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Spells:
Ignite
Flash
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Slashing Wrists
Hello fellow Mobas. I am KingEmonerd, but you can call me Emo. Everybody calls me Emo. Today, I bring you a guide to playing an AP-based Gragas in mid lane. I hope you will learn from this somewhat in-depth guide, and make your enemies slash their wrists.
Reason for first playing Gragas as an AP mid is because of his amazing capability of destroying any mid champion (except Galio, which no AP mid can really take on...). His pure AoE orientation is so amazing, it makes farming a real breeze, and you get access to the guy with one hellova lot of CC for an AP Mid, which battle he only loses against Morgana with her snare, slow and stun.
In this guide, I will attempt to show you why AP Gragas is an amazing choice, both for getting Lv.30, staying Lv.30 - which isn't that hard, to be honest - and getting high ELO. Don't check my ELO though, because it's hellified (I can't support to save my life).
So we'll start with Gragas's abilities, since his lore is not interesting:
Gragas throws a barrel to target location.On re-cast, or after 5 seconds, the barrel explodes, dealing magic damage and slowing Atk.Spd. Your main source of damage output. The fact that it has 300+ base damage, and a 0,9 AP Ratio is mad. As such, I take it first at Lv.1 and max it by Lv.9.
Gragas channels for 1 second and gains an amount of mana. After channeling, he is buffed to gain Atk.Dmg. and reduce incoming damage by a percentage. The fact that it gives us a ****load of mana back during our laning phase makes me take it first at Lv.2 or Lv.3 and max it by Lv.13.
Gragas charges to target location with increasing movement speed per level, dividing an amount of magic damage among the targets hit and slowing them. This ability, for damage-dealing, is meh at best. As such, I take it first at Lv.2 or Lv.3, but max it the very last.
Gragas hurls a giant cask to target location, dealing mad magic damage to all units struck and knocking them back.The damage is absolutely rediculous, and with a 1,0 AP ratio, it gets worse the later in-game you get. Take whenever possible, since it gets you annihilating overextending squishies, helping allies escape... it's all guud.
On each spell cast, Gragas recovers 2% of his max HP over 4 seconds. Each new spell cast within these 4 seconds refreshes the buff. It's not the best passive for AP Gragas, but tank Gragas would benefit from it greatly. Still, it does contribute a bit to our lane stay.
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This spell has both the damage and the Atk.Spd. debuff negated when it affects units with a spell shield ( Shroud of Darkness or Spell Shield). Also, Morgana's Black Shield blocks the debuff, but the damage takes down the shield. If an enemy has Banshee's Veil, it will block both parts of the spell.
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The barrel is sometimes hard to place against characters with high mobility (e.g. Kassadin or LeBlanc), since it has a relatively low projectile speed. Often times, it will not respond to your immediate detonation, stating you have insufficient mana. The spell will, however, force mobile champions to give up their mobility in order to dodge the spell.
You need to complete the entire channel time in order for you to obtain all the mana from the spell. Moving or casting another spell before the second is up will leave you short half the mana you would gain from the spell. This is why Gragases usually use it only for the damage-reducing buff, rather than the mana regain.
The reason you'll use this spell is to slow the enemies. As such, spell shields will block both the damage-part and the slow if applied ( Shroud of Darkness and Spell Shield). Morgana's Black Shield will block the slow from applying, even if it breaks the shield, and the shield will negate the damage. This spell will remove the Banshee's Veil buff on contact.
This should not be visible.The reason it's debatable whether to take it first at Lv.2 of Lv.3, is to think if the enemy has a quick-ganking jungler with a high damage output. If they do, you shuld take this at Lv.2 and leave it there until Lv.14. If they don't, you're better off taking a point in Drunken Rage to recuperate some mana, and then put a point in this at Lv.3 to make a quick escape if need be.
Both the knockback and the damage will be blocked by spell shields ( Shroud of Darkness and Spell Shield). The knockback will be blocked by Morgana's Black Shield, and the damage will wear down the shield. If a target carries the Banshee's Veil buff, the buff will be comsumed, and neither the damage nor the knockback will take place.This should not be visible.
The knockback can be used for multiple purposes. If an ally is getting chased, the knockback may buy them enough time to make a safe extraction. On the offense, it may be used to return a fleeing enemy to your side of the fight, or knock an overextending enemy into tower range, and whack away with a Body Slam and a Barrel Roll.
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