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Runes: BONE PLATING - CONQ
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Sett
HAHAH. perma-ban and if not then perma ban fiora. if they pick sett, play around bone plating. you'll need it. without it he will 100 to 20 you with a couple autos. soak xp, don't let him 1v2 you and your jungler, use W for his Qs and Q him when he uses his W to avoid his W true damage. that's all you can do, 'till mid-late game (or early game TPs) when you blitz to his squishies and kill them. keep in mind that *this goes for every matchup for any champ versus any champ* if you see an opportunity to kill your opponent or if they make a mistake, seize that opportunity or limit test it. that will help you become a better player. so if sett uses W for no reason and you can bait out his E, then go for the all-in, he's 2 abilities down. come to the stream to ask me about the matchup if you want! > twitch.tv/at_tar_ras
Elise
ANY JUNGLER WITH CC IS A GOOD SYNERGY. i'm just putting elise here since chinese elise's are so terrifying. CC junglers are every diver top laner's fav type of jungler to have. tower dives with these CC-junglers are too free when coordinated well since you're a diver and have your own CC too (in this case it's irelia's E). if you have a CC jungler, set up that slow push for that free money tower dive baby. continue reading the guide below for more information about tower diving and slow pushing, etcetera, etcetera.
Elise
ANY JUNGLER WITH CC IS A GOOD SYNERGY. i'm just putting elise here since chinese elise's are so terrifying. CC junglers are every diver top laner's fav type of jungler to have. tower dives with these CC-junglers are too free when coordinated well since you're a diver and have your own CC too (in this case it's irelia's E). if you have a CC jungler, set up that slow push for that free money tower dive baby. continue reading the guide below for more information about tower diving and slow pushing, etcetera, etcetera.
Champion Build Guide
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my name's ATARAS and I'm currently a MASTERS PEAK in CHINA'S IONIA server. I started playing league recently at the end of s9 and have peaked MASTERS ELO mainly playing ![]() ![]() ![]() I hope this guide can help you out as I feel my knowledge of ![]() I also stream everyday for about 6+ hours and will answer any questions anyone has to ask. you can find me here or here for all my socials on another note, these are my more PERSONAL socials that i'm really active on and that you're more than welcomed to follow on too! PERSONAL TIKTOK, PERSONAL TWITTER, PERSONAL INSTAGRAM ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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i believe big adjustments/changes will happen to the state of top and/or teleport so i'll wait on it but i wanted to let you guys know that whatever happens, i will update this guide accordingly- just give me some time to analyze the true state of top lan league.
either way, nothing much changes in the guide anyway so go on and keep reading the rest of this guide, you won't regret it, promise.
this is how you're gonna always play the first 3 waves of top in every game.
you start by asking yourself 1 question;
can I cheater recall this game?
if the answer is yes, then please watch this quick 2 minute video
that shows LS coaching sanchovies on how to cheater recall.
breakdown:
> match autos on the creep wave as your opponent, but stay about 1-3 autos ahead.
> do this for the first 1 and 2 waves. once the 3rd wave comes by, begin HARD-SHOVING it as fast as possible in order to fully shove it in under the enemy tower as seen in the video above.
> once this is done, recall and purchase that
Long Sword+
Refillable Potion buy that was mentioned earlier in this guide.
if you can't purchase that then look for a



if you think you will get ganked during your cheater recall
if you think you will get ganked during your cheater recall on the first 3 waves of the game, then put a

> if the


> finish up the cheater recall if you can once it's safe. if the opportunity is missed and you can't finish it then just play the game out how it goes, that's just part of league! you have to adapt.
> finally, when you do back and your ward is still on cooldown? get a


when you walk back to lane you have many options.
freeze the lane outside your turret, go for a kill with your item advantage, force them their

that is how you cheater recall.
> deciding whether or not you can cheater recall depends on many things like; the matchup, who get's in lane first, if either player is brush-cheesing, if there was a level 1 invade, and much more. you'll come to learn the requirements do's and don't's soon enough with practice.
perfect 2 examples from my games with commentary.
here's an example from one of my games. in this game (diamond china) i managed to kill morde whilst doing the slow push (rule of thumb; when doing anything in league, if you can make a play to kill your opponent and that leads to a net positive, then go for the play, otherwise, don't). i commentate on everything i do most of the times so feel free to drop by the stream!
knowing i can perform a cheater recall in this game and matchup i went ahead and set one up. playing off on how the game is going i end up killing

