Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
This Shyvana build is built to early game dominance and late game beefiness. If played correctly Shyvana can penta kill and carry team to Victory. This build doesn't require you to be Fed and can be completed quickly.
Here is a screenshot of my most recent games with this shyvana Build:
]
Pros
Cons
-
Great Burst damage early/mid/late Game
Easy to play
Her spells work well together with other champions
Amazing Ganker
Good Jungler
Easily Get out of Ganks with
Cons
-
Squishy early Game
Easily harassed in laning Phase
Aimed in team fights
I like to start off with Cloth Armor Health Potion x5 this allows you to be Aggressive and maintain high health.
Why not Boots Health Potion x3 ?? with this build maxing out Burnout over everything else, the speed boost from Burnout will be enough to compensate, Plus you will be to squishy.
Something with hp/armor is a must to start of with.
Core items for an average game:
For a more in depth Item Sequence:
Cloth Armor Health Potion x5
>>>
Boots
>>>
Vampiric Scepter
I try to always go back with enough gold for both Boots and Vampiric Scepter, but waiting for enough for Wriggle's Lantern + Boots is prefered.
Wriggle's Lantern Wriggles is great armor/damage/lifesteal and a free Ward!
>>>
Recurve Bow I prefer to get This before Mercury's Treads because youll be able to do more damage and still be able to keep up with enemies with Burnout (When you hit while Burnout is Active the duration is increased.)
>>>
Mercury's Treads /// Berserker's Greaves I prefer Mercury's Treads due to Shyvana being squishy.
>>>
Wit's End
>>>
Trinity Force When building Trinity Force I build Phage >>> Sheen and then complete it without buying the Zeal first.
>>>
Black Cleaver
>>>
Guardian Angel great for being over aggressive and no being punished for it
>>>
after you have finished the build you can sell the Wriggle's Lantern and buy a Bloodthirster because you wont be needing the the wriggles proc anymore and the dmg increase is amazing
Why not Boots Health Potion x3 ?? with this build maxing out Burnout over everything else, the speed boost from Burnout will be enough to compensate, Plus you will be to squishy.
Something with hp/armor is a must to start of with.
Core items for an average game:
For a more in depth Item Sequence:
Cloth Armor Health Potion x5
>>>
Boots
>>>
Vampiric Scepter
I try to always go back with enough gold for both Boots and Vampiric Scepter, but waiting for enough for Wriggle's Lantern + Boots is prefered.
Wriggle's Lantern Wriggles is great armor/damage/lifesteal and a free Ward!
>>>
Recurve Bow I prefer to get This before Mercury's Treads because youll be able to do more damage and still be able to keep up with enemies with Burnout (When you hit while Burnout is Active the duration is increased.)
>>>
Mercury's Treads /// Berserker's Greaves I prefer Mercury's Treads due to Shyvana being squishy.
>>>
Wit's End
>>>
Trinity Force When building Trinity Force I build Phage >>> Sheen and then complete it without buying the Zeal first.
>>>
Black Cleaver
>>>
Guardian Angel great for being over aggressive and no being punished for it
>>>
after you have finished the build you can sell the Wriggle's Lantern and buy a Bloodthirster because you wont be needing the the wriggles proc anymore and the dmg increase is amazing
NOTE This Picture/Infomation is not mine and all rights go to Your Tryndamere Resource (Updates)
This is where you should ward with your Wriggle's Lantern.
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
This is where you should ward with your Wriggle's Lantern.
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Greater Mark of Desolation x9
Greater Quintessence of Desolation x3
Going with Armor Pen Marks and Quints allows Shyvana to build attack speed early on and still hit big
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
In my opinion Shyvana struggles early game due to her squishiness going more defensive Seals and Glyphs allows you to Be more agressive and take a beating.
Greater Quintessence of Desolation x3
Going with Armor Pen Marks and Quints allows Shyvana to build attack speed early on and still hit big
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
In my opinion Shyvana struggles early game due to her squishiness going more defensive Seals and Glyphs allows you to Be more agressive and take a beating.
Shyvana's Passive encourages building attack speed
Twin Bite is great for last hitting minions and since the passive reduces its cooldown you cant waste it.
Burnout is perfect for chasing/running, this the bread and butter of Shyvana as the damage is huge and consistent. i recommend maxing this out over Twin Bite and Flame Breath
I try not to harass with Flame Breath as the damage is low and the speed of the attack is unreliable. I try to use Flame Breath when in melee range to maximize my damage with the debuff it gives on hit.
Dragon's Descent Changes Shyvanas spells into harder hitting and aoe versions. when initiating with my ult i try to get behind them and ult them towards my team/tower. Shyvanas ult is also very useless for getting out of ganks. i recommend using the flash/ult combo when getting the **** out of there.
Recommend Summoner Spells
Flash is a must on any champion and Shyvana is no exception. Shyvanas Ult Fury of the Dragonborn works great with flash, You will be able to get out of any gank.
Ignite is great for finishing off runners/heavy Lifesteal enemies.
Viable Summoner spells
Since Shyvana has her ult as a Flash you could pick up Exhaust
Flash is a must on any champion and Shyvana is no exception. Shyvanas Ult Fury of the Dragonborn works great with flash, You will be able to get out of any gank.
Ignite is great for finishing off runners/heavy Lifesteal enemies.
Viable Summoner spells
Since Shyvana has her ult as a Flash you could pick up Exhaust
There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra.
Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time – truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural.
Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality – somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.
Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time – truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural.
Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality – somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.
You must be logged in to comment. Please login or register.