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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

Hey everyone, my name is ChanJunHo! I have been playing





IMPORTANT
AP Mid Teemo and AD Bot Teemo are not 100% viable in competitive play. They are simply fun builds that are fun to play with. I will explain why I believe that both of these are not viable later in the guide.
Old Lore:
Captain of the Bantam City Scouts, Teemo is the foremost defender of the yordle homeland. In addition to his duties as scout leader—which include planning the soap-box derby, teaching new recruits the scout’s pledge, and judging the yearly s’more-eating contest—Teemo is also responsible for the defense of Bandle City itself.
In Teemo’s bestselling autobiography, Accuracy by Volume, the leader of the Bandle City Scouts expounds on yordle military tactics, such as blow-dart carpet bombing, and filling trebuchets with poison-tipped sewing needles.
While he was once often found in the courtyard outside the practice arenas signing copies of his book, Teemo had really come to the Institute of War for another reason. He came, as the emissary for the entire yordle nation, to petition the League of Legends to start a new type of tournament. His proposition included wood carving, rope bridge building, and campfire cooking to the list of approve forms of "combat" sanctioned inside the Institute. However, the League laughed at his suggestions. He returned monthly, pleading and begging for them to accept his idea, but to no avail.
As a yordle Teemo has a hyperactive need to be part of a community, but as their guardian he could not abandon his task. After years of his ideas being rejected and staying in his bachelor pad all alone, Teemo succumbed to darker instincts. Something is off with Teemo, and his carnal need for companionship has become a lust for blood and battle. To the little squirt, joining the League as a representative of the yordle people made sense - to ensure safety from their longterm enemies, Teemo would ruthlessly slaughter each and every other participant, seeking glory and solidarity for the yordle people. If the yordles ruled the world under Teemo's lead, nobody would be able to threaten them ever again, and the yordles Teemo could return to his friends assured that he had done his duty.
Teemo is a little package that moves fast and strikes true. As a scout, he blazes trails to his enemies that make it easier for his allies to follow. He can, despite his small size, move at blinding speed, using the terrain to his advantage. His mastery of ajunta poison, which he harvests himself from the jungles of ***ungu, also gives him a distinctly potent weapon. Prepared one way, his wicked little darts cause blindness in his foes; prepared another, they cause a slow, lingering death. Teemo also prepares traps for those tracking him, which unleash a poison that slows and harms enemies.
New Lore:
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." -Tristana
Captain of the Bantam City Scouts, Teemo is the foremost defender of the yordle homeland. In addition to his duties as scout leader—which include planning the soap-box derby, teaching new recruits the scout’s pledge, and judging the yearly s’more-eating contest—Teemo is also responsible for the defense of Bandle City itself.
In Teemo’s bestselling autobiography, Accuracy by Volume, the leader of the Bandle City Scouts expounds on yordle military tactics, such as blow-dart carpet bombing, and filling trebuchets with poison-tipped sewing needles.
While he was once often found in the courtyard outside the practice arenas signing copies of his book, Teemo had really come to the Institute of War for another reason. He came, as the emissary for the entire yordle nation, to petition the League of Legends to start a new type of tournament. His proposition included wood carving, rope bridge building, and campfire cooking to the list of approve forms of "combat" sanctioned inside the Institute. However, the League laughed at his suggestions. He returned monthly, pleading and begging for them to accept his idea, but to no avail.
As a yordle Teemo has a hyperactive need to be part of a community, but as their guardian he could not abandon his task. After years of his ideas being rejected and staying in his bachelor pad all alone, Teemo succumbed to darker instincts. Something is off with Teemo, and his carnal need for companionship has become a lust for blood and battle. To the little squirt, joining the League as a representative of the yordle people made sense - to ensure safety from their longterm enemies, Teemo would ruthlessly slaughter each and every other participant, seeking glory and solidarity for the yordle people. If the yordles ruled the world under Teemo's lead, nobody would be able to threaten them ever again, and the yordles Teemo could return to his friends assured that he had done his duty.
Teemo is a little package that moves fast and strikes true. As a scout, he blazes trails to his enemies that make it easier for his allies to follow. He can, despite his small size, move at blinding speed, using the terrain to his advantage. His mastery of ajunta poison, which he harvests himself from the jungles of ***ungu, also gives him a distinctly potent weapon. Prepared one way, his wicked little darts cause blindness in his foes; prepared another, they cause a slow, lingering death. Teemo also prepares traps for those tracking him, which unleash a poison that slows and harms enemies.
New Lore:
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." -Tristana

Teemo has different pros and cons depending on which build you choose. It is important to know what are his weaknesses and strengths in each of his builds.
Solo Top/Mid
Pros:
+Can defeat almost all melee top champions
+Can evade ganks with just a little map awareness after level 6
+Can win early game lane without any damage items
+High Mobility
+Ranged Champion = Easy to farm on top lane
+

