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Talon Build Guide by Valkors

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League of Legends Build Guide Author Valkors

Talon - Unconventional and Deadly *Update*

Valkors Last updated on August 29, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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This is my first guide. I don't expect to know what I'm talking about, but Talon is fresh off the press, I bought him because I enjoyed playing Katarina, and I figured I'd give it a shot. Tons of guides out there, no votes yet so I don't know who/what to trust. I've started to build a bit of a hybrid out of what was out there and test it all out.

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I've found these runes to work quite well, and I'll be honest, they were brought over/adapted from runes I had for an Ashe build, don't have enough dough for multiple rune pages so I tried to allow them to share the page.

Greater Mark of Desolation Armor piercing is pretty important for an Assassin. Not much to elaborate on beyond that.

Greater Seal of Replenishment Ok, so here's where people already call my build ****. A lot of this has to do with sharing with Ashe for a rune page, but it also saves me from ever having to buy mana pots or running out of mana.

Greater Glyph of Scaling Cooldown Reduction Those cooldowns are annoying, let's lower them a bit, and it'll balance out because of our Replenishment runes.

Greater Glyph of Cooldown Reduction The Celerity glyph is nice, but why not lower those cool downs a good bit for the early game too. Sure it's not optimal late game, but if you're kicking *** they should probably /surrender soon anyways.

Greater Quintessence of Desolation is for armor piercing, feel free to pump an extra 2 more of these into your build, but I opted for Greater Quintessence of Scaling Magic Resist and Greater Quintessence of Defense]] just to make myself a little less squishy.

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Masteries & Summoner Spells


Not much to elaborate on here. I chose to not max some things to try and spread everything out. This Talon isn't particularly geared for one thing, I tried to make him a bit flexible. The only odd thing might be Greed and you can substitute that for something else if you want. I just figure extra money never hurts, especially if you're struggling for kills for whatever reason, which is also why I got Awareness in there too.

As for Summoner spells... it seems to be this way with almost every character. Use what you want, but for this particular build I use Exhaust in my Masteries, and then Flash as my get away tool. I'll have items to replace Ghost later on as you'll see. Some people like Ignite and I guess you could tweak the build for that, but... as you'll see you have an ability for bleeding, so if you're worried about your kill getting away... don't let 'em get away to begin with!

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Skill Sequence

Another kind of "obvious" section, but...

Rake is your range, snare, and farming ability. It's by far one of the best things you have. Also, if you're new to Talon, check out his passive, 10% extra damage on anything that's slowed or has other nasty status ailments.

Cutthroat will be for teleporting and silencing, you'll be leveling this up mostly late. Although at level 12 I like to snag it again just for cooldown reasons.

Noxian Diplomacy this will put a bleed on your opponent and make them visible if they run away. It also helps boost your damage on them. 2nd most important spell. I get Cutthroat first because you'll usually be using it to teleport yourself to an enemy to apply Noxian Diplomacy. Usually. OH! Let's not forget this helps buff your damage against turrets! Another reason I focus on this instead of Cutthroat. Better output early on for killing turrets. I managed to infiltrate a base, take out their top and mid turret (3v3) as well as the top Inhibitor, and get out of there without a scratch.

Shadow Assault all these daggers fan out and then reconvene to you, there are a number of tricks you can do, like running in front of a fleeing opponent and tapping R again to get all the daggers to fly back to you and through them. It's also a good escape tool though, and the cooldown is relatively low at around 60 seconds raw.

For the type of sequence you'd use... I tend to use W, Q, E (on target I want to silence) and then R to escape out of there or just do massive damage, depending. I've heard other people say use Q then W, which makes use of your passive to do more damage with your Q. Just try different things, see what works. Slow + Q = More damage from your moves overall.

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Boots of Speed instead of any of those fancy newbie items. Sure, you can sell them, but I like to have money for Health Potion early on. It'll save you in early ganks in 3v3 and help you lane longer without having to return since you don't have to worry about Mana usually.

Boots of Mobility instead of Boots of Swiftness, I learned this as I compared the two. Swiftness helps me escape, but if I'm out of combat chasing someone the Mobility will kick in anyways, same with running away. Very rarely have the Swiftness ever actually saved my bacon, most people tend to catch up to you one way or another.

The Brutalizer Let's work that Armor Penetration early and lower those cooldowns and transform it into Youmuu's Ghostblade. Youmuu's is on a 60 second cooldown, but you GOTTA use those actives. Increases your attack speed, and helps you catch people and run away. Plus, you'll get your first taste of Crit gear. You're an Assassin, so you're not going to be sticking around much in fights. It's all about burst and fleeing.

Cloak and Dagger Not only are they Marvel superheroes they're also a handy item for LoL. The Crit and Attack Speed are nice, and plays well with Youmuu, but the real thing here is Tenacity. I can't tell you how many times my squishy *** has been stunned, snared, and just plain old locked down in a group fight or a bad luck moment of stumbling into 5 people in the Jungle and I'm dead before I can do anything. With this, you might just have enough time to pop Youmuu or your R and get the hell out of there with your life intact.

At this point, it all kind of varies and is situational, but here's what I try to do...

B. F. Sword and Phage, damage is nice, y'know... finally, and so is some health and a chance to slow guys down a bit to trigger your passive. Ultimately, it's up to who you're fighting and how they fight, if you need health go with Phage, if you want more damage output or to cut through tank armor, go with B. F.

Infinity Edge is born from your Big Effin' Sword, and now you're probably rocking a lot of crit here by now that's fine, make every hit count.

Last Whisper PENETRATION! (That's what she said!) This is extra painful for enemies near the end of the game, but feel free to snag this early on if you've got a lot of annoying armor wearers to deal with.

Frozen Mallet, FINALLY! I'm sure everyone is wondering why it's so late for this, and I suppose I agree with you, but everything on this list is so delicious. It's why I grabbed Phage earlier instead of going straight for the Infinity Edge, I don't think you need to go full blown Mallet right off the bat, I've even heard that Warmog's Armor is worth considering instead of the hammers at all if you want health instead, which brings me to...


The Bloodthirster, if you're confident, then fit this into the build.

Trinity Force, another option if you'd prefer. Kind of pricy, but it does allow you to rock Sheen (Tiger's Blood) which I hear can give some awesome burst damage.

Warmog's Armor another item you can consider if you find yourself dying easily, or just for those who like to stay alive in general.

Banshee's Veil if you're dealing with some annoying magic users with CC, but hopefully the Cloak and Dagger will keep you relatively safe.

The Black Cleaver seems like a good idea, but only if you're really focusing on auto-attacking to apply the debuff. I'd focus on something else instead in this particular build.

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Not the most conventional build by far. It's a hodgepodge of everything I heard I what I've enjoyed using. I don't consider myself an expert, I only just hit level 20 and I've played maybe 5-8 matches with Talon, with a 50% win ratio so far as I've been tweaking everything. I did do well on my last 3 matches though as I worked on this build and tried out items, so... maybe I'm lucky? haha.

Seriously though, with this build you SHOULD be able to:

- Run like the wind to and from enemies and avoid getting squished.
- Stab things to death and pierce their armor to pieces.
- Not have to worry about replenishing your mana.
- Be a good Assassin, picking off squishies and other vulnerable targets.

You SHOULD NOT be able to:

- Take on entire teams by yourself, maybe 2 people if you're lucky and they're weakened already.
- Get into head on conflict. You are an Assassin, you are always last to the fight and the last to leave (when everyone else is dead, usually.)