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Runes: 1
1
2
3
4
5
6
7
8
Sorcery
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Standard
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Pyke
Ask any Nami main and they'll tell you how much Pyke scares them. I usually ban him because for a vulnerable, squishy enchanter, a fast, aggressive hook champ with tons of CC is the last thing I wanna go up against in lane.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Intro
WIP
Why Nami?
(WIP) When you think of most enchanter supports, they all fall into a lot of the same archetypes: Soraka's built for sustain, Zyra and Brand have great DoT, Lulu's got a very peel-focused kit, et cetera. Nami, however, is a bit of a special case, because instead of putting all her eggs in one basket, she becomes a bit of a "jack of all trades, master of none" in terms of her kit, as she has a little bit of everything in her kit. The combination of CC, healing, and buffing your allies in her kit makes for a very catch-all support that works well with most any team, synergies with any ADC, and overall makes for a good way to transition into playing support. She's also just really fun to look at from a design and cosmetic perspective, which is always a plus!
Pros & Cons
WIP
{+} Versatile
{+} Mobile
{+} Good engage and peel
{+} Good sustain
{+} Low skill floor, easy to learn
{+} Fits into most comps very easily
(+) Stays relevant throughout the game
{+} Pretty skins :D
{-} Squishy
{-} Q is hard to hit
{-} A bit mana-hungry early
(-) Takes a beefier frontline to really get online
{+} Versatile
{+} Mobile
{+} Good engage and peel
{+} Good sustain
{+} Low skill floor, easy to learn
{+} Fits into most comps very easily
(+) Stays relevant throughout the game
{+} Pretty skins :D
{-} Squishy
{-} Q is hard to hit
{-} A bit mana-hungry early
(-) Takes a beefier frontline to really get online
Runes
WIP
Itemization
WIP
Laning/Gameplay Tips
WIP
Final Thoughts
WIP
Soak it Up - S11/S12 Nami Guide (WIP)
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