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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Under construction!
Thank you //Shaxys
This is MY way of building



The thing which will probably be most annoying for anyone reading this will be MY need for taking the blue buff. I know you will have alot of mean attacks about me taking blue, but honestly, I will not stop because you say so. I find that I need blue for MY build, if you want to build him without blue, and with other items - go for it, but do not attack me.
Thank you
Sincerely, Shaxys

But enough talking about Garen. This is a Skarner guide, after all.
Skarner is a very potent champion, whom I started to play when he came out and that was a very lucky move by me. Atleast that's what I think. ''I fell in love with him at the first look'' and I have played him alot since he came out. But I never found out why they had made him so mana dependant.. When he got buffed, and the manacost on his Q went down, I was one of the first to cry happily. And when they nerfed him again, making a rank 5 Q costing more mana then on the release, I was one of the first to die partly inside...
And later, when they nerfed blue buff, I thought: Why do they hate Skarner? He is probably the most manadependant champion LoL has, and while jungling effectivly you need to use his Q alot. And as his Q can (and will) be very mana costly due to the spamming of it, he really needs a blue buff on his own. This can be sad for your midder, and that's a great reason for syncing Skarnerjungling with a Vlad midd, or a

Anyways, even if

This build is both for jungle and for solo top. But as I'm mostly playing

And before voting, please read the full guide. Also, whenever you vote, be it + or - please tell why. I don't want trollvotes. Also, tell me if I did anything wrong (stats, info or anything else) and I will fix it.
Thank You.
+ Great slow, probably one of the best in game, that can be constantly applied to your opponent.
+ Huge overtime damage, mostly through Q and W but partly on E (for AoE fights)
+ A great shield, which does also increase movement speed by a great amount and gives a significant amount of Atk speed.
+



+ One of the best, if not the best, CC's ingame! While surpressing (surpresses are good themselves, as they are the hardest to remove CC ingame) he can still move, and while moving he is dragging his target with him! He can also still cast both his W and Q while using this great surpress and even though he can not auto-attack nor use his E it is still a such great spell....
Cons:
- One of the most manadependant champions ingame. Really. Due to the nerf to both blue and to

- Due to his need of blue, he is EXTREMELY vulnerable to counter jungling. If

- If laning, he may get oom very easily if you do not household his mana ALOT. Perhaps you need to household it too much. I don't oftenly lane him though, so I don't know.

For jungling:
As a jungler, I pick


Alternatives may be Atk speed marks, but I myself find Ad better.
Yellow runes goes for flat armor, just as the most jungler.


Glyphs are at their best in MR/lvl. That's atleast what I think.

Quints goes in the same way as Marks. And just as Marks,


For solo top:
I myself, pick the same runes for jungling as for solo topping. (That's because I ain't got any flat MR glyphs yet:P). And the only thing you SHOULD change, according to me, is the glyphs. Flat MR fits better while laning. Other than that, the seals could also be replaced with Cdr, just as the glyphs. And if you really want to try something, try ArPen Marks & Quints, even though I myself find these horrible for


(Short) Explanation:
Jungling:
Defensive:




I like these masteries as I think they give me some hidden survivability and also let me skip these ''big health items'' in my build while still letting me have quite a nice amount of health.









Utility:








That's all for my jungle masteries. If you think you can find better masteries, go on pick your own. But for me, these are the best. Believe me, I've tried.
Solo top:
Defensive:









Utility:






I find you don't use your spells as often in solo top. Therefore I don't pick





















For solo top, the choices are more open.
I'd still like



















These two summoner spells are those I use on solo top. Other examples on good (or okay) summoner spells, according to me, could be:













































The summoners spells NOT mentioned here are just ****py on


Passive: Energize: Pretty simple, but still wonderful.

Tips and/or tricks:
Great, pretty much fullfills



Q - Spell:




Tips and tricks:
Q is






W - Spell:


Tips and tricks:
Great spell for a great champion. This spell gives









E - Spell:



Tips and tricks: An almost complete waste in the jungle, as it consumes such a ****load of mana without being that effective. Great for laning, though. Try to hit as many enemies (preferably minions) with is as possible, then just run in and use

Ultimate:



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