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Spells:
Exhaust
Flash
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
I've found these runes to work quite well, and I'll be honest, they were brought over/adapted from runes I had for an Ashe build, don't have enough dough for multiple rune pages so I tried to allow them to share the page.
Greater Mark of Desolation Armor piercing is pretty important for an Assassin. Not much to elaborate on beyond that.
Greater Seal of Replenishment Ok, so here's where people already call my build ****. A lot of this has to do with sharing with Ashe for a rune page, but it also saves me from ever having to buy mana pots or running out of mana.
Greater Glyph of Scaling Cooldown Reduction Those cooldowns are annoying, let's lower them a bit, and it'll balance out because of our Replenishment runes.
Greater Glyph of Cooldown Reduction The Celerity glyph is nice, but why not lower those cool downs a good bit for the early game too. Sure it's not optimal late game, but if you're kicking *** they should probably /surrender soon anyways.
Greater Quintessence of Desolation is for armor piercing, feel free to pump an extra 2 more of these into your build, but I opted for
Greater Quintessence of Scaling Magic Resist and Greater Quintessence of Defense]] just to make myself a little less squishy.
Greater Mark of Desolation Armor piercing is pretty important for an Assassin. Not much to elaborate on beyond that.
Greater Seal of Replenishment Ok, so here's where people already call my build ****. A lot of this has to do with sharing with Ashe for a rune page, but it also saves me from ever having to buy mana pots or running out of mana.


Greater Quintessence of Desolation is for armor piercing, feel free to pump an extra 2 more of these into your build, but I opted for

21/0/9
Not much to elaborate on here. I chose to not max some things to try and spread everything out. This Talon isn't particularly geared for one thing, I tried to make him a bit flexible. The only odd thing might be
Greed
and you can substitute that for something else if you want. I just figure extra money never hurts, especially if you're struggling for kills for whatever reason, which is also why I got
Awareness
in there too.
As for Summoner spells... it seems to be this way with almost every character. Use what you want, but for this particular build I use
Exhaust in my Masteries, and then
Flash as my get away tool. I'll have items to replace
Ghost later on as you'll see. Some people like
Ignite and I guess you could tweak the build for that, but... as you'll see you have an ability for bleeding, so if you're worried about your kill getting away... don't let 'em get away to begin with!
Not much to elaborate on here. I chose to not max some things to try and spread everything out. This Talon isn't particularly geared for one thing, I tried to make him a bit flexible. The only odd thing might be


As for Summoner spells... it seems to be this way with almost every character. Use what you want, but for this particular build I use




Another kind of "obvious" section, but...
Rake is your range, snare, and farming ability. It's by far one of the best things you have. Also, if you're new to Talon, check out his passive, 10% extra damage on anything that's slowed or has other nasty status ailments.
Cutthroat will be for teleporting and silencing, you'll be leveling this up mostly late. Although at level 12 I like to snag it again just for cooldown reasons.
Noxian Diplomacy this will put a bleed on your opponent and make them visible if they run away. It also helps boost your damage on them. 2nd most important spell. I get Cutthroat first because you'll usually be using it to teleport yourself to an enemy to apply Noxian Diplomacy. Usually. OH! Let's not forget this helps buff your damage against turrets! Another reason I focus on this instead of Cutthroat. Better output early on for killing turrets. I managed to infiltrate a base, take out their top and mid turret (3v3) as well as the top Inhibitor, and get out of there without a scratch.
Shadow Assault all these daggers fan out and then reconvene to you, there are a number of tricks you can do, like running in front of a fleeing opponent and tapping R again to get all the daggers to fly back to you and through them. It's also a good escape tool though, and the cooldown is relatively low at around 60 seconds raw.
For the type of sequence you'd use... I tend to use W, Q, E (on target I want to silence) and then R to escape out of there or just do massive damage, depending. I've heard other people say use Q then W, which makes use of your passive to do more damage with your Q. Just try different things, see what works. Slow + Q = More damage from your moves overall.

Cutthroat will be for teleporting and silencing, you'll be leveling this up mostly late. Although at level 12 I like to snag it again just for cooldown reasons.


For the type of sequence you'd use... I tend to use W, Q, E (on target I want to silence) and then R to escape out of there or just do massive damage, depending. I've heard other people say use Q then W, which makes use of your passive to do more damage with your Q. Just try different things, see what works. Slow + Q = More damage from your moves overall.







At this point, it all kind of varies and is situational, but here's what I try to do...






OTHER ITEMS






Not the most conventional build by far. It's a hodgepodge of everything I heard I what I've enjoyed using. I don't consider myself an expert, I only just hit level 20 and I've played maybe 5-8 matches with Talon, with a 50% win ratio so far as I've been tweaking everything. I did do well on my last 3 matches though as I worked on this build and tried out items, so... maybe I'm lucky? haha.
Seriously though, with this build you SHOULD be able to:
- Run like the wind to and from enemies and avoid getting squished.
- Stab things to death and pierce their armor to pieces.
- Not have to worry about replenishing your mana.
- Be a good Assassin, picking off squishies and other vulnerable targets.
You SHOULD NOT be able to:
- Take on entire teams by yourself, maybe 2 people if you're lucky and they're weakened already.
- Get into head on conflict. You are an Assassin, you are always last to the fight and the last to leave (when everyone else is dead, usually.)
Seriously though, with this build you SHOULD be able to:
- Run like the wind to and from enemies and avoid getting squished.
- Stab things to death and pierce their armor to pieces.
- Not have to worry about replenishing your mana.
- Be a good Assassin, picking off squishies and other vulnerable targets.
You SHOULD NOT be able to:
- Take on entire teams by yourself, maybe 2 people if you're lucky and they're weakened already.
- Get into head on conflict. You are an Assassin, you are always last to the fight and the last to leave (when everyone else is dead, usually.)
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