check out how it went. note how after i killed him, i realized i could still finish up and complete my cheater recall. this is due to my lane priority & level advantage which came from the minion advantage which comes from the slow pushing. you'll see how it all adds up.
if you want to watch the video on twitch: click here
breakdown:
> note how i take free trades when i can, but not over-doing it so hard that i mess up the wave so badly and can't perform the cheater recall. with practice and limit testing, you'll be able to do the same. nothing is worse than messing up your wave management and being stuck in a bad spot in lane with no good back-timings available cause you butchered your cheater recall by playing too aggressive with 0 yield.
> even once


here's the second example of cheater recalling and this time i had used that priority from my cheater recall to make a
Teleport play at bot and mark my impact within the first few minutes of the game.
if you want to watch the video on twitch: click here
breakdown:
> in this game,

> playing off of how the game goes in the moment, i noticed



> this is the true power of cheater recalling, the power of lane priority, wave management, slow pushing, trading, playing off the current situation and making good calls with the given situation. stand your ground and have confidence in your minion advantage/lane priority. stand by your minions and fully control the wave as you should. they will respect it and back off, allowing you to manipulate the wave how you want to.

if the answer was NO, I CAN'T CHEATER RECALL. then simply allow yourself to get pushed in and play accordingly.
> "playing accordingly"
> meaning you look to seize opportunities you can seize eg; they use a crucial ability and thus you'll win the all-in, or they make a misplay/mistake like taking too many tower shots, or are playing over confident and you kill them out of the blue or simply waiting for your jungler to gank. as long as you don't die and lose out on XP, you'll be okay.
extra tip:
> IF THEY AUTO ATTACK YOU, YOU AUTO ATTACK THEM BACK. BUFFER YOUR AUTOS TO THEM.
this mainly applies to the very early laning phase of the game.
many times i've killed and straight up won lanes against opponents just by auto'ing them when i'm being auto'd. in top lane, ONE auto attack can genuinely decide who wins the lane or who takes lane priority.
understand that auto attacks have a "cooldown". abuse this concept and you will destroy your lane in most of your games. click here for a perfect example of what i'm talking about. it's only 40 seconds long. it's short and yet a piece of information that will help skyrocket your rank.
TOWER-DIVING.
another piece of knowledge that helped me shoot to high diamond was making TOWER-DIVE plays. if you manage to perform tower diving in your top lane games you will be rewarded with dopamine and LP. let me show you what it is.
you can sometimes pull this off during the first 3 waves of the game in combination with your cheater recall too, and definitely throughout the rest of the whole laning phase too.
an effective tower-dive at top lane requires a couple things.
1. slow pushing
2. HP lead
3. patience
4. understanding the risks
[video examples of me performing this down below]
same regards as cheater recalling, we're abusing slow pushing. with a slow pushed wave stacked up and heading toward the enemy tower, you can crash this wave and TOWER-DIVE your opponent.
slow pushing is your best friend in the laning phase just like how shoving and roaming is your best friend in the mid-late game. get to know your best friends well.
tower-diving your opponent after slow pushing
doing this means your opponent will lose every single minion you had slow pushed toward them to their tower.
even if you die and go 1-for-1 it is completely worth it + you get to WALK BACK TO LANE not using

before even committing to a tower-dive, obtaining a HP lead
in some games, you'll be able to literally tower-dive a full HP opponent because you're that disgustingly ahead. in most games though, you will need a HP lead. this is surprisingly easier to do than you'd think, and it'll only really be possible to do if you have lane priority, which is having a minion advantage, which is obtainable by; slow pushing.
> super important tip: aside from the first 3 waves of the game where you'll perform your cheater recall; after that always default the way you play your lane to slow pushing.
> this will help you slow the game down (which is good, league should never be rushed) and allow you to look for TP bot plays if needed, jungle fights, opportunities for trades which can lead to tower-dives as we're discussing or your jungler ganking you and many more things all thanks to minion advantage and lane priority (which occurs naturally when you're slow pushing). just trust me and slowly push your wave every time unless you have to shove it out to go help/tp somewhere.
on the other hand, if you fail to kill them you've doomed your own lane so becareful. if you're new to tower-diving i suggest to simply always go for it and test your limits!
>extra tip about tower damage/diving/tanking: ideally, the first and second tower shots are the ones you're able to easily tank during a tower-dive. anything past that and you should expect to either have to


