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Camille Build Guide by FakkerJackson

Top "Targets acquired." - Camille

Top "Targets acquired." - Camille

Updated on August 3, 2018
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League of Legends Build Guide Author FakkerJackson Build Guide By FakkerJackson 50 4 304,825 Views 2 Comments
50 4 304,825 Views 2 Comments League of Legends Build Guide Author FakkerJackson Camille Build Guide By FakkerJackson Updated on August 3, 2018
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Introduction

Hi and Welcome!

My In-Game name is "FĆ¢kker". Iā€˜m 30 years young and i live in Germany. I love to play competitive games. Before i started League of Legends, I played Counter Strike Global Offensive. My Rank in CSGO was Supreme Master First Class.

I putted some pictures together for you guys to see my current status in LoL.








My Main role is Top Lane, my secondary lane is Mid. In my second season now i reached Gold (Current Rank).

Here is my OPGG

Check out my other Guides:
* Gangplank
* Renekton
* Camille
* Zed
* LeBlanc (in progress)


Thatā€™s enough from me. Enjoy reading the Guide :)
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Champion Lore

Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferrosā€”an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.
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Skins

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Abilities

"Precision is the difference between a butcher and a surgeon."






Adaptive Defenses (Passive)
COOLDOWN: 16 / 13 / 10
Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target's damage.



Precision Protocol (Q)

Cost: 25
COOLDOWN: 9 / 8.25 / 7.5 / 9.75 / 6
Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.

If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is increased by 100% and 55-100% (based on level) of the damage is dealt as true damage.

Both casts of Precision Protocol reset Camille's basic attack timer.



Tactical Sweep (W)

Cost: 50 / 55 / 60 / 65 / 70
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
After a brief delay, Camille sweeps her leg to deal 70 / 100 / 130 / 160 / 190 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her.

Enemies hit by the outer half of the cone take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) bonus physical damage and are slowed by 80% that decays over 2 seconds. If she hits a champion in the outer half of the cone, Camille is healed for the bonus damage dealt.

Non-epic monsters take 50% reduced damage from Tactical Sweep.



Hookshot / Wall Dive (E)

Cost: 70
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.

Wall Dive: Camille dashes in the target direction, which has double range if leaping toward a visible enemy champion. Upon hitting an enemy or reaching maximum range, Camille deals 75 / 120 / 175 / 210 / 255 (+ 0.75 per bonus AD) physical damage to all nearby enemies.

If Camille hits an enemy champion with Wall Dive, they are stunned for 0.75 seconds and she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.



Hextech Ultimatum (R)

Cost: 100
COOLDOWN: 140 / 115 / 90
Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact.

The target can move freely inside the zone, but cannot escape it through any means.

While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage.

Hextech Ultimatum's effects end automatically if Camille dies or leaves the area.
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Items

"Are you fighting back? How selfish!"





Core Items


Trinity Force

COST: 3733 Gold
Attack Damage: 25
Attack Speed: 40%
Cooldown: 20%
Health: 250
Mana: 250
Movement Speed: 5%


UNIQUE Passive: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds.
UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane.



Sterak's Gage

COST: 3200 Gold
Health: 450


Passive: +50% Base Attack Damage
UNIQUE Passive:Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown).
Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health.



Damage Items


Ravenous Hydra

COST: 3500 Gold
Attack Damage: 80
Health Regen: 100%
Lifesteal: 12%


Passive: Damage dealt by this item benefits from life steal (melee only).
UNIQUE Passive: Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge.
UNIQUE Passive: Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. (10 second cooldown)



Titanic Hydra

COST: 3500 Gold
Attack Damage: 40
Health: 450
Health Regen: 100%


UNIQUE Passive: Cleave: Basic attacks deal 5 (+1% of your maximum Health) to your primary target and 40 (+2.5% of your maximum Health) as physical damage to enemies in a cone on-hit (your primary target does not take this damage).)
UNIQUE Passive: Crescent: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).



