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Sona Build Guide by SwelteringMuffin

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League of Legends Build Guide Author SwelteringMuffin

Support Sona - Dropping Beats On Your Enemies [8.18]

SwelteringMuffin Last updated on September 19, 2018
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Cheat Sheet

Sona Build

LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: Manaflow Band
Manaflow Band
LoL Rune: Transcendence
LoL Rune: Waterwalking

LoL Path: Resolve
LoL Rune: Font of Life
Font of Life
LoL Rune: Revitalize

+6 Attack Damage or +10 Ability Power, Adaptive and +15-135 Health (at levels 1-18)

LeagueSpy Logo
Support Role
Ranked #1 in
Support Role
Win 54%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

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Hello I'm SwelteringMuffin and I welcome you to my Sona guide. In my guide I will go through the most important things you need to know about Sona to make you an overall better player at League of Legends and Sona, while trying to keep it as short as possible. Have any questions after reading my guide? Feel free to leave a comment in the discussion section. I recently started streaming aswell (2018, January) you can find me on

Why should I play Sona?
Sona is the type of support champion that brings amazing heals, alot of aoe buffs and great teamfighting disruption. You're the champion that keeps your team sustained and able to keep on fighting to siege turrets and secure objectives. So if you like healing your team, have sustained sieges and being able to disrupt teamfights then Sona is the champion made for you.

The key to success
Teamfights aren't always coordinated therefore you'll have to keep your team together. It's your job to be healing your allies frequently at the right moment, poking enemies whenever you can and disrupt teamfights with big stuns using Crescendo. Eventually you're outsustaining the enemies and you're ready to secure objectives. To play Sona like a god it's definitely important to know your positioning, but most importantly have fun playing Sona and dropping mad beats on your enemies!

Check out the chapters, Items for reasonings and Tips & Tricks for useful information on Sona gameplay.

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Pros / Cons

Every champion has it's strengths and weaknesses, Sona's biggest weakness is her squishyness. The key to deal with her squishyness is to master your positioning. In teamfights this would mean your tanks are in the front, your damage dealers are right behind your tank and you're in the back untouched.


+ Very high sustain
+ Strong crowd control
+ Great poke damage
+ High aoe movement speed

- Squishy

View on pros
View on cons

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q at lv 1 Hymn of Valor pokes two enemies prioritizing champions, gives allies bonus magic damage on next auto attack and poke extra hard when Power Chord is used.

W at lv 2 Aria of Perseverance heals/shields teammates and reduces damage dealt by enemies when Power Chord is used.

E at lv 3 Song of Celerity great aoe movement speed buff for you and your allies, slowing enemies when Power Chord is used. R at lv 6, 11 and 16 Crescendo more damage and lower cooldowns on basic abilities.

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Sona is a champion based on healing and shielding allies, therefore you opt for the keystone mastery Summon Aery.

  • We choose Summon Aery because it further helps your protect your allies with the shield it provides aswell as poke enemies harder when you damage them.
  • We choose Manaflow Band to gain some extra mana regen for more early game pressure.
  • We choose Transcendence to convert the excess cdr into AP and to get the 40% cdr powerspike faster.
  • We choose Waterwalking because the movement speed will help you when warding in/around the river, plus you'll get some scaling AP which is always nice.

The remaining points are put in the Resolve tree, this will grant you alot more healing and safety.
  • We choose Font of Life because whenever you slow/ult enemies and allies attack them, they will get healed.
  • We choose Revitalize because your heals/shields will be stronger, even more so when allies are below 40% hp.

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Summoner Spells

Summoner Spells are spells that influence the pace of the game by alot. Burning someone's Summoner Spells can set your team up for a big play in the next couple of minutes. It is important to note that you as a team should keep track of which Summoner Spells are being used by the enemies during fights. You can tell your team by opening the scoreboard (usually tab) then clicking on the enemies champions Summoner Spells that have been used. Even better is if you time when they'll be back up again.

So what Summoner Spells do I pick?
Get Exhaust and Flash, no discussion. Both can get you out of sticky situations but can also get your allies to kill the exhausted person really easy as it reduces their movement speed and damage dealt for a good 2.5 seconds.

Reducing cooldowns of Summoner Spells
By buying Ionian Boots of Lucidity you will reduce the cooldown of your Summoner Spells by 10%. Now think of all the possibilities you have when your Summoner Spells are slightly earlier up than your enemies Summoner Spells, your options are limitless because you can use it in so many ways, both defensive and offensive.

Cooldowns of Summoner Spells with 10% reduction

Flash has a cooldown of 300secs.
Exhaust has a cooldown of 210secs.