Cons:
-


-

-Short basic attack range
-Squishy
-You'll never let a Teemo go top or mid again if they suck
AP Teemo
Pros:
+

+Can evade ganks with just a little map awareness
+High Mobility
+

+

+

Cons:
-


-

-Extremely vulnerable to ganks before level 6 or 7
-

-Not too strong in team fights
-


-Short basic attack range
-Squishy and only solution is Health
AD Bot
Pros:
+

+Can evade ganks with just a little map awareness
+High Mobility
+

+

Cons:
-


-Low base attack
-

-Squishy and not much you can do about it
-Short basic attack range
-Vulnerable to champions like

Camouflage
camouflage
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
Camouflage is not one of the most useful abilities that Teemo has, but it can be used to get easy kills by fooling the enemy into walking past you while you are in stealth. However, most people do not fall for this trick more than once in a game (It's pretty rare that anyone would even fall for it once). Note that if you are knocked up or pushed by abilities like
Alistar's
Pulverize or
Draven's
Stand Aside, you will automatically exit stealth mode. Also, Camouflage will not work when Teemo is under attack/taking damage.
Blinding Dart
Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Blinding Dart is extremely useful against AD DPS champions and allows Teemo to get ahead in most 1v1 fights against AD carries. It can also help stop attacks with on hit effects such as
Xin Zhao's
Three Talon Strike. Also, when playing as AP Teemo, Blinding Dart is used as a nuke with its .8 AP ratio.
Move Quick
Passive: Grants 10 / 14 / 18 / 22 / 26 % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.
Move Quick is simply a built in
Ghost. It's passive allows Teemo to stick with
Boots for an extended period of time rather than immediately upgrading to level 2 boots. It is important to remember that Teemo loses his passive when he is hit by a champion or turret. Also, Move Quick's active should not be spammed. It is Teemo's most valuable escape tool when
Noxious Trap and
Flash/
Exhaust/
Cleanse are not enough.
Toxic Shot
Passive: Each time Teemo attacks an enemy, he will poison the target, dealing 9 / 18 / 27 / 36 / 45 (+14% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+14% of ability power) each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack.
Toxic Shot is a very simple ability. When playing as AD Teemo, Toxic Shot is a great replacement for damage items in early game. Note that in my video about the camouflaging trick, I do not have any AD items yet which caused me to only have 89 AD, but my Toxic Shot was level 5 so that means I dealt 45 (+3.5) magic damage for every basic attack. This completely overwhelms
Draven's amount of only 96 AD.
Noxious Trap
Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing 200 / 400 / 600 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every 35 / 31 / 27 seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.
Noxious Trap is what makes Teemo so unique and devastating. When playing as AP Teemo, its most basic use is for damage and preventing ganks. When playing as AD Teemo, its most basic use is for preventing ganks and slowing enemies. There are many ways to use Noxious Trap instead of simply warding bushes. Also note that if an enemy in stealth, such as
Shaco, steps on a Noxious Trap, the trap will explode. Visit Uses of Noxious Trap for more information about the many ways you can use Noxious Trap to your advantage. Also, as I said in the introduction, it is highly recommended that you carry at least 1 Noxious Trap with you at all times!
camouflage
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
Camouflage is not one of the most useful abilities that Teemo has, but it can be used to get easy kills by fooling the enemy into walking past you while you are in stealth. However, most people do not fall for this trick more than once in a game (It's pretty rare that anyone would even fall for it once). Note that if you are knocked up or pushed by abilities like




Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Blinding Dart is extremely useful against AD DPS champions and allows Teemo to get ahead in most 1v1 fights against AD carries. It can also help stop attacks with on hit effects such as


Move Quick

Passive: Grants 10 / 14 / 18 / 22 / 26 % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.
Move Quick is simply a built in






Toxic Shot

Passive: Each time Teemo attacks an enemy, he will poison the target, dealing 9 / 18 / 27 / 36 / 45 (+14% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+14% of ability power) each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack.
Toxic Shot is a very simple ability. When playing as AD Teemo, Toxic Shot is a great replacement for damage items in early game. Note that in my video about the camouflaging trick, I do not have any AD items yet which caused me to only have 89 AD, but my Toxic Shot was level 5 so that means I dealt 45 (+3.5) magic damage for every basic attack. This completely overwhelms

Noxious Trap

Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing 200 / 400 / 600 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every 35 / 31 / 27 seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.
Noxious Trap is what makes Teemo so unique and devastating. When playing as AP Teemo, its most basic use is for damage and preventing ganks. When playing as AD Teemo, its most basic use is for preventing ganks and slowing enemies. There are many ways to use Noxious Trap instead of simply warding bushes. Also note that if an enemy in stealth, such as

