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Spells:
Flash
Exhaust
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Blizcrank's Stats:
Health 468 (+100)
Attack damage 55.66 (+3.5)
Health regen 7.25 (+0.75)
Attack speed 0.625 (+1.13%)
Mana 260 (+40)
Armor 14.5 (+3.5)
Mana regen 6.6 (+0.5)
Magic res 30 (+1.25)
Range 125
Mov.speed 300
Who is Blitzcrank you ask? Blitzcrank is a champion that can be played in a lot of ways. He can be an AP Carry, a jungler, maybe even a solo top but he is mostly seen at bottom lane as a Support. In this guide I will teach you the basics on how to play Blitzcrank, what runes, masteries, summoner spells and items to get and how to be effective as a Support while playing Blitzcrank. Before we begin I want you guys to get in the mood for this guide so...
P.S - Special thanks to jhoijhoi for the line separators
+ Strong Crowd Control (Pull, Knock-Up and Silence)
+ Decent Damage for a Support
+ Tanky Support
+ Awesome for making Plays with his

+ Great zoning
Cons:
- No healing ability = No Sustain for you or your teammates
- No steroids that you can give you to your AD Carry
- Missing your

Runes




Armor Marks combined with Armor Seals make you very tanky against physcal damage at the start of the game. That way you can start zoning the enemy AD and Support at level 2 once you have your Pull and Knock-Up.
Same like the Marks. Combined with them you are very tanky early on especially against physical damage.
These Glyphs help against Burst/Magic Damage. If you get ganked by the enemy mid laner you have a better chance at surviving with these. Combined with your Armor Marks and Seals you can soak a lot of damage either physical or magical.
You have 2 options here. Either go for gold per 10 Quints or Movement Speed Quints. Gold per 10 Quints are more useful when playing more passive and trying to zone the enemy AD Carry and Support. That way you keep your gold income in good shape despite the fact that you're playing passive and you won't be getting that much kills. Movement Speed Quints are for a more aggressive playstyle. They help you land pulls more easily or just run up to the enemy AD Carry and knock him up in the air with your E. I myself use gold per 10 Quints because it's the more safer bet. Even if I'm using them and we're playing aggressive I still have my W if I need a small movement speed boost to land a grab more easily. Still Movement Speed Quints are also good.

Offense - The 1 point here is to power up my Exhaust.
Defense - I go for a rather tanky rune setup but I still get some defensive masteries so that I can be even more tankier.
Utility - Here I make sure to grab the improved Flash mastery and the mana per level and mana regen masteries. Blitz can be mana hungry sometimes so getting those is helpful. The rest is for some extra gold income.
Item Sequence

















This is my normal item build in most games. However in this chapter I'll explain which items are Core Items and which ones are optional.
Core Items
This item is very important on Blitzcrank for several reasons. You need the extra HP cause it makes you tankier and Blitz should be a tanky support. The health and mana regeneration is necessary for laning phase. The cooldown reduction lets you use your



This not only makes you tankier but it gives your allies extra defenses and some extra damage. This item is perfect for Blitzcrank.

This item is a bit underrated if you ask me. It's actually pretty good for a tanky support like Blitz. Extra HP and Armor + Extra HP Regen for your teammates and an active that can potentially save your teammates or you yourself from let's say Karthus'

Optional Items










Use this on the enemy AD Carry in 2v2's or team fights. The only time when you won't wanna use it is if the enemy AD Carry isn't fed and isn't a big threat and the AP Carry or someone else is. If that happens use it on whoever is a huge threat to your team.
At level 1 you should always and I mean ALWAYS get


When Blitzcrank's life is brought below 20% health he activates Mana Barrier, creating a damage shield that lasts for 10 seconds. The shield strength is equal to 50% of Blitzcrank's current mana. There is a 60 second cooldown before Blitzcrank can activate this effect again.
Blitz's passive isn't very strong when you're playing him as a support mainly because you won't be buying that much mana. It will get stronger if you buy a


Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will pull the target back to his location, dealing magic damage and stunning it for 1 second in the process.
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magic Damage: 80 / 135 / 190 / 245 / 300 (+1.0 per ability power)
Cost: 110 mana
Range: 925
Projectile Speed: 1800
This is Blitzcrank's main ability. Once you fire it if you hit someone you stun them for 1 second and pull them back to you. How often you hit with this ability will either make or break you. This ability doesn't go through minions so if someone is standing behind a minion you might have trouble pulling him in. This ability is very feared and people are generally scared of being pulled by a Blitzcrank. That's why Blitz has great zoning. Make sure to always use your


Blitzcrank super charges himself to gain dramatically increased movement and attack speed for 8 seconds.
Movement Speed: 16 / 20 / 24 / 28 / 32 %
Attack Speed: 30 / 38 / 46 / 54 / 62 %
Cost: 75 mana
Cooldown: 15 seconds
This ability is useful when chasing after someone while trying to pull him. It also helps in 2v2 fights at bottom lane cause you can get a few hits on the enemy AD Carry and help your AD Carry kill him.

Blitzcrank charges up his fist to make his next attack deal double his total attack damage and knock his target up in the air.
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Cost: 25 mana
Power Fist is a low cooldown knock-up at higher levels. There's not much to explain about this ability. Use it before pulling someone with your




(Passive): Blitzcrank fires lightning bolts to deal magic damage to one random nearby enemy unit every 2.5 seconds (not affected by cooldown reduction). This will not damage enemies in stealth.
Passive Range: 450
Passive Magic Damage: 100 / 200 / 300 (+0.2 per ability power)
(Active): Blitzcrank emits a wave of electricity to deal magic damage to nearby enemies and silence them for 0.5 seconds. Activating it removes the passive lightning bolts until Static Field becomes available again
Active Magic Damage: 250 / 375 / 500 (+1.0 per ability power)
Cost: 150 mana
Cooldown: 30 seconds
Diameter of AoE: 1200
The passive from your Ultimate is nice in small 2v2, 2v1, 1v1 fights so you might not wanna activate

In team fights however make sure to silence as most people as possible if you use your Ultimate. If someone like a Karthus or a Katarina uses his/her channeled abilities make sure to either knock them up with

I usually combo my Ultimate with my Q + E combo. Right after I knock them up in the air I use my Ultimate.
My Item Selection:
Item Sequence












This is my favorite early game item order. I grab my




The Philosopher's Stone Item Selection:
Item Sequence











I don't really use this item order on someone like Blitzcrank mainly because if I conserve my mana I can do just fine early game with only a



The Heart of Gold Item Selection:
Item Sequence











This one..meh..it's okay too I guess. In this item order you just grab


Support Role Overview by Xpecial
Thanks for reading this guide. I know it might be kinda short but as I already said school starts in 2 weeks for me so I wanna enjoy the remaining days of my summer vacation. After school starts I probably won't be able to add a lot of content to my existing guides or create new ones but I'll try.
Please comment on the guide and tell me what you liked and what you didn't. Again thanks for reading and bye!
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