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Spells:
Ignite
Flash
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introduction
Vik
Viktor, the Machine Herald
Vik
Riot stated Viktor was a "mage, but the style of mage is up to the player". Horse sh¡t. Viktor is both a really strong burst mage and a powerful sustaining mage. Not in the sense of permanently upkeeping max HP-sustaining, but he's really more than capable of holding his own.
Vik
In short - similar to Ciderhelm's "Mini's" - Viktor is a medium range ability power caster. He has a single target nuke that provides a temporary shield. He has a slowing AoE that stuns after a delay. He has a vector skillshot with a possible burn effect. He has an AoE short duration silence, and a redirectable continuous AoE damaging ultimate.
Vik
All in all, Viktor is a really strong champion. I've tried him multiple times before this free week - I got him since his skin bundle, so I know what I'm talking about - and I can honestly say that there's few matchups that he can't take. It takes a good enemy to take on a Viktor.
Vik
~Emo
You start the game with a Hex Core in your inventory. Within the in-game item shop, you can upgrade this Hex Core into one of three "Augments", each enhancing one of Viktor's basic abilities. This costs 1000g and is not reversable.
Viktor
Choose carefully.
Viktor Viktor blasts a single target for magic damage. The projectile then returns to Viktor, shielding him for 40% of the tooltip-stated damage upon arrival. This shield lasts for 3 seconds.
Viktor
The way I play Viktor, it's your best poking tool. Even though it doesn't have the best ratio, range or base damage, it becomes a really strong zoning spell when you purchase a
Fiendish Codex, with its cooldown around 4 seconds. It becomes so powerful, if you rank it first, you'll be able to take a quarter of the enemy's health with ease. Take first at Lv.1, max at Lv.9.
Viktor Viktor summons a gravital entrapment device at target location, which slows enemy units in it after a 0,25 second delay. If any enemy remains in it for 1,5 seconds, they are stunned for 1,5 seconds.
Viktor
It's not the best ability around, but the way they buffed it as soon as they noticed it was hard to put to good use has made it a really strong form of CC. Any champion with a reliable gap closer will either face its stun or burn
Flash trying to get out of it. When you hit Lv.13, if they don't
Flash, it might spell a lot of pain for them. However, it's CC and it deals no damage. Obviously, it becomes our last choice. Taken at Lv.4 for some CC in a rotation, but maxed last.
Viktor Viktor fires a line vector skillshot that deals magic damage to all targets it hits.
Viktor
The simplest of Viktor's abilities, but its simplicity and damage are countered by rediculously high cooldowns and mana costs, which is a real shame. It is, however, a really strong AoE damaging and farming tool, which makes him a rediculously strong farmer post-Rabadon. As this is a damaging ability, but one with a too high mana cost, I take it first at Lv.2 most of the time, and max it by Lv.13.
Viktor Viktor summons a powerful chaos storm at target location, dealing a splash of magic damage and briefly (0,5s) silencing enemy units in the area. After the initial cast, the ability can be re-cast indefinately for up to 7 seconds, redirecting the storm to wherever the cursor is. The storm keeps damaging enemy units each second for the 7 seconds it remains active after its initial cast.
Viktor
This is a really strong ultimate. It provides a nice instant burst damage, which can both be good as a finisher-offer, or as a skill in the rotation when you're certain you want him dead. Additionally, the 'churning' gives it a rediculously high AP Ratio, paired with enormous base figures if a single enemy eats all the damage. 500 AP turns into 1150 bonus damage on it alone, not taking multiple
Power Transfers and
Hextech Rays into account. As with all good ultis, take whenever you can.
Viktor
Choose carefully.
Viktor Viktor blasts a single target for magic damage. The projectile then returns to Viktor, shielding him for 40% of the tooltip-stated damage upon arrival. This shield lasts for 3 seconds.
Viktor
The way I play Viktor, it's your best poking tool. Even though it doesn't have the best ratio, range or base damage, it becomes a really strong zoning spell when you purchase a

Viktor Viktor summons a gravital entrapment device at target location, which slows enemy units in it after a 0,25 second delay. If any enemy remains in it for 1,5 seconds, they are stunned for 1,5 seconds.
Viktor
It's not the best ability around, but the way they buffed it as soon as they noticed it was hard to put to good use has made it a really strong form of CC. Any champion with a reliable gap closer will either face its stun or burn