For runes, I take Armor Penetration Marks or Magic Penetration Marks. I take Armor Penetration Marks when I take build 1 and Magic Penetration Marks when I take build 2. Flat Armor seals and Flat Magic Resist Glyphs. I also take Flat Attack Damage Quintessences for extra damage for farming because I suck at last hitting. I would suggest Armor Penetration Quintessences over Flat Attack Damage if you can last hit very well. I take Flat Magic Resist Glyphs instead of Magic Resist per Level Glyphs because of AP champions on top lane.
Since I take









Core Build:
Philosopher's Stone



When to Use...
Build 1: When your team lacks Physical Damage. You will make your opponents focus a little more on Magic Resist but your

Build 1 Team Example:





Build 2: When your team lacks Magic Damage OR when your team is well balanced. All damage will be equally distributed in this build. You will personally deal a lot of Magic Damage and a bit of Physical Damage while

Build 2 Team Example:





Begin With:


This should be enough to keep you in lane until you are at least level 5. I always see Teemo players spamming their

Your first trip back:
Philosopher's Stone

If you have enough gold to purchase a Sight Ward, DO IT! Just because you have



Your second trip back:
Philosopher's Stone


At this time, it is getting pretty late into the game. There should be little team fights here and there and you should be getting some kills. At this point, the AD Carry may get into the team fights. Get your








In build 2, obtain






Alternative Items:
In Build 1, if you are not doing too great, go ahead and get





Where to Place Noxious Traps
->2 traps in each lane bush; 1 on each end of the bush
->Along the bottom side of the lane
->Along the center of the river.
->In the river bush, next to your lane.
->If you are in the blue team, place a shroom in the bush that serves as an entrance to the purple team's jungle.
I take Magic Penetration Marks, Flat Armor Seals, Flat Magic Resist Glyphs, and Flat Ability Power Quintessences. The Marks, Seals and Glyphs are self explanatory. The Flat Ability Power Quintessences allows easy farming during early game as well as giving your

I take







Let's start off with why AP Teemo is not viable.
1. Think about what the perfect AP Teemo really needs. He needs CDR, Ability Power, Health/Armor/Magic Resistance, Attack Speed and lots of mana. Now how are you going to get all of this? Lets face it, you can't get it all.
2. Think about how expensive Ability Power items are. Especially items that fit "Perfectly" with Teemo.
Rod of Ages is necessary but it is 3035g.
Rabadon's Deathcap is also a basic Ability Power item but it is 3600g.
Nashor's Tooth is 2735g and supplies some nice CDR, Attack Speed and Ability Power.
Malady on AP Teemo is great in early game because of the limit you have on ability power and
Noxious Traps, but late game,
Malady can only help you deal more damage with
Blinding Dart.
Morello's Evil Tome goes along with Kage's Lucky Pick and that 5 gold per 10s is gonna come in handy. No matter how you think about it, AP Teemo is expensive to build.
3. How often can an AP Teemo get a kill? Yeah sure you can steal some kills with your
Noxious Traps and
Blinding Dart, but overall, AP Teemo can hardly do any damage.
Toxic Shot has a very low Ability Power ratio meaning it is not very useful in fights. With only 2 real abilities you can use in fights, AP Teemo cannot do much damage. Then again,
Noxious Trap can hardly be used in fights unless enemies run into them or they are up in your face; so ignore what I said, it's more like only 1 real ability that you can use in fights.
Overall, AP Teemo is more of a fun build rather than a competitive build. If you really want to do magic damage with Teemo, go with the second solo top build. You can use it in mid lane too since it works just as well, but
Noxious Trap tactics are slightly different.
Now lets get to the guide~~~~~ (No score picture because I don't play AP Teemo all the time)
Core Build:
Philosopher's Stone
Kage's Lucky PickCatalyst the Protector[
Begin With:
As mentioned earlier, this should be enough to keep you in lane until you are at least level 5. Reminder! DO NOT SPAM BLINDING DART! It is okay to use it more frequently than you would in the Solo Top/Mid builds, but do not spam it. Once you hit level 5 and closing in on level 6, you should have AT LEAST 700g. At this time, push your lane and prepare to go back. I am aware that there are some champions that are very difficult to push back (such as
Morgana) If that is the case, have your jungler watch your lane for a little.
Your first trip back:
Philosopher's Stone
sight ward
Same as before, if you have 75g or more left over, go and buy a Sight Ward. You have several gank openings so at least get 1 ward! Still, do not spam
Blinding Dart, you're not made of mana! Keep doing what you do and when you can, go get your next set of items.
Your second trip back:
Philosopher's Stone
Kage's Lucky PickCatalyst the Protector
Keep doing what you have been doing and gather some more gold by farming. You will probably start getting some more kills because of Kage's Lucky Pick and you will probably survive longer in lane.
Your third trip back:
Philosopher's Stone
Kage's Lucky PickCatalyst the Protector
If you have more gold, go ahead and upgrade to
Rod of Ages, but otherwise, keep playing the game and follow the build.
I will not spend too much time on this guide because I only use it for fun or when I'm fooling around so there is not much I can tell you.
1. Think about what the perfect AP Teemo really needs. He needs CDR, Ability Power, Health/Armor/Magic Resistance, Attack Speed and lots of mana. Now how are you going to get all of this? Lets face it, you can't get it all.
2. Think about how expensive Ability Power items are. Especially items that fit "Perfectly" with Teemo.








