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Spells:
Exhaust
Flash
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction

Your heal, and the reason Taric was a support champion to begin with. As it states, it heals a single target for an aight-amount. But the fun is that its cooldown is reduced by 1 second on each melee hit on a non-champ unit, and 3 seconds on a champion melee hit! With enough atk spd, you can spam heals like a mad-man. It's amazing, and it works.

This is the ability that I, after reading a good guide, have decided to level-up first and foremost. You passively gain armor (up to 30), and gain the same thing as an aura, so you gain 60 armor @ Lv.5! Your teammates gain 30 armor, but hey, who's complaining? Secondly, you can activate it, to deactivate the passive part (so the aura remains), to deal magic damage to surrounding units, and lower their armor by a set amount for 4 seconds. This is why I level this first, I realized. The stun is OK, but 30 Armor Pen. once you hit Lv.9 is rediculous. Even Olaf can't match that.

You stun a single target for 1,5 seconds, and deal stupid damage to the. Stupid, because you have to be making out with them in order to deal decent damage. Its only use is the stun. The damage is not why you take it... at all.

You deal instant magic damage to all surrounding units, and gain an aura-set-thingamine like your


The first and foremost reason I like DPS Taric (yeah, the bot does so too, shut up). You take a small amount of your melee damage back as mana. I've come to realize that you get about 6-9 mana back each hit. Imagine what you can do with some more Armor Pen. and AD! From what I've seen, it goes up to about 14-18 mana per hit... I'm just sayin'...





For Masteries, I go 21/6/3. That too you have read correctly. 15% Magic Pen., Armor Pen, Attack Speed, Attack Damage, it's all good. I'll take it all. You might have more use in Utility, but I like it with a lot of offensive stuff. Increased Armor and MR in Defense, and Reduced Death Timer in Utility make up for Masteries.
For Summoner Spells, there's a few really nice options. In my games, I always take















After this, you'll want to get your Triforce, taking






Finish the Triforce plz... thank you. Now to get even more rediculous: on being fed, get a B.F. Sword. Yeah... It increases the amounts of mana you regen with each hit, and it also works towards one of the most overpowered items in the game:


Now any champion becomes a squishy SoaB if you don't get some defensive stats too. Now with





Feel free to tell me some other items I've 'clearly' missed, but remember this is a DPS TARIC we're talking about.






In mid game, you're the pushing support. I know I've defined Taric as a DPS Carry, but his support-side should not be ignored. Ult + 75% Atk Spd = good push. 50 Bonus AD ain't nothing. This is what you'll do mostly.


The same goes for late-game. However, you're now more able to take damage than others, so feel free to do so. Your damage output should be enough to keep you alive throughout a fight, and it should be enough to also net you a kill or 12, 13. I'm not kidding here. I've had Graves' and Akalis running away from me because of the damage I dealt. It's not something to take lightly.
EmoN signing off.
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