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Item Sequence

Eye of the Watchers

Ionian Boots of Lucidity

Ardent Censer

Athene's Unholy Grail

Seraph's Embrace

Rabadon's Deathcap

Starting items
Spellthief's Edge
Health Potion x2
Warding Totem*

You start the game with Spellthief's Edge and 2 Health Potion's. Spellthief's Edge is a gold generating item that gives you some AP and MP regen early on which is useful since all of Sona's abilities scale off AP. The Health Potion's will keep you sustained throughout the laning phase.

The Warding Totem is self explanatory, you get it to place wards in bushes and prevent any possible early ganks if your lane is pushed.

*Swap to Oracle Lens upon quest completion, this is great for denying vision and preventing tp flanks. Keep track of the cooldown so you can use it as soon as it's available, whilst active try to cover as much map as possible.

Early game
Eye of the Watchers
Tear of the Goddess
Ionian Boots of Lucidity

We opt for Eye of the Watchers and Ionian Boots of Lucidity because Sona scales very well with cooldown reduction. These items are cheap but very effective. They provide great MP regen and HP sustain due to the AP, early game and even better mid to late game. On top of that your gold generation will be better, you reduce your Summoner Spells cooldown for more epic plays and your movement speed will help your positioning by alot. Ofcourse you'll also have four wards to get vision of dark places. Having knowledge of where enemies hide gives you safety and the possibility of surprising the enemy champion with your team.

We buy Tear of the Goddess right after completing Frostfang to start stacking for our late game Archangel's Staff.

Mid game
Ardent Censer
Athene's Unholy Grail

Once again, cooldown reduction and AP goes very well with Sona. Both items are cheap and very effective on Sona. They provide extra buffs when healing/shielding which make your heals pretty epic. You also get some MR and MP regen which is nice and useful.

In addition you get some great passives:
  • You get some heal and shield power.
  • You get more movement speed.
  • When healing, allies get an attack speed buff and some extra magic on hit damage.
  • Blood Charges makes you heal alot more, they are gained by damaging enemies and can be stored.
  • Dissonance further increases your AP based on your base MP regen which makes it a perfect fit in combination with Eye of the Watchers and Ardent Censer.

The amount of AP these two items give is great. Mid and late game it's so amazing, many enemies don't expect such OP heals by building full AP with the right cooldown reduction items. The AP build makes you get your HP back real quick.

The first four items
Cooldown reduction is a very important stat on many champions, some champions need it more than others. Sona is a champion that scales very good with cooldown reduction because it will reduce your ult Crescendo and you can spam Aria of Perseverance super fast during teamfights.

Eye of the Watchers
Ionian Boots of Lucidity
Ardent Censer
Athene's Unholy Grail

10% cooldown reduction
10% cooldown reduction
10% cooldown reduction
10% cooldown reduction
Total cooldown reduction 40% cooldown reduction

This is the max cooldown reduction you can get with items in game.

Situational items
Replacing Athene's Unholy Grail by Mikael's Crucible when against heavy cc comps. Generally speaking Mikael's Crucible will provide more healing if you're new to Sona and you don't poke enough. However if you're good at poking Athene's Unholy Grail will have much more powerful heals and prevent allies from dying to extreme bursts without having to use your R immediately. Mikael's Crucible has similar purposes as Athene's Unholy Grail which is maxing out your cdr aswell as making your heals strong. However one big difference is the active: instantly removing crowd control, to keep yourself and allies extra safe. Aside from the active you further increase your sustain based on your base MP regen which makes it a perfect fit in combination with Eye of the Watchers and Ardent Censer.

Late game
Seraph's Embrace*
Rabadon's Deathcap
Elixir of Sorcery

*This item transforms from Archangel's Staff

After the first four items you mainly focus on AP. As mentioned before all of Sona's abilities purely scale off AP therefore we opt for the highest AP items per item slot. This would be Rabadon's Deathcap and Seraph's Embrace due to the passives. Both of the items will result in OP heals, OP damage from Hymn of Valor and getting HP back real quick. Aside from that you will also get a shield active that can save you if you get jumped on in teamfights.

So whenever you get into late game grab Lost Chapter and keep going until you get your Archangel's Staff. Once you completed your Archangel's Staff and your game is still going, save up enough gold to buy a Needlessly Large Rod and finish Rabadon's Deathcap.

When the game you're in doesn't want to end don't forget to buy an Elixir of Sorcery. Also if you've finished all six items you may consider selling your boots straight into Lich Bane to get the extra spicy burst, Liandry's/Banshee's/Zhonya's works too for some more safety, you won't be lacking movement speed because late game your E will be much more effective.