irelia's W is extremely effective at blocking out those pesky "would have killed you" turret shots and so is



remember: turret shots increase in damage per shot, so as mentioned 1 and 2 are relatively harmless. 3 onwards starts getting scary. this mechanic resets when a champion isn't struck by a tower for 3 seconds.
in some games, sometimes, when you commit a tower-dive, you will have to let your jungler be the one to secure the kill. in instances like this, it's a good idea to be the one tanking the turret to let your jungler get the kill with relative ease
here is an example. click here to watch it on twitch
> note how i accepted that my jungler will be the one to get the kill? so i tanked the turret for him? limit-test and learn this throughout your games. it's very important the higher you climb.
now, back on-track on how to perform a tower-dive
here is example 1 of me slow pushing my wave against

click here to watch it on twitch
> note here how, with my lane priority (minion advantage), i took a favourable one-sided trade into


> also note how patient i am. you can see in this almost-perfect example of how seriously i take my slow-pushing. i don't rush anything. the lane is genuinely in my control. allowing me to have lane priority, get a HP lead, stack up minion waves and force favourable trades and many more things.
> i made sure to time the minion wave crash with my

[if you're taking too much time to make the tower-dive play, just recall. few things in league are as tempo-breaking as hovering infront of their tower doing nothing and thinking "i'm gonna kill them" when you're not going to at all. next time limit-test/commit to the tower-dive play, otherwise it's okay, shove in your wave as you did and just recall. don't die over a tower-dive you hadn't committed to yet.]
> note here how i also turned on "toggle champions only". this is to guarantee i hit

get to this level of toggling and i promise you'll never (at least not in most situations) hit a tower again by mistake.
> i survived here thanks to my


here is example 2 of me having a slow pushed wave with stacked up minions and then leading all that into a tower dive in order to make my opponent lose out on farm. [click here or watch below]
click here to see the video on twitch or, for more examples click here (1) and here (2)
> notice how i get my


> i always try to pop their



final breakdown:
laning phase:
ideally cheater recall and then default to always slow pushing your lane to then execute tower-dives. help your jungler if you need to with your lane priority and lane control and make

mid-late game:
shove and keep pushing and if you can't (99% of the time you won't be able to remember) then simply shove and roam instead.what to do in teamfights:
dive their backline and blitz their squishies. utilize
what is lane priority?
lane priority means being able to roam first out of you and your opponent at top lane (any lane for that matter) meaning you get to help any fights/objective contests that's occurring elsewhere FIRST. this even includes using

a classic example: you have ZERO lane priority if you're CS'ing under tower as you can't roam from there since you need to collect CS. your opponent on the other hand, has full lane priority as he's the one that pushed it in under your tower & thus has nothing else to do in lane, meaning he can help out anywhere first
having lane priority can differ between many factors. from having a better wave-clearing kit to having a HP lead, kill-pressure, having minion advantage or finally, simply having jungle pressure.
more in depth about lane priority: let's say your opponent has lane priority in this example. this means he will get to roam first. whether that's going for


also, if you try contest a roam whilst having ZERO lane priority, you will end up lose many minions. this is because your lane is pushing toward the enemy tower meaning your minions will kill their minions faster (since it's pushing remember!) equaling to you losing out a ton of CS/XP whilst your lane opponent loses minimal minions by the time they returns to lane.
there are many things about lane priority so if you want to, click here for a video the LEC youtube channel made about lane priority (6 mins only and timestamped) or find another youtube video that suits you! i gave you a simple rundown of it with an example. you'll understand and learn more and all about it the more you play top lane and experiment.
LEARNING HOW TO APPROPRIATELY PROXY:
what is proxying?
> proxying is the act of standing in between two enemy towers and preventing the enemy from walking up to their wave whilst YOUR wave denies themselves to the enemy tower meaning your laner lose CS/XP. while you're standing in between the towers and preventing them from walking up, you are also wave clearing the upcoming waves that come up to you.
- proxying is an excellent tool for us top laners to abuse. it's definitely not a thing you can do every single game, but it's definitely a thing you take advantage of if you see an appropriate opportunity to do so.
here is a video example of proxying on