Viktor Viktor fires a line vector skillshot that deals magic damage to all targets it hits.
Viktor
The simplest of Viktor's abilities, but its simplicity and damage are countered by rediculously high cooldowns and mana costs, which is a real shame. It is, however, a really strong AoE damaging and farming tool, which makes him a rediculously strong farmer post-Rabadon. As this is a damaging ability, but one with a too high mana cost, I take it first at Lv.2 most of the time, and max it by Lv.13.
Viktor Viktor summons a powerful chaos storm at target location, dealing a splash of magic damage and briefly (0,5s) silencing enemy units in the area. After the initial cast, the ability can be re-cast indefinately for up to 7 seconds, redirecting the storm to wherever the cursor is. The storm keeps damaging enemy units each second for the 7 seconds it remains active after its initial cast.
Viktor
This is a really strong ultimate. It provides a nice instant burst damage, which can both be good as a finisher-offer, or as a skill in the rotation when you're certain you want him dead. Additionally, the 'churning' gives it a rediculously high AP Ratio, paired with enormous base figures if a single enemy eats all the damage. 500 AP turns into 1150 bonus damage on it alone, not taking multiple



There's something with this Hex Core. Or actually, more than something. There are some things about it.
Most importantly:


Viktor

Now for the Augments:











Runes
ViktorRunes are a standard page for me. I go with Flat Magic Pen. Marks for some added early game damage; Flat Mana Regeneration Seals because I feel it's important to be able to keep up the damage with

Masteries
ViktorI've transitioned from the standard 21/0/9 into a 9/0/21 build. Some might agree, most won't. It's as simple as that. I just really like how I can hit the cooldown cap with this Mastery Setup, a




Viktor
Summoner Spells
My summoner spells are as follows:
Viktor
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space |
Best choice on any mage. The
![]() |
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space |
Besides ![]() ![]() ![]() ![]() |
So you'll probably have seen the
Fiendish Codex in the item quickguide up top. Might be an odd choice. Explanation is readable up top, I'll put a download link in somewhere later. For those select few lazy motherf*ckers: Codex + Blue + Gravity/Masteries = 40%.
Viktor
Anyways. A quick overview of the items I like to get on Viktor.
Viktor
Viktor
Viktor
ViktorViktor
Viktor
Viktor
Viktor

Viktor
Anyways. A quick overview of the items I like to get on Viktor.
Viktor
![]() |
spa |
Only starting item you should get. It allows for a few potions, which in turn mean 300 more effective health, and two more casts on ![]() |
![]() |
spa |
If your jungler isn't rætarded - like my last Viktor-game's jungler was - you'll get second blue to go with your ![]() ![]() ![]() |
![]() |
spa |
Best boots for mages. It makes your ![]() ![]() |
![]() |
spa |
I like to get this relatively late, as opposed to ![]() ![]() ![]() ![]() |
![]() |
spa |
This is a really powerful item, providing a nice amount of extra HitPoints which help keep you alive just that extra bit longer, but what it's really good for is that you get a 1000+ range slow on it. You catch the enemy carry off-guard with it, they're either dead or out of ![]() |
![]() |
spa |
I get this relatively late, since I don't have mana issues with the ![]() ![]() |
![]() |
spa |
Last time I got this far in game, I got me an ![]() |
SECTION UNDER CONSTRUCTION!
Please note that this section is under construction and laning setups will follow my games against different mages. These are, of course, subject to change, and dependant of the skill my lane adversary posesses. If I face someone very terrible, I will notice, but if I face a terrible Ahri, I will note it as being an easy setup.
ViktorViktor

Viktor



Viktor

Viktor




Viktor


Viktor



Viktor


Viktor


Viktor






Viktor


Viktor






Viktor




Viktor


To conclude things: Viktor is a very powerful mid champion. He has good sustained damage, reasonable poke, and more than reasonable Crowd Control, even in later stages of the game. His disruptive and self-sustaining power is so powerful, you shouldn't have such a hard time taking anything on (unless you're getting focused. At 6300, I find him a good buy. I purchased him via le bundle, but I'd definately pick him up if I hadn't and I knew I'd be this more-than-reasonable.
Thanks to Ciderhelm for the good info on his abilities, and JhoiJhoi for the allround info to making a guide, and the divider ofcourse ^^
This was Emo. Signing off.
Thanks to Ciderhelm for the good info on his abilities, and JhoiJhoi for the allround info to making a guide, and the divider ofcourse ^^
This was Emo. Signing off.
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