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Tips & Tricks

  • You got a huge aoe line ult Crescendo which stuns all enemies struck for 1.5secs it's a great tool to initiate fights or get enemies off yourself/teammates to get to safety.
  • Your Hymn of Valor has a very long range, targeting 2 nearest enemies, prioritizing champions, use it alot to harass your enemies, if the positioning allows you, try to get both of your bolts on champions.
  • Your Hymn of Valor won't damage enemies if you have no vision of them (in bushes), but will damage them if you use it before enemies go in a bush without vision.
  • Your Aria of Perseverance heals yourself and the most wounded teammate in range, gives yourself and teammates a shield for upto 1.5secs, the shield size is about as much as your heal, try timing the shields before taking damage for maximum effect.
  • If the enemy team has atleast three magic damage champions suggest Spirit Visage to your tank/bruisers, this will increase your healing on them by alot!
  • Your great MP regen runes/items makes you able to sustain and help your team when needed, even when low on health you simply spam some Aria of Perseverance.
  • Use your Song of Celerity for a movement speed aoe buff, you can tag teammates to speed them up, great tool to catch up on enemies, get quickly away or out rotate your enemies.
  • Power Chord is ready after every third skill casted depending on which skill you used last you get a special basic attack effect, you can use another skill to change the effect, it also resets Sona's auto attack. Be careful when proccing your Power Chord on enemy champions especially during laning phase, this is when you risk being poked the most.
  • Power Chord Hymn of Valor deals 40% bonus damage, Power Chord Aria of Perseverance reduces enemy damage by 25% (+4% per 100 AP) for 3secs, Power Chord Song of Celerity slows enemy by 40% (+4% per 100 AP) for 2secs.

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Vision & General Gameplay

Before I start talking about where you should exactly place your wards as a support or any role for that matter, I want to give some insight about certain topics that alot of players forget or are not aware of.

I will go through the following topics:

  • Vision
  • Map awareness
  • Team compositions
  • Minimap
  • Pings
  • Wards, functions and efficient use
  • General

What is vision and why do we want it?
Vision is information of the map that your enemy team may not know about, therefore you're talking about advantages. Having vision around objectives means you have more control over the situation.

Vision examples

Once vision is obtained you need to make use of these advantages, the placed wards will help you with your map awareness.

What is map awareness and why do we want it?
Map awareness is nothing more than being aware of your surroundings:
  • Knowing in what situation you are
  • Realizing how far up in lane you are
  • In what kind of dangers you may be getting
  • What you're risking

When you're aware of your surroundings enemy ganks/roams will be less effective because retreating in time will result into less deaths. Having map awareness will not only reduce your amount of deaths but it will also help you make the right decision.

Map awareness example

Team compositions
It's important to note that you should be aware of what the enemies team composition is, aswell as your own team composition. This means you should know or have a general idea what the enemies are capable of doing and what your team is capable of doing.

Team composition examples

Now that you know what map awareness is, why we want to be aware of our surroundings and the team compositions, you'll understand that the minimap is an important tool and by looking frequently at it you'll become a better player.

Minimap example

When you check your minimap you must immediately think about certain things and inform your allies in an efficient way. Use your ping functions on the minimap, when enemies are missing for about 5 seconds, to inform allies quick and safely.

Ping options

Ping example

Using pings frequently to communicate with your allies is a great, fast, efficient and safe way to get on the same page with them. Now let's talk more about wards, how you should use them and ward efficiently.

Wards, functions and efficient use
First of all, let's look at the possible options to get vision:
All of these options are used in a different way.

Stealth wards have a limited use, each player can have a maximum of three stealth wards placed on the map at a time. Therefore you should use them wisely and efficiently.
  • Don't place two wards on the same location or near each other, try to spread them around.
  • Place them in bushes so that if an enemy goes in a bush you or your team can still attack them.
  • When being pushed in, place wards for protection.
  • Try to get some deep vision, when pushing waves, around the objectives (turrets/drakes/dragon/baron) that you're going for without risking to die.
  • When alot of enemy turrets are destroyed you can place a ward in lane (usually in mid lane) depending on the situation because the lanes will be very long. The ward is also great for tp flanks.

Control wards are wards that give vision but are visible to enemies if they spot them. They last forever until destroyed by the enemies, they reveal and disable enemy wards and reveal camouflaged enemy champions. You can only have one of these on the map per champion.
  • They aren't free so try to protect them by attacking the enemy.
  • They are used to deny vision and clear enemy wards, thus giving you control over that part of the map.
  • The best way to use them is to place them in bushes where they will last long and give good information.

Farsight Alteration are wards that give vision but are visible to enemies if they spot them.
  • Keep track of the cooldown and spam these in any bush for deep vision.
  • Sometimes you want to place them in bushes of your own jungle, they are more likely to last longer and you can spot enemies invading your jungle.

Rift Scuttler
  • Take these with your allies whenever you can, to prepare a possible drake/dragon or baron.
  • This vision cannot be removed, not even with control wards, sweeping lens or oracle alteration. Enemies that start drake/dragon or baron will be spotted unless they enter the pit from the back.
  • Besides vision it also gives a nice movement speed buff that may help you win teamfights if the objective is contested.

