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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Introduction

Hello and welcome to Pikachu8100's



Please read whole guide before voting i worked really hard on this and give me feedback or improvements you think could be made thanks
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21-9-0 because this gives
Heimerdinger the most ability power and overall damage and helps him get a little bit more mana and speed which can really help in early-and late game. the increased buff will also help if you need to grab blue. If you end up not using buffs much you can put that extra point in
Vampirism
to help sustian.


in every field I usually always go for flat runes over scaling runes because runes help mostly in the early game so the flat runes will help alot more
This extra 15 ability power with the quintessence of ability power will give heimy a good start in damage and maybe will let him get a few more early game kills
Same thing with the mark of magic penetration exept this one will also help later game to cut through the build up resistance to heimy's power
I chose the seal of mana regeneration to help fix

This extra magic resist from the glyphs of magic resist will help


For




The next ability could be several abilities.






I always level every ability up to level 1 then work on leveling them up further. since the 28g evolution turrets are your main source of damage it is important to level them to 5 as soon as possible the AOE effect they get on level 5 really help farm minions.
Then mix between the CH-1 CONCUSSION GRENADE and
Hextech Micro-Rockets because they both give reliable damage. the order in which to level these two up is situational, if the enemy is pushing alot get the CH-1 CONCUSSION GRENADE to stun them so you can backup or have your turrets do more damage, if the enemy is staying back more get the HEXTECH MICRO-ROCKET any try to get their health a bit down before you go in for the kill
Then mix between the CH-1 CONCUSSION GRENADE and



This ability doesnt require any skill at all, its just a passive that increases the health regen of



These are what really defines







* note that the


* also note that if you place a


This is your best poke ability. they can end up dealing near 700 damage maybe even more. It is tricky to learn how to use these because they target the closest 3 enemies including minions and neutral monsters.(ugh always wasteing this abilites while standing in front of the golems) try not to spam this ability too much until you get the

CH-1 CONCUSSION GRENADE
This ability is very useful but very hard to hit. the CH-1 CONCUSSION GRENADE does damage in a small radius and in an even smaller radius stuns enemies. In addition it also moves very slow so it is easy for the enemy to dodge it if aimed poorly. when throwing this aim behind the enemy because when they see this coming they will most likely try to run from it, hopefully right into its blast zone! Also try to use this while the enemy is in range of your


Heimys ult. this ,to me could be better, but is still super useful. first off its passive gives some much needed cooldown reduction. it also gives your turrets max health, increases their rate of fire, and gives them a slow effect. it also shoots 5

Over the time i have played

First get right up to the enemy and lay your first turret, then quickly use

(video to come soon)
Build 1:
This is the build that i have tested over and over again. it seems to work very well.
Staring items
catalyst the protector
First on spawn get a
Doran's Ring to help survive in lane. On the first trip back get the
Chalice of Harmony to fix
Heimerdinger's mana problem. then get
Boots if you can afford it. After that keep getting money until you can get catalyst the protector and
Sorcerer's Shoes
core items
Rush the
Rod of Ages to get its full affect as quickly as possible. this will give you alot more health and ability power. then go for
Zhonya's Hourglass as this will save you many time and is very helpful. use this active when you are being bursted down or heavily focused. it is best to use near your turrets and after your rockets and grenades so they can cooldown while you are frozen. after that finish your athen's unholy grail to get the extra benefits.
late-game items
In late game
Rabadon's Deathcap will greatly increase your AP and in turn your overall damage. it is one of the best AP items for
Heimerdinger then get liandry's torment to pierce through enemy magic resist and do massive amounts of damage. lastly if everything else is done go ahead and enchant your sorcerer;'s shoes with whatever you like. The enchantments dont do much on
Heimerdinger so i dont get them until last unless they are really needed.
Alternate items
If you dont like the play style of
Athene's Unholy Grail it can replaced with
Archangel's Staff. I havent tried this yet much but it will probably work. If you do chose to do this make sure when you get the tear of goodness keep building that constantly. This means if you are back at spawn throw your grenade and spam that and your rockets in your lane to get to
Seraph's Embrace as soon as possible. Be sure not to over use them so you are out of mana when enemies come and dont spam your turrets, keep thm stockpiled. also
Rod of Ages can be replaced by
Rylai's Crystal Scepter if you want a bit more slow. I wouldnt recomend this because
Rod of Ages gives more health and mana and AP.
Rod of Ages seems alot more useful to me but its up to you for the final decision.
This is the build that i have tested over and over again. it seems to work very well.
Staring items



First on spawn get a





core items



Rush the


late-game items


In late game



Alternate items


If you dont like the play style of







HEIMERDINGER IS NOT A ONLY MID-CHAMPION
Although the close-minded community of LoL says differnetly,

As for support or jungle


How to lane as




mid-heimy
In mid-heimy make sure you do not push to far like any other mid champ.place your turrets ahead probably at the other side of the river and stay back behind them at mid river. This will give your turrets a good farm, keep the enemy mid back, And let you escape if any junglers come. You can advance and attack the turrets but only if there is no jungler. If you do so WATCH THE MAP because if you are pushed up to the turret you are a prime target for any junglers or gankers. If you just killed the mid-champ or forced him to back you have three options.
-
go back to spawn to heal and buy items
keep pushing the lane
gank other lanes
Leashing
It is very easy to leash with

Side-lane

If you are a solo top basically do the same you did for mid except maybe stand at the start of the river with your turrets at mid-river. Make sure you keep an eye on your enemies and know where both are at the same time. If you cant find one back to your big turret.
If you have a laning partner you can go ahead even more.

