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Runes: My runes
1
2
3
4
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash
Ignite
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Riven
If good will always out trade you
Ivern
bae.
Synergies
Ideal
Strong
Ok
Low
None
Ivern
bae.
Champion Build Guide
PROS AND CONS
Pros
- good sustained damage
- ShOTGuN KnEeS
- Almost always underestimated
- Tanky with W shield
- SHOTGUN KNEES
- A Ranged top laner
- FIRE ULT!!!!
- SHOTGUN KNEES
Cons
- Slow and fat
- CC/slows make him slower
- Needs items
- slow
- doesn't get much love.
- good sustained damage
- ShOTGuN KnEeS
- Almost always underestimated
- Tanky with W shield
- SHOTGUN KNEES
- A Ranged top laner
- FIRE ULT!!!!
- SHOTGUN KNEES
Cons
- Slow and fat
- CC/slows make him slower
- Needs items
- slow
- doesn't get much love.
ABILITIES
Passive: Echoing Flames
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
Q: Corrosive Charge Cost: 50 Mana Range: 800
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Urgot fires an explosive charge, dealing 25/70/115/160/205 (+70% Attack Damage) physical damage and slowing enemies hit by 45/50/55/60/65% for 1 second.
W:Purge Cost: 45/50/55/60/65 Mana Range: 490
Urgot shields himself, slowing himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
For 4 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing 12 (+0) physical damage per shot, locking onto champions recently damaged by his other abilities. He also shields himself, absorbing 60/90/120/150/180 (+0) damage.While firing, Urgot loses 125 movement speed but has 40% slow resistance and can walk over minions and non-epic monsters.Applies on-hits at 33% damage. Cannot critically strike. Minimum of [object Object] damage to minions.
E: Disdain Cost: 50 Mana Range: 475
Urgot charges in a direction, trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
Urgot charges forwards. If he catches an enemy champion, he will stop and hurl them behind him, dealing 60/100/140/180/220 (+50% Attack Damage) physical damage and stunning them for 0.75 seconds. Non-champions take the same damage but are knocked aside.Cannot cross terrain.
R: Fear Beyond Death Cost: 100 Mana Range: 1600
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Urgot fires a chem-drill, impaling the first enemy champion hit. Deals 50/175/300 (+50% Attack Damage) physical damage and slows for 4 seconds by up to 75% based on the victim's missing health.If the victim falls below 25% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below 25% at the end of the effect.When Urgot executes a victim, nearby enemies flee in terror for 1.5 seconds.
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
Q: Corrosive Charge Cost: 50 Mana Range: 800
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Urgot fires an explosive charge, dealing 25/70/115/160/205 (+70% Attack Damage) physical damage and slowing enemies hit by 45/50/55/60/65% for 1 second.
W:Purge Cost: 45/50/55/60/65 Mana Range: 490
Urgot shields himself, slowing himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
For 4 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing 12 (+0) physical damage per shot, locking onto champions recently damaged by his other abilities. He also shields himself, absorbing 60/90/120/150/180 (+0) damage.While firing, Urgot loses 125 movement speed but has 40% slow resistance and can walk over minions and non-epic monsters.Applies on-hits at 33% damage. Cannot critically strike. Minimum of [object Object] damage to minions.
E: Disdain Cost: 50 Mana Range: 475
Urgot charges in a direction, trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
Urgot charges forwards. If he catches an enemy champion, he will stop and hurl them behind him, dealing 60/100/140/180/220 (+50% Attack Damage) physical damage and stunning them for 0.75 seconds. Non-champions take the same damage but are knocked aside.Cannot cross terrain.
R: Fear Beyond Death Cost: 100 Mana Range: 1600
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Urgot fires a chem-drill, impaling the first enemy champion hit. Deals 50/175/300 (+50% Attack Damage) physical damage and slows for 4 seconds by up to 75% based on the victim's missing health.If the victim falls below 25% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below 25% at the end of the effect.When Urgot executes a victim, nearby enemies flee in terror for 1.5 seconds.
runes
My build is mostly damage. Comet is for poke. tank is for tankiness
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