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Shyvana Build Guide by Soulreaperjin

Jungle gold

Super Saiyan Shyvana bruiser/juggernaut build

By Soulreaperjin | Updated on November 19, 2019
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Runes: 2 Armor runes

1 2 3
Legend: Alacrity
Last Stand


+10% Attack Speed
+6 Armor
+6 Armor


Standard summoner spell
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash


LeagueSpy Logo
Jungle Role
Ranked #14 in
Jungle Role
Win 54%
Get More Stats

Ability Order Standard leveling abilities

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Super Saiyan Shyvana bruiser/juggernaut build

By Soulreaperjin
Fundamentals and important details
Hello everyone, this is first time making this guide, so if you have any questions about my guide, feel free to ask in the comment section.

So let's talk about runes that I'm using and explain some of the things about it:
-This rune is obviously the best for Shyvana when you play her tank since it gives you the sustain(heal) and some damage, so you're not exactly useless in a team fight or in a duel. Now you can take Press The Attack rune, but the trade-off is that you lack sustain and survivability, which means you're very easily killed in a team fight and not to even mention that your team has to be there with you in order to be really effective which we all know that won't happen in Solo Que.

Which is why you should use Conqueror all the time.
-Obviously you're taking this rune for getting the heal(heals you for 12% of your missing health) when you get takedowns on your enemy and you get 20 gold which is small but it can help you in long run when you're farming jungle.
- Attack speed is core stat and important one on Shyvana because of the reset on her Twin bite when ever she AA's her opponent, minions or jungle camp but not on turret, so keep in mind that.
Of course you can take Legend: Tenacity if you feel like you're going to need against heavy CC comp, but overall you'll want to take the Legend: Alacrity for extra attack speed since it really helps you with slowing down opponent with Frozen Mallet and gives you that small increase in overall DPS you're going to do.
-This is something you want to take it, so when you're low HP and then you can pop off the damage and kill squishy's with no problem. Of course, if you feel like doing more damage when the enemy is low HP then you can freely take Coup de grace, but the otherwise whole point of playing tank Shyvana is to have survivability which is why you take Last Stand.
-The rune really compliments Shyvana because of her Fury of the Dragonborn passive and every drake she gets, the more armor and magic resist you get, which is when you're playing her jungle, drakes are must to do objective because later in the game she becomes almost unkillable in duels and team fights.
-Many of you would scratch their heads and thinking: "How is that useful on her??"
Well that's the trick, because she get's double heal from Hunter's talisman when she's doing the jungle which gives her that sustain. Sure, you can take Overgrowth instead of Revitalize, but it's not worth it since you don't really get much health out of it when you're farming.

Not to even mention the amazing interaction it has with Conqueror, Triumph, Spirit Visage and Wit's End.

I hope all of you found this useful. I might update this chapter with jungle pathing if you're interested and if so then just say it in comments and I'll look at it.
League of Legends Build Guide Author Soulreaperjin
Soulreaperjin Shyvana Guide