Blade of the ruined King

COST: 3400 Gold
Attack Damage: 40
Lifesteal: 12%
Attack Speed: 25%


UNIQUE Passive: Deals 8% of the target's current Health (minimum 15 damage) in bonus physical damage on hit (max 60 damage vs. minions and monsters).
UNIQUE Active: Deals 100 magic damage and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).



Death's Dance

COST: 3500 Gold
Attack Damage: 80
Cooldown: 10%


UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt (33% effectiveness for multi-target effects).
UNIQUE Passive: 30% of the damage you take is instead turned into a bleed for 5 seconds.



Maw of Malmortius

COST: 3250 Gold
Attack Damage: 55
Cooldown: 10%
Magic Resist: 40


UNIQUE Passive: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 300 (+1 per bonus magic resistance) magic damage for 5 seconds. 90 second cooldown.
UNIQUE Passive: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat.



Guardian Angel

COST: 2400 Gold
Armor: 30
Attack Damage: 40


UNIQUE Passive: Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown).



Defensive Items


Dead Man's Plate

COST: 2900 Gold
Health: 425
Armor: 60


UNIQUE Passive: Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect.
UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed.
Melee only: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second.



Randuin's Omen

COST: 2900 Gold
Health: 400
Armor: 60


UNIQUE Passive: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (500 range). 60 second cooldown.



Thornmail

COST: 2900 Gold
Health: 250
Armor: 80


UNIQUE Passive: Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 + 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 1 second.
UNIQUE Active: Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second.



Spirit Visage

COST: 2800 Gold
Health: 450
Cooldown: 10%
Health Regen: 100%
Magic Resist: 55


UNIQUE Passive: Increases all healing, regeneration and drain effects on yourself by 30%.



Adaptive Helm

COST: 2800 Gold
Health: 350
Cooldown: 10%
Health Regen: 100%
Magic Resist: 55


UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds.
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Items 2.0

"Who are you to try and stop me?"



RAVENOUS HYDRA
VS

TITANIC HYDRA
Ravenous Hydra is a good Item for Camille, because if the Tiamat. We choose 80% of the time Ravenous Hydra, because we want the AoE wave clear and Lifesteal. Out of Combat we have guaranteed healing with the Hydra! Titanic Hydra is a good Item for Camille, because of the Tiamat. I like the Titanic Hydra more, because we can use it on towers. So our Splitpush is faster. Since we are building Health Items, the Titanic Hydra is a really GREAT choice, because the base AD is rising by health. With 3 Items we can ONE SHOT CARRIES! If you don't believe me, then go for Trinity, Sterakā€˜s and Titanic!
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Skill Sequence / Item Sequence

"A sharp blade quickens the work."





This was my second Game with Conqueror on Camille. I like the extra Damage, that you can output on her. As you can see, i was very late with my Trinity Force. I needed the Hydra, to clear waves and get more healing. In this game i was in 2 vs 1 all the Time. Rammus camped me hard -.- Anyways my routine for Camille is always the same. I go Tiamat first, then i rush Trinity Force.
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Spells

"For you, this will be over in a moment."




SUMMONER SPELLS
-
FLASH: Flash for Engage and disengage.
TELEPORT: We are using teleport to get faster to lane or Counter Gank in Bot or something like that.
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Laning / Farming

"Money makes everything easier."



Items


Items




Camille ā€“ Get u in pieces
Melee, DPS, Assassin, Split Pusher

Synergy: Over 9000
Jungler ganking potential: Mid/High
Speciality: One Shot everyone

You canā€™t escape me! Laning with Camille is sometimes rough. Without Tiamat you really donā€™t have enough push power. The good thing about her, is her Shield. You can trade in the early parts oft he game with it very well. Last hitting is easy as well. You have enough AD, can poke with W and have two Autoattack resets. Concentrate on farming with her, because the Items you need are expensive. Do short trades not too long. And when you do them, make sure you have your passive up.
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End



I Hope you like my Guide to Camille. As i said it before, it is the way how i play her.

Credits:
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