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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Leona
You slow movement speed really screws you with leona. It's hard to dodge her hook, and her ult. If she get's you it's most likely not going to end well
Synergies
Ideal
Strong
Ok
Low
None
Introduction
My go to Item, and first completion, works well with Jhins auto last bullet crit
Alternative, or conjunction item to Essence reaver basically more poke, but less mana sustainr
I prefer these over graves, greaves may scale damage, but I find the mobility a lot more useful for positioning, and getting out of sticky situations, and early game when you rely on your last bullet to gain some movement speed, these come in handy
This is a must have item generally finished after your second tier boots, it will give you more burst, and works well since Jhin has a set attack speed. Also it works on structures.
Most of the time there will be a tank, so most of the time you will buy one of the items. Generally Lord Dominik's, but Mortal Reminder when the heals need to be dampened.
This is an item I generally get, since you don't have a true escape it helps with that pesky mid lane ap assassin, tries to 1 shot you. Can change team fights around in a second
Go to item for damage, a bit of lifesteal, and QSS. It keeps you from easily being locked down by game losing stuns.
Read build notes for more information on alternatives, or situational items
First skill maxed, since it's your most reliable skill to hit with obviously. Not much to say about it. You can chain it off minions to get some poke. Nothing to fancy needed
Q being your most reliable skill, but Jhin doesn't win buy reliable skills. He wins by utilizing his kit properly. When support damagaes, or if you damage them follow up with a w for the root, to get movements speed, and leverage for more poke. With it's massive cast range you can hit this from out of sight for a teamate who's chasing a kill, to help him secure it. Very valuable, and to be successful you must utilize this.
These traps, are like little save your *** nuggets. During laning phase if you're pushing you need to put these near the river to slow an oncoming gank, if on bot side throw one in the tri bush aswell to stop ganks from your own jungle. Make smart placements with these traps, and they can setup some great engages, or escapes... Oh yeah, and throw a w at em while your at it ;) If you think a teamfight is about to go down at a certain place lay the traps, down so the encounter will happen on your terms. People tend to take it for granted how fight, it will spawn a trap. This will add even more slows, and more AoE damage to the fight. So use em well powerful being slowed, is in a teamfight no matter how minuscule. Once you get a kill in a team
Here's where I see people struggle on Jhin, not utilizing his ult for what it can actually do. Yes, it is an execution ult, but it also slows. It also crits on the last shot. Heres a list of ways to use it
Pros
High Utility
Early Lane Bully with his last bullet crit
Can setup fights with traps
Long Range Ult
Has a root
Has tons of range
CONS
Set Attack Speed
Can miss his root
No true escape skills
Ult makes you stand still
Can lose sight of enemies while ulting if blue trinket is down
Ulting to close makes the enemies able to walk out of the cones
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