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Skarner General Guide by SrsBsns1338

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League of Legends Build Guide Author SrsBsns1338

Skarner [Jungle Guide]

SrsBsns1338 Last updated on January 29, 2013
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Jungle Role
Ranked #22 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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This guide shows you how to have a safe jungling experience as Skarner. It may not be the absolute best guide for every play style, though. If you're more about being an aggressive ganker, then this guide may not be the very best for that. Otherwise, safe jungle is safe. So, enjoy! :D

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Armor, attack speed, and life-steal are what keep you afloat in the jungle without even factoring in the aide of your allies. I've tested this in a custom game, and it's safe say that the outcome was a positive jungle experience. Feel free to swap the alacrity glyphs for some flat or scaling magic resist if you feel it's better in your experience. Use this as a guide, and not a dictation.

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They're configured to boost your damage output while mitigating as much damage as possible and keeping you beefy enough for both the jungle and vs'ing the enemy team. Feel free to try other things, though. Don't feel like you absolutely have to follow this guide religiously. It's only a "guide", after all. :)

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Items are oriented around mana, damage, and just enough tankiness to survive team fights. Skarner's a very mana-hungry champion, so it's best to start building your mana pool early while still trying to up your damage output. The item order I suggested gives you that, but if you feel it's better to use a different order, then by all means go for it.

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Skill Sequence

Maxing your Q first enables your slow to be a lot stronger early on, and also helps kill off those pesky mini wolves/wraiths/golems while you jungle. If you feel you only need a few in Q, and could use more in your W, then go for it. E's borderline useless imho, though. So I highly discourage you from investing in it. The choice is ultimately yours, though.

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Smite is a must. Flash enables you to make plays with your ultie (R), and also lets you flash over walls and into safety. You can replace it with ignite, exhaust, ghost, or even cleanse. Taking anything outside of those spells seem lackluster to me, but you can ultimately take whatever you want because it's your game, and you're the one who'll be piloting your gaming experience.

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This is a guide to a sustained Skarner jungle experience, and while it may not be the best for every singe play style ever, it will give you the tools necessary to stay afloat in the jungle while opening the doors to some positive team-oriented fighting. Again, feel free to alter this guide in any way you feel may better your chances of succeeding in your games, and definitely comment on it so that you can let us all know how your experience went. Thanks for reading, and happy gaming, summoner!

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Pros / Cons

Sustained jungling.
Great plays with flash and ult after getting to level 6.
Can snowball if building + performing right, and your allies are adequate enough.
Overall effective champion if played well.

Slow if shield's broken.
Vulnerable to an invasion, and will suffer dearly if your blue's taken.
Squishy, and can blow up if under-leveled and/or focus-fired hard enough.

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Creeping / Jungling

Always start at wolves-> wraiths, or you'll probably be forced to go back to base, thus causing you to fall behind in levels and farm.

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Team Work

You can initiate a team fight by flash + ULT'ing in, but once you blow your flash, you'd better hope your team followed up or you're royally screwed! *laughs*

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Unique Skills

You Ultie. It's a guaranteed 4v5 if your team's good enough to follow up and focus their fire on whatever you grab [hopefully a squishy AD or AP Carry, or the enemy's Support].

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Try to stay in the jungle, and only take farm lane creeps if either no one's around or even close to arriving for the farming, or if your tower's being pushed in by the enemy team. Try to let the enemy team push creeps to under your tower before you farm, especially if they have a lot of poke. If you get poked too much under your tower own tower, no allies are around, and/ore your flash + ult are down, then do not stick around because you'll probably get poked to death and die. Go jungle and regain some health if this is the case.


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