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Choose Champion Build:
Spells:
Clarity
Teleport
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
Quick note:Team one is mid-lane Sivir. Team 2 is Non-mid Sivir. Just in case the team names don't feel like showing.
Starting with a


Stay out in lane as long as possible. If you have the cash, recall and buy


After buying your lantern,

Here's where the path splits. if you're solo, you want to get

Bringing the paths back together, grab whatever boots you feel comfortable with. I usually get


Afterwards grab whatever you didn't back at the split and upgrade your Emblem of Valour Emblem of Valour into a


Unlike most squishy champions, you should probably not get a


Side note: Your Spell shield will block the "blinding" effect of Nocturne's ultimate if you happen to have it up while Banshee's Veil, does not.
If AD people are just trolling you hardcore, buy a

Magic people trolling you? Get a

If you're dying too much for The Bloodthirster to be effective, get it to full stacks by jungling and buy yourself a

If you figure "Herp-derp, I'm too good for defense!" just buy another


But honestly, you do need defensive items.
Passive: Fleet of Foot

One of your main survival skills. Increases your dodge chance by up to %25 while running and gunning. If you stop, you have roughly a quarter-second to keep this bonus.
Ability 1: Boomerang Blade

Your main source of damage output. Unfortunately, I don't like being aggressive and I usually end up with this being low leveled late game. It's great for a semi-guaranteed hit on an enemy through many, many minions and/or walls
Ability 2:Ricochet

Ricochet, how do I love thee? Let me count the ways... 1. Great, but somewhat unreliable, harasser. 2. Best farming tool out there (IMO). 3. Unless I'm sadly mistaken, every hit procs life steal! Hence, Ricochet is good.
Ability 3:Spell Shield

Oh the fun mind games you can play with this. Karthus trying to kill you with his ultimate? Not anymore! You just gained 75 mana! Congratulations! If they have a Warwick who is MIA at the time, it's worth it to level this up and use it before going over to a bush. That suppression tied in with his swings huts bad man.
Ultimate:On The Hunt

Bumps speed, attack speed and general awesome-ness of units around you when you activate it. As far as I know, it's not an aura effect so, just running around with it on and then finding a team fight wont help. Activate it once the team fight has started. Don't be afraid to use it to run away from fights where it's just you and minions. It's cool down is short enough that it should be up most of the time anyway.
Both of the mastery tree "paths" have the increase gold box checked because she has some really expensive items. And, even though she has an amazing farm-game, sometimes it just isn't good enough. Especially against people who play a mean Karthus... I hate those people!
Side-lane Sivir has increased buff duration due to the fact that she can jungle buffs semi-easily. I also didn't have anywhere else to put the other two mastery points.
Mid-lane Sivir has increased mana regeneration because she truly runs out of it too fast without a

Runes are more of a "Which do I want more of today?" kind of thing. The two rune sets I have up top are interchangeable and should probably stay as they are.
Glyphs for mana regeneration.
Seals for health. Per level because you should not be over-extending or playing aggressively early on.
Marks for armor penetration or attack damage, whichever you prefer.
Quintessences for the same thing as marks, just the other way around.
Teleport is just to get to wherever you need to. If need be, you can teleport to the ward you hid in the bush and scare the hell out of some would-be ganker. Oh, you didn't use the free ward that

Replacements:




Things not to take:
Everything else
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