> as you can see, i've analyzed and determined that in this very game in particular, me proxying was the play and as you can see it pays off very well when done correctly. understand i phrased "this very game in particular" for a reason. sometimes proxying simply isn't the answer and it might be better to do other things like; back for items, or shove out your lane, back for items then look for a

> proxying enables you to further your lead, and just as importantly, stunt the enemy laner from furthering theirs thus creating that beautiful top gap.
when proxying you must keep an eye on your minimap. a good rule of thumb in league is;
if you can't see X champion on the map, always assume they are coming for you.
> this tip is S-tier and is one of the many staple "rule of thumb" rule-fundamentals you must keep in your head at all times. credit to XFSN SABER for saying it in one of his videos.
> this means, if you're proxying but see their jungler and/or mid-laner missing, assume this to be them coming to gank you, and thus you must decide; can i win this potential 1v3? or should i take this farm and back? or should i just back right now now? can my jungler help me win this maybe? do i have flash up? do i have my R up?
> you can see in the video example above i went for this proxy play versus






> these decisions and deductions you make will always be different in every single game you play. so, learn, overcome, adapt and always ask yourself these questions first before committing to a proxy play otherwise you might risk throwing your lead and straight up losing the game.
limit-testing is important and understanding what you can and can't do is important too. good luck with proxying, when it goes well the dopamine your brain produces and the heavy lead you get is so worth.
BONUS TIP HERE:
looking out for TP plays bottom.
this should honestly have a section of it's own, but due to how short the information is, i'll simply make a section here in the guide as it kind of falls under the whole "slow pushing" and "lane priority" category we have discussed in this section of the guide.
using

TP'ing bot isn't so simple as simply TP'ing.
you need to have proper wave management as discussed. cheater recalling, slow-pushing, etc. slow pushing can lead to easier looks for bot TP plays as you have full lane control, lane priority and minion advantage. this means you can shove out the wave completely at your convenience, using your lane priority to your advantage & buying yourself time in order to commit to that TP.
this will lead to your opponent being stuck either staying and CS'ing the wave you shoved in or, if they decide to follow your TP, means they miss out on the slow-pushed wave you ended up hard shoving when you decided to commit to the TP play. either of these scenarios will end up resulting in a top gap. you end up helping bot/mid/jg whatever it is and when you return to top, you won't miss many minions if at all and as said, they're stuck CS'ing your shoved in wave. as long as you shoved in your wave before roaming. that's only possible if you have proper lane control, hence the importance and emphasis on me saying; SLOW PUSH please.
> again; minion advantage = lane priority = lane control = shoving it out to roam when you want which leads to: your opponent being at a lose-lose. they have to decide between not helping their team while you're helping yours or missing out on CS/XP.
> note that these bot TP plays won't happen every game and that you shouldn't force it either. this is simply me telling you to keep a lookout for it. forcing bot TP plays is an easy way to ruin the game for everyone, you included if it doesn't go well, so again, just be on the lookout for it.
[more about "shove and roam" down below]
extra extra tip;
use your toggle champions only button appropriately when you're tower-diving.
nothing will make you angrier than seeing an amazing tower-dive play and failing to execute it right at the end cause you hit the tower. make sure you get used to toggling that on or off or holding it if that's your preference. check the settings and start implementing it like your QWERFD buttons! better now/late than never, trust me!
a lot of reading but a valuable extra extra extra tip;
understanding armour.
look boys. it's gonna suck and it'll probably take you a while to truly grasp it but again the sooner you learn this the better.
you need to understand that armour is REALLY overpowered in the early and mid game. until your ADC gets


the enemy "tank" will always somehow out-duel you and you'll sit there tilted asf asking why a tank can out-duel you.
if your laner is building tank and you haven't established a solid lead yet? he WILL outduel you yes. that





the sooner you accept that tanks/tank items are just really overpowered in early-mid game the easier your climb will be. you need to switch up and play toward when their items aren't as effective since building more and more armour has diminishing returns. accept that they're strong mid-game and play pass their powerspike because in the late game tanks typically pop like a pimple from your ADC whilst YOU aim their backline (you don't aim tanks first in the teamfights anyways. your job is to dive their squishies in their backline).
my tip versus tanks would be to; keep with the slow push. tower-dive if it's free but it probably won't be since you don't really tower-dive tanks (they're too tanky wow) & play with your shove and roams appropriately. this means looking for



