This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
![](/images/avatars/2015eu-elements.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/guides/vote-popup-heart.png)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Blitzcrank
Blitz's grab is very dangerous for Sona, especially if she is pulled under turret. you will most likely be alone or under the turret with adc. Try to stay back and ward the two bushes bot lane because he can hide inside then grab you.
How to play Sona Da best way: Sona 4 life
Introduction: One trick Soney
This is a build (Work in progress) for support Sona that will help you gain poke in lane and give your adc easier kills with less stress if they are range or squishy. This build focuses on ability power while reducing cooldown times and gaining mana regen.
Skills - The skill sequence consists of focusing leveling up Sona’s Q then her W (Aria of Perseverance), and finally her E (Song of Celerity). Sona's Hymn of Valor(Q) prioritizes targeting enemy champions which is good for individual damage but because it gives a damage boost to allied champions small amounts of damage and because it gives a damage boost to the allied champions in your aura you can do a good damage once your ability power is high then you can really help in team fights and starting bot lane fights r damage boost.
Runes - The runes focus on ability power and cool down times so that your abilities will be back up and powerful multiple times during team fights. Getting a clutch kill while retreating with your Q or healing low health team mate during a turret dive can make a huge difference.
Pros
- Cooldown times are almost nothing
- Q does a fair amount of damage
- sustainable mana early game
- Works with a lot of Adcs
- Great for team fighting
Cons
- A little squishy in the early game when leveling Q
- Not primarily effective against stuns and hooks
- Your Adc still needs to be good
- Dispite this being a more AP build you are still a support and won't get many kills
![](/images/spacer.png)
Glyphs:
~ 3x Cooldown Reduction
6x Ability Power
Seals:
~ 5x Scaling Ability Power
~ 4x Cooldown Reduction
Marks:
~ 5x Ability Power
~ 3x Mana Regeneration - Running out of mana can be common in the early game if you
and your adc are being bullied and it sucks to run out of
mana when your adc has a chance for a kill.
Quints:
~ 1x Cooldown Reduction
~ 2x Ability Power
Ferocity:
![](/images/spacer.png)
![](/images/spacer.png)
Once you land your Q or auto the extra damage (especially in team fights) can be very helpful and give your team an edge.
Cunning:
![](/images/spacer.png)
E for allied champions.
![](/images/spacer.png)
heal (aside from the ential ones bought because you level Q first). Sona
also won’t be doing major fighting unless there are allied champions nearby
so the extra 2% given by assassin wouldn’t be too much help. Neutral
monster buffs are always helpful and a 15% increase is the biggest advantage.
![](/images/spacer.png)
![](/images/spacer.png)
“amazing” cs is a nice bonus. You may be getting a lot of assists and a decent mount of kills for a support, but during fights Aria of Perseverance should cover healing and the rest of your items runes and masteries should help cover mana regen even during the early game
![](/images/spacer.png)
don’t have everything the higher cap is great and the bonus cooldown
reduction doesn’t hurt
Final - If you want to play a little more traditional you can get
![](/images/spacer.png)
![](/images/spacer.png)
Resolve:
![](/images/spacer.png)
![](/images/spacer.png)
Starting Items
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
First Back
![](/images/spacer.png)
Sapphire Sapphire Crystal - Helps provide extra mana early game because if you are going very aggressive you will drain it fast and builds into Sheen
![](/images/spacer.png)
Core Items
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Important - build first
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Example final build
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Situational items
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
~
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
(QWQEQRWQQWRWWEWEE)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
You must be logged in to comment. Please login or register.