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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
INTRODUCTION
Hi, I'm Lakapooty. I've put a great deal of effort in this guide so please, reconsider downvotes, and be genorous with you upvotes. I appreciate all criticism that you think would help me become a greater guide writer.
Please, give me any feedback that you think would help me. Now, let's get down to bussiness.
Credits to jhoijhoi for the template, which you can find here.
Also, credits to TheHitOrange for letting me use his montage video. Link to his Youtube account: http://www.youtube.com/user/TheHitOrange
Pros/Cons
Runes
- [greater quintescence of malice]This will help you win those early brawls. It is very important that you show your opponet that you arn't intimidated by them. Be agressive.
- [greater mark of malice]This is for the same reason that you Quints of Malice. If you get that little extra crit chance, you'll most likely win any brawl.
- [greater glyph of warding]Get these so when there is an AP champion in your lane, their harrasment isn't as lethal.
- [greater seal of resilience]Use these for when ranged AD characters are in your lane. If you have that extra bit of armor, it will help you win battles against them and it would also help you zone them out of range of experience and gold.
Viable Summoner Spells
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Ability Explanation
-
Fury of the Dragonborn: This passive allows
Shyvana to have reduced cooldowns, have a longer duration of
Burnout, deal 15% extra ability damage to unmarked targets with
Flame Breath, and gain fury when you attack while
Dragon's Descent is active. All in all, this is a great passive.
-
Flame Breath:
Flame Breath can be fired in one direction, dealing magic damage to the first enemy unit hit. Whatever unit was hit,
Shyvana deals extra magic damage to the marked target. In Dragon Form, it shoots out three of these, much like
Graves ability, and marks all units hit.
-
Dragon's Descent: Shyana transforms herself into a dragon, soaring to target location. It has about the same distance as
Flash and can go through walls. All units hit are dealt magic damage.
Use this in teamfights, since it maximizes your AOE potential.
Skill Sequence




Items
-
or
:
Berserker's Greaves let you attack fast, dealing more damage to a single target. You can trade these out for
Mercury's Treads if there is a lot of CC on the enemy team.
-
:
Frozen Mallet allows you to chase enemies even better while giving you extra damage and health.
-
:
Phantom Dancer give you extra movement speed allowing you to chase even better! Also, you'll get bonus attack speed and critical chance which is very helpful for killing enemies quickly.
-
:
Infinity Edge gives you even more critical chance and it also increases your critical strike damage. You will be very hard to 1v1 against and you will destroy the enemy team in team fights.
-
: With
Bloodthirster, you will be a 1v1 queen and dish out huge damage in team fights.
-
: This is just the cherry on top.
Banshee's Veil gives you extra health, magic resistence, and it blocks one negative spell every 45 seconds. That one spell block could be the difference between life and death.
Jungle Items-
: You should buy this, as it helps you with your jungle speed but sell it mid-late game to make room for more appropiate items.
-
: Will let you attack faster, dealing more damage faster.
-
: This is a great items all in all. It allows you to hit faster, dealing more damage faster. It gives you a very helpful crit chance. It increases your movement speed. This item allows you to 1v1 and chase champions much easier.
-
: The extra 50% crit damage is very good for destroying everything.
-
: Gives extra damage and lifesteal, making this a great choice for
Shyvana.
-
: The extra health and damage are nice and now, you slow every enemy that you hit.
-
: Gives extra health and magic resistence. That spell shield could also save your life.
-
Farming
Your job in lane is to be aggresive, zoning out the enemy champion whenever possible. Just try to focus on balancing last hitting minions and harrasing the enemy champion.
Your job in lane is to be aggresive, zoning out the enemy champion whenever possible. Just try to focus on balancing last hitting minions and harrasing the enemy champion.
Teamfights
Your job in team fights is to hit as many people as you can with all of your skills.
Dragon's Descent is a good skill to initiate with. After you or one of your teamates initiate, run in with
Burnout, making sure to auto attack to keep it going. Next, fall back a little bit, running in and out, shredding the enemy team.
Your job in team fights is to hit as many people as you can with all of your skills.


Jungling




Summary
As


Have fun wrecking faces with a champion with insane AOE damage!
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