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Spells:
Flash
Ignite
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
I think Talon is one of the most fun-to-play champions. He has a great burst and is quite easy to play with. Jumping people and them bursting them down stays alot of fun :D
I hope you enjoy reading this guide and that you will learn something about this champion. I put a fair amount of time and effort in this guide so please try this build before rating this guide. Constructive critisism is always appreciated. If you leave a vote please tell my why you voted (up or down). This build is focussed on non-ranked play.
Pros / Cons
.................. |
Pros
![]() +High burst +Relatively Sustainable +Solid escape ability +Lot's of disables/CC +Fun to play +Looks like Ezio |
...................................................................................... |
Cons
![]() -Tends to get focussed -Vunerable when ultimate is on CD -Vunerable to CC -Needs feed/farm to be usefull -Overall long cooldowns -Easy to learn, Hard to master |
With ths runes i aim for a strong early game.
My seals and glyphs are for survivability early game. Its not very likely that you will get killed in the first 15 minutes. You can also take
Greater Glyph of Cooldown Reduction
My seals give me armor penetration. This increases your damage, especially early game.
For quints are 3 viable options in my opinion.
Greater Quintessence of Health
Greater Quintessence of Attack Damage
greater quintessence of desolation
Fortitude: Gives you extra health. 3 of these make you 7 bar (fk yeah!) talon in early game. Good for pretty much every champion
Strength: Gives you extra AD, that means extra damage.
Desolation: More armor penetration (jippy :D) but don't let the wife know you are going for extra penetration.
My seals and glyphs are for survivability early game. Its not very likely that you will get killed in the first 15 minutes. You can also take

My seals give me armor penetration. This increases your damage, especially early game.
For quints are 3 viable options in my opinion.


greater quintessence of desolation
Fortitude: Gives you extra health. 3 of these make you 7 bar (fk yeah!) talon in early game. Good for pretty much every champion
Strength: Gives you extra AD, that means extra damage.
Desolation: More armor penetration (jippy :D) but don't let the wife know you are going for extra penetration.
I take:
Flash is flash, OP and a great escaping mechanism. I take ignite because its great for finishing of nearly dead enemies, it helps alot with tower-diving, i use ignite also for extra damage in 1v1 situations. It really helped me out with taking down high-value-targets.


Flash is flash, OP and a great escaping mechanism. I take ignite because its great for finishing of nearly dead enemies, it helps alot with tower-diving, i use ignite also for extra damage in 1v1 situations. It really helped me out with taking down high-value-targets.
Other viable options
Take instead of ignite. Helps you with chasing and escaping. |
....................................... |
Take instead of flash. For people who either don't like flash or don't have flash (level <12) |
Everything else is pretty worthless in my eyes
Talon's abilities
mercyMercy (passive):Gives you 10% bonus damage with your auto attacks against targets that are slowed, stunned, immobilized or supressed. not the best passive, but with the damage amplification from Cutthroat it is gonna hurt your enemies when you have items like







cutthroatCutthroat (E):lets you leap to your enemy and silence them. You also get a nice damage amplification over the next few seconds.
Great skill to engage enemies, saving allies by silencing that annoying AP caster, jump over some of the walls or as ANOTHER escaping mechanism. (By jumping to an enemy minion wave while being chased)

Also this abillity has different uses. It is your primary escape mechanism, it can be used to chase your enemy and its used to increase your burst it also can be used to farm whole lines of minions in combination with



______________________________________________________________________________________________
Explanation of abillity sequence:
I max

-

-

-

-

Defensive items
Here are some examples of good defensive items.
-


-

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-

-



Boots
The only viable choises for me are mercury's threads and

mercury's threads gives you good protection against heavy cc teams.





Here are some combo's for talon's abilities:
Harras:
Noxian Diplomacy> cutthroat>auto attack>
Rake
OUCH:
Noxian Diplomacy> cutthroat>auto attack>
Rake>
Shadow Assault
Instakill:
Noxian Diplomacy> cutthroat>auto attack>
Rake>
Shadow Assault>
Ignite
Harras:


OUCH:



Instakill:




Talon is an anti-APcarry-assassin and you should keep that in mind. The sequence of you killing people should be:
AP caster>AD carry>Supports>bruisers>tanks
You are the first to get in a teamfight, pick the squishy's and then get out to eventually turn around and rape the remaining enemies. Don't use
Shadow Assault at the beginning of your combo.
AP caster>AD carry>Supports>bruisers>tanks
You are the first to get in a teamfight, pick the squishy's and then get out to eventually turn around and rape the remaining enemies. Don't use

Don't use your skills very often. one
Rake per minion wave is enough, after the rake just keep auto attacking. Get last hits with autoattack>
Noxian Diplomacy


Normal games
Good laning partners for talon are champions that have alot of disrupts/snares/pulls
examples:


Wait for your partner to snare/pull then send them to oblivion.
on low-elo normal games it doesnt really matter what partner you choose. Even


If your team has a jungler, pick solo-top.
Ranked games
GET SOLO-TOP
Thank you for reading/rating and commenting i hope you enjoyed this guide and learned to love
Talon.

metirurgai
Talon Guide
Silence, my brother - a straightforward guide to Talon.
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