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Spells:
Exhaust
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Intro




Greater Quintessence of Desolation --- I take 3 of these because since this build not involve critical strike damage, armour pen might be a bit of a nessesity to some of you.
Masteries are almost self explanitory, you can very them slightly but making sure to take damage, attack speed, and armour pen in the offense tree. I the "9" in the defence tree because i enjoy playing a more tanky Master Yi because people will not so much as expect it and have a harder time dealing with your damage out-put and your takyness.








Now I have posted the sequence up top but this wills how it again and have an explanation as to why nothing is maxed right away. I feel That keeping an even balance between wuju style and alpha strike is good because this build is not high damage right away, so keeping a balance between the passive of wuju style and making alpha strike do more damage, so we can gank more efficiently, clear minion waves/jungle faster and allowing us to hit harder in genreal.
1- Wuju Style(1)
2- Alpha Strike(1)
3- Wuju Style(2)
4- Meditate(1)
5- Wuju Style(3)
6- HighLander(1)
7- Alpha Strike(2)
8- Alpha Strike(3)
9- Alpha Strike(4)
10- Wuju Style(4)
11- HighLander(2)
12- Wuju Style(MAX)
13- Alpha Strike(MAX)
14-Meditate(2)
15-Meditate(3)
16- HighLander(MAX)
17-Meditate(4)
18-Meditate(MAX)
1- Wuju Style(1)
2- Alpha Strike(1)
3- Wuju Style(2)
4- Meditate(1)
5- Wuju Style(3)
6- HighLander(1)
7- Alpha Strike(2)
8- Alpha Strike(3)
9- Alpha Strike(4)
10- Wuju Style(4)
11- HighLander(2)
12- Wuju Style(MAX)
13- Alpha Strike(MAX)
14-Meditate(2)
15-Meditate(3)
16- HighLander(MAX)
17-Meditate(4)
18-Meditate(MAX)
Now for summoner spells, many people do not like to use flash on master Yi because his ult allows him to escape very easily along with the use of ghost which is fine because it is all your preference. But i recommend flash because those tricky situations that seem to occur more and more often, where teleporting over walls seems like the best way out.
Ignite or exhaust? I prefer exhaust becuase if you catch some one out of position, they are almost 100% going to die if you and your team catch them with the exhaust. Ignite is also very viable allowing for easier kills inlane if some one is escaping but also great for that first blood or destroying the use of Health Potions.
When jungling it is quite obvious we will use smite over exhaust or ignite.
Ignite or exhaust? I prefer exhaust becuase if you catch some one out of position, they are almost 100% going to die if you and your team catch them with the exhaust. Ignite is also very viable allowing for easier kills inlane if some one is escaping but also great for that first blood or destroying the use of Health Potions.
When jungling it is quite obvious we will use smite over exhaust or ignite.
All in all I think this build works wonders. I have used it myself in game and done extremely well, and felt i should share this build with others. If my build gets positive feedback and good rates i will update this guide to be more in depth covering ranked gameplay, pros/cons, tips/tricks and much more. Good Luck to you if you try my build in game. If you have suggestions/comments/feedback/questions, you can message me in game ( ign: LingRushed) or leave it in the comments below. Happy LoL'ing sommoners :D
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