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SHHH... I'm Meditating! An in-depth Master Yi guide for all.
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Runes: Best runes for Master Yi

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Challenging Smite
Flash
Items
Ability Order Standard ability max

Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Kha'Zix
Kha'zix is a Massive threat to Yi because of his quick high burst damage and invisibility on his ult. Avoid giving him any kills as he will burst you before you can do anything. stay with your team to avoid getting killed due to isolation.

Taric
this one is fairly self explanatory. Taric can stun off of you shield/heal and make you invulnerable for a short period of time.
Synergies

Taric
this one is fairly self explanatory. Taric can stun off of you shield/heal and make you invulnerable for a short period of time.
Champion Build Guide
-Excellent hyper-scaling
-Very good 1v5 Potential
-Awesome for low elo
-If ahead very hard to deal with
-Tank Shredder
-Good survivability
Master Yi Cons
-Weaker early game
-Not very good ganks due to no cc
-Squishy and can be bursted quickly
-Lots of counters
-Hard to make a comeback if behind
-More vulnerable to counter jungling early
Wuju style (E) when you have your double strike from passive up, this will increase your damage output and increase your efficiency. Try to save This ability for after your rage blade is stacked up.Time your
Alpha Strike (Q) to dodge skill shots or avoid getting bursted with a quick combo. Pay attention to its cool down and use auto attacks to get it up quicker again to get to targets with mobility or dodge skill shots. you can also use your Alpha Strike to dodge turret shots/switch aggro. When using Alpha Strike to turret dive if you use it on minions they will keep moving since you are un-targetable which can take you out of turret range.Timing your
Meditate (W) is very important as well for avoiding getting bursted. You can utilize Meditate to tower dive negating turret damage by 30%. Use your meditate to keep refreshing your ult if you cant get a reset by killing someone for a few seconds. You can also use Meditate as an auto attack reset.Save your
Highlander (ult) for when you get a bit closer to your opponent otherwise you may not be able to get a reset on your ult. often times in team fights its best to just start by attacking the closest enemy to get your rageblade stacked up, once its stacked then you can ult to make sure you get a reset then go for their highest damage dealer(s) adc/mid usually.Bonus: (Super Secret Bug) Master Yi's Meditate normally reduces 60% damage and is reduced to 30% against turrets, you can reduce turret shots by the full 60%. To do this right as the turret shot hits you you meditate and then quickly cancel it and keep moving.
Alpha Strike and try to save your q until it will kill them or they
. If you can get their
great as that opens up options for your top laner. Be mindful if they have teleport, they might teleport back to lane where you can possibly go back in and pick up an easy kill. As far as dragons after you get skirmishers sabre get sweeper and a control ward if you can use this to clear vision around and in the dragon pit and take dragon if clear. Say for example their jg is top lane you can get dragon. you can solo the dragon by using your
Alpha Strike to dodge the dragons attacks when possible.
,
and
/
depending on their team composition. Especially after you have
you can usually 1v2/1v3 since this massively increases your damage output and penetration. Once you get
you can solo baron although for this to work your team needs to be able to distract or win a teamfight 4v5 and you need to clear wards so they dont have vision and know your doing baron. As far as teamfighting It is so important to get a reset on you ult by getting a kill or assist. if you ult too early and don't get a reset you are easier to kill and you might lose the teamfight. One of the best ways to start a teamfight is to build up your rage blade stacks on the closest enemy and then flash and ult onto a squishy in their back line for an easy kill.


















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