(i just mentioned a very special 5 fundamentals here and you'll learn more about it at the very bottom of the guide when i give you final notes. they're super important along with some extra tips so be sure to go through this whole guide)
whatever you do, don't die to the tank. okay? it will just play into their whole "tank is good early-mid game" plan and boost their chances of winning. this also segways into another good point of; understanding your surroundings, opponent movements and your gut-feeling of knowing when you're about to be lured and/or baited into a gank.
too many times i've selfishly tried to kill my opponent just to end up being in a very unfavourable 1v2 cause i ended up getting baited. chances are; if the kill looks way too good to be true in a way that your opponent is also moving in a unorthodox and weird way, then it probably is. if every fibre in your body says "just back now and get a good reset cause the enemy jungler is right there", then just listen to it unless you see the enemy jungler present on the map elsewhere (and midlaner too if you want to be extra safe) confirming that it's gonna be an isolated favourable 1v1 between you and your opponent and no interruptions will occur.
okay, now move we can move onto mid-to-late-game macro; shoving and roaming.
STEP 1:
GO TO THE APPROPRIATE SIDELANESTEP 2:
START SHOVING OUT THE SIDELANESTEP 3:
IF YOU CAN PUSH (MEANING NO ONE IS CONTESTING YOU), KEEP PUSHING. TOWERS > KILLS. IF YOU CAN NOT PUSH (SOMEONE IS DEFENDING (THIS WILL BE THE LIKELY SCENARIO IN 99% OF YOUR GAMES)) THEN SHOVE OUT THE LANE AS SAID AND ROAMROAMING?
ROAMING MEANS:







ESSENTIALLY:
shove and keep pushing (if you're lucky, you can do this) OR
shove and roam (which is what you're gonna end up doing 99% of the time)
here's an example of shoving and roaming from one of my games. i had appropriately chosen to shove out bot lane, then roamed to create a teamfight that ended up winning us the entire game. note that yes i'm sidelane pressuring by being on that lane, but as a DIVER- i prioritize being a part of these teamfights via shove and roam rather than prioritizing ending the game through split pushing as shoving and roaming has more value for my champion, in this case;

click here if you want to watch it on twitch instead.
> note how i immediately aimed for their most important squishies first? in this case it was



> your "kill the squishies first" targets will always depend on which squishy is fed and should be taken out first, and which aren't as high of a priority.
note about divers
as you know, champions like






this is because divers are very different from skirmishers. although we divers can sidelane,
we are so much more effective at shoving and roaming in order to be a part of these teamfights so we can blitz and nuke the backline squishies.
again, we can obviously sidelane and splitpush to contest the opposite side objective, but at the end of the day our champions have more value by attending these teamfights after shoving out whatever sidelane they're in, even if it's midlane.
skirmishers like

this is why i say "shoving and roaming" is your best friend as a diver player in the mid-to-late-game. but, let me explain to you on how to know which sidelane to put pressure on.
how to know which sidelane to put pressure on?
typically, the easiest way to tell which lane is the "appropriate side lane to go to" is the lane that is opposite to the current/upcoming objective.
> this means that if


choosing which sidelanes to go to as a top laner allows you to exert a lot of pressure. this is because if the enemy team tries to commit a stop to your sidelaning, your teammates can then contest whatever objective is up with much less pressure because;
1. if the enemy team goes for you, that means your team ideally takes baron/dragon "for free".
2. if the enemy team doesn't go for you, you can take towers/inhibs and/or shove lanes in "for free" (which means they miss out on cs/xp (which is important)
and plus,
3. you have options. at the end of the day you have



