other 2 abilities.
W Increases duration of stun from 0.75 seconds to 1.5 seconds, and also does up to 45 damage (+0.75 per AD) to the target. AS OF 9.14 Destroys existing shields on targets when empowered with 50 Fury before its existing effects.
E Reduces the armor of the target, of the second dash. You rarely want to spend your rage empowered ability on Slice and Dice, and instead focus on the other 2 abilities.
Sums
Flash is a much take in every game
Taking Flash and Ghost to stick to your target is the best way to go
DONT take TP with this build
Taking Flash and Ghost to stick to your target is the best way to go
DONT take TP with this build
How to play early
Dominate your lane, you can tower dive, and/or force the enemy laners recall, keep the lane pushed for pressure.Poke enemies using your E AA W AA Q E combo until you feel they are low enough to flash W kill. If you don't feel confident in doing so then just farm until you reach spear power spike. Plus if you buy the Cull then you will earn even more gold from farming minions.
How to play Mid
This is your main power spike. Find a side lane and hard push it in. If you feel you can fight whoever shows up then go ahead. At this point you should have Spear, boots, Cleaver. Which leaves little to no champions that can 1v1 you. Don't forget to always auto attack for spear resets. You should attack the nearest champion unless someone is low OR a high priory target. Forcing dragons, split pushing and picking off enemies are all options. Ensure that all waves are set up correctly to maximize your CS, and deny CS to other team. Assassinate carries, or zone for your carries during team fights.
https://youtu.be/pl2cGH_4oIs
https://youtu.be/pl2cGH_4oIs
How to play Late
Basically flash W and try to one shot the carry if you don't have flash up then do anything you can to get on the carry and one shot them. At this point you will have a lot of AD due to your runes and with conquer instead of PTA you will do way better in team fights. If there is a Janna or Lulu, I usually prioritize them, because they will cause the most trouble, as of 9.14 Ruthless Predator now destroys their shields when empowered with 50 fury, making them easier to deal with.
basic combos
E
AA
Q
Level 2 combo
E
AA
W
Q
AA
E
Level 3 combo
AA
Q
Level 2 combo
E
AA
W
Q
AA
E
Level 3 combo
Runes
You should always be taking Conqueror. It gives insane healing, and works super well with Spear of Shojin. There should honestly be no reason you are taking any other rune. The only exception to this is Press the Attack, which I can still recommend. Conqueror is in a spot where it is better than Press the Attack, but it is still viable if that's what prefer. My preferred build path is Conqueror.
Legend: Tenacity is useful if the enemy team has a lot of CC, you're in the middle of fights and you're bound to get CC'd.
Last Stand: This rune helps to increase your burst damage, you're always in the middle of the fray, taking targeted and AoE damage from all sources. If you know you can wait until you get to 30% HP - without dying - this will increase the potency of your entire combo.
Transcendence: Because the amount of CDR you build and taking CDR runes means that you can gain a lot of free AD from taking this rune
Gathering Storm: As the game goes on you get free AD
Legend: Tenacity is useful if the enemy team has a lot of CC, you're in the middle of fights and you're bound to get CC'd.
Last Stand: This rune helps to increase your burst damage, you're always in the middle of the fray, taking targeted and AoE damage from all sources. If you know you can wait until you get to 30% HP - without dying - this will increase the potency of your entire combo.
Transcendence: Because the amount of CDR you build and taking CDR runes means that you can gain a lot of free AD from taking this rune
Gathering Storm: As the game goes on you get free AD
Conclusion
Thank you to everyone whose read this guide, I hope you enjoyed it and I hope I have managed to teach you enough about Renekton
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