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Spells:
Flash
Ignite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
Code:
Dragon's Descent
I believe Shyvana scales best as a AD fighter with a little bit of HP so shes not so squishy and so she has sustainability. I will tell you how I play her and give you tips along the way. With this guide by mid to late game you will be dominating your opponents.
For runes I take all attack speed glyphs, seals, and marks. Then for the Quintessences I take
Greater Quintessence of Attack Damage to give me a little extra attack damage. Her Q benefits from attack speed which is why I choose these runes. You can also go with
Greater Seal of Armor if you want to build her more tanky or
Greater Glyph of Magic Resist if you feel the need for more magic resist.



Summoner Spells
I love this summoner spell. IMO it is a must have. It helps you catch up to those champions who manage to outrun you, and it also allows you to engage enemies under the turret, get the kill and flash out. There are too many uses for this spell to list.
This is also one of my favorite summoner spells. This allows you to ignite those champions with 50 hp who flash away and know your going to get the kill without risking your death under the tower.
this is a viable replacement for flash because she has no other escape abilities. With
Burnout you can catch up to enemy champions, but this helps you secure the kill or secure your getaway.
These are the three that I use. Other choices may be Ghost or Cleanse but IMO the three I listed will be the best choices.




These are the three that I use. Other choices may be Ghost or Cleanse but IMO the three I listed will be the best choices.

This is Shyvana's passive. It reduces





This allows you to attack twice on your next attack. This is where your AD comes in because your hitting your opponent twice causing massive damage if you have AD built. Also it works well with AS because everytime you hit someone the cooldown is lowered by .5 seconds. I pick this up at level 2, and max it second.

The reason I take





Flame breath is a skillshot that deals magic damage to the first enemy hit. This skill is pretty much useless except for the nice armor debuff. Sure you can harass enemies in lane but not worth maxing right away. For this reason I get this at level 4 and max it last.

This is the coolest ultimate you will ever see. You get to transform into a dragon and literally tear your opponents to shreds. This is a game changer in team fights because it causes all of her basic abilities to deal AOE damage.








The reason I chose these items is because I believe Shyvana scales best with AD and needs some survivability. I usually start off with




Now once you have





By end game you should have all of these items and can continue on with


I don't worry about magic resist because with this build you will be tearing them apart so fast and (thanks to lifesteal) surviving everything they throw at you. I do not suggest, however, that you engage 1v3 and expect to win. Choose your opponents wisely unless entering a team fight.
If you are facing a AP heavy team and what that extra magic resist without losing all of your damage, you can go with




Playing with
Shyvana in lane you kind of want to be agressive, yet not overly aggressive. If you push to far up your opening yourself to ganks from the other teams jungler or mid lane champion. If the other champions in lane are ranged you might just want to sit back and relax until you get your ultimate. Once you hit leve 6 and get
Dragon's Descent its game on. You can either go behind them at river or beside them in the brush next to the wall, hit them with an exhaust or a stun and nail them with your ulti. OR you can initiate with
Burnout and start chasing them. Once you have them about half HP use your
Dragon's Descent for that extra punch to ensure the kill.






Team fights. This is where




I appreciate you taking the time to go through and read my first ever guide. Again if you have any ideas on what to improve please post it for me.
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