extra note:
Stealth Ward and
Teleport synergy:
when shoving and roaming, look for good



champs like








shoving and roaming may be our best friend in the mid-to-late-game, however we divers have our options open for other plays too and this is one of them, we're just flexible like that. 99% of games, the standard AND BEST play you will end up doing is shoving and roaming with some split pushing here and there as usual, but in that 1% of games, you'll be map-pressuring way more than shoving and roaming and that's just the beauty of league. no two games will be the same. keep all this in mind and use the


with practice, limit testing, more games and experience, you'll learn what not to do and what to definitely do.
your job is to nuke squishies.
that's what champions like

with

here is a perfect example of me using


> small rule of thumb in league: if you don't need to use X ability. then don't.
example. if you



a note to always remember is if you don't need to use it, then don't. hold on to your abilities unless you actually need to use them. so if someone flashes to escape you- your Q should be ready (IF you held onto it instead of misusing it) meaning you can then use your Q to catch up to them and finish them off properly, securing a kill.
this goes for everything else in league including using



extra tip: how to dive to their backline without
Flash?

with practice, limit-testing, trial and error, playing a lot of games, watching others and maybe even VOD-reviewing some of your games/plays/attempts, you will start to see opportunities that will present themselves when it comes to diving their backline without flash.
take this as an example skip to 0:34 (click here to watch on twitch)
> note here i had no


a good tactic for




in that clip, i was "aiming" their frontline


> my true intentions were to kill


so, that whole "aiming frontline" is essentially me just bullsh#tting. i mark






tl;dr: i marked heca so i could Q him to gap-close and Q to the real target that i want to kill; ezreal.
again, with more games and genuine limit testing, you will see opportunities like this arise in your own games too. this includes in those games where you DON'T aim their backline- you'll begin to see how pointless it is to aim their frontliners as

final notes
what has kept me into competitively playing in MASTERS ELO china ionia *AND CLIMBING are these 5 fundamentals, small micro tip and a few mental tips all put together:
1. cheater recalling
2. perma default to slow pushing
3. looking at bot for good TP plays
4. tower-diving
5. shoving and roaming
all together these 5 macro tips have allowed me to consistently play in MASTERS+ china ionia.
the one special one micro tip;
1. to always dive backline and aim their most important squishies first.
as a diver, you can never go wrong with this play. it will help you with knowing what to do and keeping your mind straight in those messy teamfights thus becoming a better player.
and honestly, league is just as much if MUCH MORE of a mental game than a mechanical game so let me include some mental tips too;
1. always say it's winnable. it really does help.
2. keep playing to win. don't simply tilt queue and don't play "for LP". play to WIN and try your hardest.
3. (works for me) stay cold, don't talk unless it's helpful like "im slow pushing to dive" (that will help you tbh) and focus.
ensure you're doing these 5 fundamentals, doing the important micro play and keeping the mental game strong in your games & soon you'll create your own unique way of playing top lane and be able to enjoy league instead of letting it negatively affect you since this game can really do some serious damage if you're not careful.
that's all for my guide!
i worked really hard on this and i hope it helped! it wasn't JUST an irelia guide as i hopefully sufficiently taught enough about the usage of slow pushes, cheater recalls, tower dives, lane priority and mid-late game macro and what to do in teamfights with top lane fighters (specifically divers)for you to get started on your journey to playing

if you want to play other champs that are like




as i mentioned, i'm a two-trick



if you'd like to support me!
again, if you'd like to support my stream or just come by and ask questions then please do @ twitch.tv/at_tar_ras
i also have youtube, tiktok and twitter! i'm very active on all of them (except youtube SORRY) so there are the links :)
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IRELIA GUIDE - no dumb filler. a genuine authentic guide. this is "old"

MY STREAM - come by my stream :D i stream and play


an irelia combo guide - i didn't bother making an entire section for "irelia combos" as there are tons and tons and tons of youtube videos out there already showing you guys the combos. plus, i never really watched any myself either, only LolDobby and maybe a video like the one i'm linking here now. not more is needed as experimenting and clocking in hours of

- video showing how to/what is cheater recall is already on the top-ish page of the guide (the VOD from sanchovies and LS stream)
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