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Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Standard Spells
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Brand
Ideal
Strong
Ok
Low
None
Brand
Champion Build Guide
GO LETHAL
Early is kinda weak if you start with tear, but gives you a lot of healt and mana sustain. you can start to do something after you rush duskblade, but the real damage will be real only after muramana plus sheen.
Doran start
Doran blade start will make you lose 5 minutes more or less to rush muramana, but gives you a good lead early if you want to stomp hard in lane, if you don't feel safe to kill or win lane, just go tear. 2 pots gives an huge sustain
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