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Sion Build Guide by 1LtDaddy

Jungle Sion - Jungle build - RUN FROM ME!! ***

Jungle Sion - Jungle build - RUN FROM ME!! ***

Updated on August 2, 2018
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League of Legends Build Guide Author 1LtDaddy Build Guide By 1LtDaddy 8 0 30,135 Views 3 Comments
8 0 30,135 Views 3 Comments League of Legends Build Guide Author 1LtDaddy Sion Build Guide By 1LtDaddy Updated on August 2, 2018
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Runes:

Domination
Electrocute
Cheap Shot
Eyeball Collection
Ultimate Hunter

Precision
Presence of Mind
Coup de Grace

Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Intro

Welcome to the RUN FROM ME build.
This build took hundreds of games to perfect, and if your an oddball like me, who doesn't like doing the same thing that everybody else does.... you'll love this build.

We are going STRAIGHT damage and ill be explaining how to kill almost any opponent without them leaving from your stun. If for any reason somebody is FULL tank, there's even sustained damage and chase that most cant get away from.
My boy said it was soo funny to watch the entire enemy team run, because they HEAR Sion charging but doesnt see where he is yet. To watch all lanes cower.
So prepare to learn why Sion is one of the most OP champs in the game and why people have been playing him wrong for a long time!!!
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Rotation

To keep things simple.... R,W,Q,E and chase.
to further explain ill start with Sion's ultimate ability. Sion Charges forward at max speed and is unstoppable by any enemy ability, until it hits an enemy champion or terrain. Upon contact of an enemy champion, Sion's ultimate ability stuns the target.

DON'T FORGET- Sion's ult does more damage based on distant he had to travel, so get use to how far he can go and how to sneak up on people. this includes paying attention to who already used their flash ability.

Now that you have made contact with enemy by using your ultimate ability from a distance, the enemy is going to be stunned, and your "Soul Furnace" (or W) will have been charging up since the beginning of your charge, soon to burst immediately after stunning the enemy. However because you activated "Soul Furnace" (or W) during your "Unstoppable Onslaught" (or R), you will no longer have to pay attention to this.

SO FAR, we have technically only used Sion's ultimate ability (R) and the enemy is stunned. IMMEDIATELY after stunning the enemy with your ultimate, you charge up "Decimating Smash" (or Q)).

This RE-STUNS the enemy for a LOT of damage. At this time Sion has BOOMED the enemy with 3 abilities and most champs die here. However if you are bursting a tank, he may be running for his life at this time. Chase him with "Roar of the Slayer" (or E). This slows the target making him easy to finish and kill with melee attacks.
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RUN FROM ME!

If you follow this guide and have a full understanding of the explainations, youll have a blast chasing down and charging with incredible burst damage. enemies begin to RUN every time they here Sion's charge. the amount of crowd control that this provides is game changing as well.
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Why this build is OP

This will kill anybody who is not fully dedicated to tanking alone... and will even kill tanks with a slight chase.
end game you will also be bursting with a ult down each lane ever 30 seconds. and decimating smash ever 3 seconds.
sion makes a great tank if you build him that way. but very few know about this overpowered freight train, mega-stun, crazy burst build!
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Runes and why - Main: Domination

The "Run from me" build was designed around one large burst to kill nearly anybody.
So the runes chosen on this was for THAT purpose only.

Domination:
Electrocute - this is a HUGE, it just works soo perfectly with the ability rotation
taught in this guide.

Cheap Shot - again... HUGE because you will doing ALL or if not MOST of your
damage while the enemy is stunned.

Eyeball Collection - This is just what i prefer, however certainly flexible.

Ultimate Hunter - This is SO perfect because how often you SUPER gank depends on
your Ultimate's cool-down.(which is also why Essence Reaver is such
a handy item for this build.
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Runes and why - Secondary: Precision

Bonus: 8.4 attack damage and 5.5% speed

Presence of Mind - I use to pick sorcery to help maintain my mana, however
after many games of trial and error, found this to work a
little better at sustaining mana, but also get the bonus of
precision being my secondary.

Coup de Grace - This is also HUGE for me as well for that extra damage.
Remember this build is resigned to finish them, in one
rotation.
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(Q) Decimating Smash

i must say this is my favorite spell. with all items in this spell can do over 1k damage with a 3 second CD meaning during the chase it can act as your final blow if the enemy is tanky. I personally use this spell pretty agressivly to flush out the enemies teleport.once they teleport i back away from the fight until unseen, wait for perfect opportunity and CHARGE!
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(W) Soul Furnace

when i use this i'm keeping two things in mind. any small amounts of damage ill be getting going into my my initial charge, will be absorbed into this bubble. however i'm also using this with FULL expectation to burst into damage. keep in mind, you don't always have to wait the full 4 seconds, yes ideally you will want to maximize damage, but i find myself bursting a little early if necessary to get the kill. time is everything.
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(E) Roar of the Slayer

when this spell is used at level 3 you will find it easier to gank lanes early. this being Sion's secondary crowd control ability, its very useful for those slightly behind chases.
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(R) Unstoppable Onslaught

no matter where you are on the map, seen or unseen, the enemy will hear a train coming. when they realize that your charge doesn't hurt, but kills even at full health(due to the remaining rotation), they will forever panic and run on all lanes when they hear but not see u. you will also need to get use to using the little movement you have and landing RIGHT next to them to at least still do damage in case you miss. Don't worry, another stun is coming for them if you do miss. also remember if charging into a crowd... hit the closest target. dont hit the second or third because they will collapse around you. if i miss like crazy, i might blow right through and try to kite all together. in later games the cd is 30 seconds, its okay to use your ult to simply kite and avoid death.
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Farming

this build farms ridiculously easy and fun. using (W) Soul Furnace as your walking up to minions, and charging a full 2 second charge with (Q) Decimating Smash. after the first few levels this will be your bread and butter.
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Team Work

keep team mates aware of when you plan on Charging with your ult. it works better if they are already engaged in the fight, and you charge in after. This gives enemies less time to move out of the way. plus if you time this right with a "Team push" i cant even begin to tell you how devastating this can be.
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