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Spells:
Flash
Clarity
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Story
''As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.''

Greater Seal of Replenishment - the more mana you have the more health you can gain from





Now your going to build your boots of speed into


Next up is the Rabbadons Deathcap, this item is insane this will boost your AP tremendously and your burst damage and your heal should be really high. Next up is the






This ability will allow you to stay in the lane for longer but thats only if your attacking minions though. A smart opponent will try to keep you away from the minion line, but clarity should combat this.

Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
Will piss off the people you are laning against but the person you are laning with will love you for it. Use this to keep your allies alive especially your carry.

Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
This ability is great for giving you extra armour and a bit of burst combined with your stun. It can also be a great farming tool, its fairly hard to farm as taric so using this in the middle of the minion wave can mean a lot of gold. But sometimes in a team fight its better to keep the passive up to give extra armour.

Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Pretty good stun and fairly decent damage with a good AP ratio along with it, although it has more damage and a longer stun the further the target is from you. Dazzle is a good way to keep your carries alive and succeed in a gank.

Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
Good heal and attack damage aura buff, but keep it on for too long and you'll see most of your mana gone. Good for tanking on tower and will help your team take it out quicker, only very effective with AD carries.


Other spells


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