The following two things are important to note:
  • If there are three enemies in the top lane it means there can only be two enemies on the rest of the map. Therefore you're more safe to make plays in other lanes, play more aggressive, try to push out waves, get a turret and take jungle camps whilst retreating if you're in the position to do so. Otherwise your team should rotate to other lanes to save turrets in the top lane.
  • When you ward be careful, it is not worth dying to place a ward. It is also not worth going halfway across the map to place a control ward, you lose too much time running around and you'll fall behind on xp/levels/gold. However it is worth if your team is about to make plays on that side of the map.

Dealing with the living jungle:
  • Blast cones are used to hop over walls, when you're in the enemy jungle destroy these to deny a possible advantage.
  • Scryer's blooms are used to scout enemies and enemy wards, note that when enemies get spotted they'll get particles around them meaning they know someone destroyed it.
  • Honeyfruits are used to top off your HP and MP. Use them when you need them. Denying them from enemies will deny them from your allies too, only deny from enemies when they are nearby with low HP and wanting it.

Placing control wards when on blue side:
*The darker coloured square is optional.

Placing control wards when on red side:
*The darker coloured square is optional.

Recommended Stealth Wards when doing drakes/dragon:
*Blue squares are Stealth Wards placed by blue team, red squares by red team.
*The darker coloured squares are optional when doing dragon.

Recommended Stealth Wards when doing baron:
*Blue squares are Stealth Wards placed by blue team, red squares by red team
*The darker coloured squares are optional.

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About SwelteringMuffin

This is my second guide, if it helped you in any way make sure to up vote the guide. If you have any questions/feedback feel free to comment in the discussion section.

I play on the NA server with the username SwelteringMuffin.

Main role
I mainly play support. Beside the fact that it's the fastest to queue with, it's also a really easy role. For example you don't really have to worry about last hitting minions. It is an easy role, but to be great at it you have to do alot for the team. I also like to play unusual support champions, because people don't know what to expect and how to react when you change a champions standard role/lane/build. The element of surprise can be beneficial for your team and unfavorable for the enemy team.

Other roles
I have also played alot of jungle. It gives a good knowledge on when to exactly gank and how to bait your enemies perfectly into death as a laner. Since I play alot of squishy supports I've learnt how to bait enemies very well, provoking them or sometimes showing that champion mastery is enough to get them greedy.

Because of how much I've played as a support I have a good understanding on how the bottom lane and synergy between AD and support works. This is one of the reasons I like to play AD aswell.

Support throughout the years
Aside of all that, maining support has taught me how to efficiently ward, bringing the most vision to your team. This is something that I've transferred to other roles aswell, warding efficiently, because vision is not only the supports job, it's a team job. Once you get the hang of warding efficiently you will automatically work on your map awareness. Having map awareness made me know very well how to rotate around the map and when to take turrets, drakes, dragons or barons.

My guides

2 June 2015: Creation of guide (Soraka)
24 July 2015: 100k champion points on Soraka, wooooo!
28 August 2015: Creation of guide (Sona)
9 October 2015: Creation of guide (Tahm Kench)
14 November 2015: 100k views on Soraka guide, aww yeeaa!
14 November 2015: Creation of guide (Nunu)
2 December 2015: Creation of guide (Kayle)
6 December 2015: 100k views on Tahm Kench guide, woop woop!
6 December 2015: 100k views on Sona guide, double woop woop!
18 December 2015: 500k views on Soraka guide, keep on healin' keep on healin'!
24 January 2016: 500k views on Tahm Kench guide, don't stop licking :P
1 February 2016: Creation of guide (Jhin)
3 February 2016: 100k views on Nunu guide, let's build this snowman!
12 February 2016: 100k views on Kayle guide, keep on smackin' with your sword!
10 March 2016: 1M views on Soraka guide, a small loan of a million views.
13 March 2016: 100k views on Jhin guide, load, aim, headshot!
31 March 2016: 500k views on Sona Guide, heal, speed, burst, repeat!
16 May 2016: 2M views on Soraka guide, that's quite a bit, but we heal more with one W! >:D
9 July 2016: 500k views on Nunu guide, stay frosty.
16 August 2016: Creation of guide (Bard)
24 August 2016: 1M views on Tahm Kench guide, Lickitung would be proud of this.
3 September 2016: Lv7 mastery on Soraka!
29 September 2016: 500k views on Kayle guide.
29 September 2016: 100k champion points on Sona.
2 November 2016: Lv7 mastery on Sona!
2 May 2017: Lv7 mastery on Bard!
5 May 2017: 200k champion points on Soraka!

Champions I play
Tahm Kench
Xin Zhao
AD bottom:
Miss Fortune