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Spells:
Exhaust
Flash
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction

I apologize for the lack of detail, but it was meant to be a build. I realized that i should add info and text into this build before people start screaming TROLL. So here it is, half build half guide.
There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away.

Within a decaying cyclopean city,



If you look upon the Void, you can't put it behind you. If you look upon


Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.
This passive is the soul of tank


Kassadin fires a void bolt dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and silencing the target for 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds.
Who the hell doesn't hate laning against this spell? I mean really? a point and shoot silence. More Anti Mage Tools.

Passive: Kassadin's melee attacks draw energy from the void, restoring 4 / 8 / 12 / 16 / 20 mana each hit. If this effect is triggered from attacking a champion the amount of mana restored is tripled.
Active: Kassadin charges his nether blade, gaining 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
This ability doesn't really help with the tanking but it sure helps with Kassadin's Mana problems. The armor pen just makes it so much better.

Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 115 / 170 / 225 / 280 (+70% of ability power) magic damage and slow enemies by 30 / 35 / 40 / 45 / 50% in a cone in front of him for 3 seconds.
This has a great burst even without AP. You will always have the stacks to use this as you are tanking all of the damage.

Kassadin teleports to a nearby location dealing 60 / 90 / 120 (+40% of ability power) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk in the next 7 seconds costs 100 additional mana and deals 60 / 90 / 120 additional damage.
Can you get anymore ninja than this? I highly doubt it. But it is difficult to spam this skill using the tank



Mid game. After you get your


your


So there ya go!
Any summoner is good on


Armor Seals because im really cheap.
Hp/level glyphs help a lot. and the flat hp quints are life savers early game so have fun with it.
So you start off with a




for the attack speed. Yes you might be wondering why i don't grab

Mercury Treads and


is what is going to give you some kills. Combined with your passive you are going to receive up to 2.5 atk speed. and you will be one unkillable f*cker.
So if they aim you then they lose. If they don't aim you then they still lose. Who likes those chances??? i know i do.
Depending on how the game evolves from those 4 items you can run






A summary of your end game build if you ever make it that far.
You vs. DAT








You vs. any AP Caster





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