-
place your turrets outside the big towers range so they keep minions pushed, and gets your minions up to the tower ASAP
have your minions attack the tower then run up place turrets so they will attack the tower and do alot of damage.
Difficult enemies to avoid
- Any enemy with a pull like
Blitzcrank,
Darius or
Skarner
These guys can pull you away from yourH-28G Evolution Turrets makeing your main damage output useless.Also people like
Volibear and
Gragas which can throw you away are also dangerous. Try to stay further back when fighting against these people.
- Any enemy that can outrange your
H-28G Evolution Turrets
these guys likeAshe and
Tristana can sit back and pick your turrets off from a distance without takeing any damage from them. Its really hard to deal with these people but the best you can do is keep pressure on the lane and spam your grenade to keep them back.
good Laning partners








Ganking with
Heimerdinger can be very rewarding. Usually dont gank unless you are in mid and the other mid just backed or died. The best way to gank is to run up the river when they are pushed, then go behind them and place turrets then run forward and use your grenade and rockets to make them back into your pre-placed turrets. This along with your allies should kill 1 or even 2 of the champs in that lane.

Buffs for
Heimerdinger are only used when he is at mid and there is no jungler. When you need and think you can run in the jungle and get either red or blue buff. These will last longer thanks to
Runic Affinity
from the masteries pages.


DO NOT STEAL BUFFS FROM THE MID CHAMP OR JUNGLER ESPECIALLY IF YOU ALREADY HAVE THE BUFF
Team fights are a very important part of games and can make or break a
Heimerdinger. First rule of team fights Never go into a team fight without turrets stockpiled. Without your turrets
Heimerdinger doesn't do much damage. Lay these as the team fight starts or before if you know where it will be happening. After you have turrets down use your
UPGRADE!!! and then your grenade and try to stun the adc or apc, focus them. after that use your rockets right away to maybe hit all of them and do massive damage. Do not initiate with
Heimerdinger there are many other champions better suited for this.




- take advantage of people underestimating you
- Do not place your turrets up to far
- never go into a team fight without turrets
Heimerdinger is not an only mid champion
- level your turrets first
It has been confirmed that Riot is currently making a visual and a gameplay rework for
Heimerdinger here's a link detailing all of the changes
http://www.surrenderat20.net/2012/07/tenative-heimerdinger-rework-leaked.html
or
http://leagueoflegends.wikia.com/wiki/User_blog:Henrythai/Heimerdinger_Remake (not sure which one im thinking the top one but idk.
but in a nutshell its better AP ratio and general bass stats improvment, a different passive that every 4 minion kills the minion drops a scrap which restores mana and reduces cool down by 1 also - the CR from
UPGRADE!!! and replace with extra armor for nearby turrets, a free spell, and increased movement speed. and finnally the turrets AI will be completely redone and
Heimerdinger will finnaly be ablee to place a 3rd turret again!!!!!
I read up on this and it is currrently on hold but feral pony a riot employee will begin working on it(or give it to someone else) after he has finished the champ he is currently working on.
Hopefully thats soon cause i cant wait for it!!!!!!!!! =)

http://www.surrenderat20.net/2012/07/tenative-heimerdinger-rework-leaked.html
or
http://leagueoflegends.wikia.com/wiki/User_blog:Henrythai/Heimerdinger_Remake (not sure which one im thinking the top one but idk.
but in a nutshell its better AP ratio and general bass stats improvment, a different passive that every 4 minion kills the minion drops a scrap which restores mana and reduces cool down by 1 also - the CR from


I read up on this and it is currrently on hold but feral pony a riot employee will begin working on it(or give it to someone else) after he has finished the champ he is currently working on.
Hopefully thats soon cause i cant wait for it!!!!!!!!! =)
Hi i want to see how you use
Heimerdinger in a game, just shoot me a friend request and a message on LoL or put up a post and we can see who wins in a 1v1
Heimerdinger battle. I am not saying i am the best
Heimerdinger around but i know i am a decent one and just wanna see how you guys play him maybe give/get some tips. I am awaitng your challenge =)



10/12/12
guide created
12/24/12
added new chapter
Heimerdinger in the future
1/5/12
added the "challenge me" chapter
guide created
12/24/12
added new chapter

1/5/12
added the "challenge me" chapter
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