Skarner Build Guide by sp00fz
Skarner: The Jungling Vanguard (Patch 10.23)
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Runes: Phase Rush
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
I mean, you should totally check out my stream: https://www.twitch.tv/N4MBA
MMMSkarner is an amazing champion, and takes the role of Jungler/Tank/Initiator. I have played Skarner for over 500 games, and I think I have mastered him well. I think that I'll highlight a game sometime while I'm streaming (will probably be in Swedish, but you can see what I do and if anyone writes in chat in English, I will answer in English.). I am gonna play as a jungle main in Season 8. I stream on Twitch! Please give me a follow to support my stream. Skarner, The Crystal Vanguard.MMM}
I hope you will find this guide helpful. Please leave a comment and rate!MMM}
I played him in ranked, low elo (Silver 5). April 4th, 2016.
It's in Swedish, sorry about that.
MMMA vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
"The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world."
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
¤ Good damage during whole game.
¤ Tanky + Shield.
¤ Fracture is changed, great for ganks.
¤ Takes time to master.
¤ Hard to get strong if shutted down early.
¤ Have to be in control of the game.
¤ If falling behind, you won't do anything.
Your team lacks a beefy fighter.
Your team lacks initiations.
Your team lacks cancellers and heavy CC.
Your team have a tank, but need peeling.
Skarner is strong and can cancel channeling
spells like Katarina and Nunu & Willump.
He's also a jungler that works great with many teams.
He got a great initiate and can pick out
your enemies. He won't die for nothing and
will deal a significant amount of damage.
WHEN NOT, AND WHY
If your team already have a fighter, you won't
need Skarner. Tank top is really strong right now,
so most of the time you can play Skarner.
You will have a good amount of damage, and beefy-ness.
If your team already have a jungler, don't pick
Skarner. He's not good in lane IMO.
(not really true, just my opinion.)
You are jungling. YOU ARE NOT SUPPOSED TO PICK SOMETHING ELSE. Please, I don't care if you can clear the jungle without smite. Smite helps you clearing the jungle faster, and to secure Baron and Dragon.
I use Flash on Skarner to do crazy surprise-initiates, and also for chasing or being chased. I know that Skarner I play is really fast, but sometimes it can be good to jump a wall or something like that.
Viable Summoner Spells
When i started playing Skarner i used this instead of Flash. Mainly for the Impale but also because high movement speed on Skarner is strong! But he doesn't have a gapcloser and he needs to get in range to use Impale. Ghost works, but Flash is just a better choice IMO.
I have never played Exhaust on Skarner, but i think it might work as a "opposit" for Ghost. Instead of speeding yourself up, you are slowing enemies. Exhaust is great for ganking, but Skarner already have slow. It works, but Flash is still a better choice IMO.
This is for ganking and being a tank. I max Fracture for the broken cc, and Crystalline Exoskeleton for speed and shield. I pick Impale when I can. Crystal Slash is fine where it is, but with the position Skarner is in right now, you want the huge stun.
Skarner deals physical damage to all enemies within range, also causing subsequent uses of Crystal Slash within 4 seconds to deal bonus magic damage if he hits an enemy.
MMMGreat ability for clearing the jungle and farming. But AMAZING for pre-6 ganks. Once you hit the slow on the enemy, you will force a flash, or else you will kill, or your laner will.
Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds
MMMMovement Speed and Shield. Great for keeping you healthy in the jungle, but also to increase your high tankyness. It will also make your jungling faster. It gives everything Skarner needs!
Skarner launches a blast of energy forward in a line that deals magic damage and Slow icon slows all enemies hit for 2.5 seconds, as well as and marking them with Crystal Venom for 5 seconds. Fracture's missile slows down every time it hits an enemy champion.
Skarner's next basic attack against a target marked with Crystal Venom consumes the mark to deal them bonus physical damage and Stun icon stun them for 1 second.
MMMIt's really good for ganking. I love what they did with this ability. Get this early and max it out last.
Skarner rears his stinger, rooting his target for 0.25 seconds as he brings it down, dealing 60% AD physical damage, magic damage and suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.
MMMGreat Ultimate! Good initiate, good ganking, good to shut down carries. It will suck if your opponent gets Mercurial Scimitar or Dervish Blade, but if they don't you are dangerous!
Thanks to jhoijhoi! Your guide helped me alot!
It would really help me if you guys spread the word about this guide!
If I help alot of players, I will make other guides for my other champions.
I MADE IT TO THE TOP!
I want to give all my love to everyone who gave me a +1!
2020 Edit: Man, I think I should start playing again to get this guide to start making sense.