3. How often can an AP Teemo get a kill? Yeah sure you can steal some kills with your




Overall, AP Teemo is more of a fun build rather than a competitive build. If you really want to do magic damage with Teemo, go with the second solo top build. You can use it in mid lane too since it works just as well, but

Now lets get to the guide~~~~~ (No score picture because I don't play AP Teemo all the time)
Core Build:
Philosopher's Stone


Begin With:


As mentioned earlier, this should be enough to keep you in lane until you are at least level 5. Reminder! DO NOT SPAM BLINDING DART! It is okay to use it more frequently than you would in the Solo Top/Mid builds, but do not spam it. Once you hit level 5 and closing in on level 6, you should have AT LEAST 700g. At this time, push your lane and prepare to go back. I am aware that there are some champions that are very difficult to push back (such as

Your first trip back:
Philosopher's Stone

Same as before, if you have 75g or more left over, go and buy a Sight Ward. You have several gank openings so at least get 1 ward! Still, do not spam

Your second trip back:
Philosopher's Stone

Keep doing what you have been doing and gather some more gold by farming. You will probably start getting some more kills because of Kage's Lucky Pick and you will probably survive longer in lane.
Your third trip back:
Philosopher's Stone


If you have more gold, go ahead and upgrade to

I will not spend too much time on this guide because I only use it for fun or when I'm fooling around so there is not much I can tell you.
I take the same runes as when I play on Solo Top. The only difference is that I take Magic Resist per level Glyphs because I won't need to worry too much about taking magic damage during early to mid game.
I take an early point in




Why AD Carry Teemo is not viable?
I've seen this so many times and I can tell you now, it does not work too well. Teemo has a puny range of only 500; probably smaller than the smallest range an AD Carry could possibly have! (I'm not sure so don't quote me on that). What does this mean? You have to play like you are a melee champion, but you cannot play AD Carry Teemo like a melee champion. Why? AD Carry Teemo is extremely squishy. If you want to build AD Carry Teemo, then you gotta dedicate to it. Lets compare Teemo to other AD Carry champions.
Ashe vs.
Teemo
Ashe has a larger range and has a build in kiting ability. She has a built in critical passive and great crowd control. Compare this to Teemo. Teemo has a small range which means even
Move Quick will not let him kite. He has no extra built in physical damage and has a blind and slows for crowd control.
Vayne vs.
Teemo
Vayne has a larger range, an on hit attack, true damage, an ult that grants her buffs, a passive that lets her chase down enemies 24/7, and a mother flippin' stealth that turns on when she uses
Final Hour +
Tumble. What does Teemo have? Short range, a blind, 45 magic damage per basic attack, ult that can't really help in a fight, move quick doesn't last forever, and a stealth that doesn't work when he's taking damage.
I cannot stop you if you still think Teemo will be a great AD carry, so enough of my complaining and let me describe my build.
(I'll finish this later)
I've seen this so many times and I can tell you now, it does not work too well. Teemo has a puny range of only 500; probably smaller than the smallest range an AD Carry could possibly have! (I'm not sure so don't quote me on that). What does this mean? You have to play like you are a melee champion, but you cannot play AD Carry Teemo like a melee champion. Why? AD Carry Teemo is extremely squishy. If you want to build AD Carry Teemo, then you gotta dedicate to it. Lets compare Teemo to other AD Carry champions.


Ashe has a larger range and has a build in kiting ability. She has a built in critical passive and great crowd control. Compare this to Teemo. Teemo has a small range which means even



Vayne has a larger range, an on hit attack, true damage, an ult that grants her buffs, a passive that lets her chase down enemies 24/7, and a mother flippin' stealth that turns on when she uses


I cannot stop you if you still think Teemo will be a great AD carry, so enough of my complaining and let me describe my build.
(I'll finish this later)

Color Code:
Red = N/A or Difficult Champion to Beat
Green = Easy Champion to Beat
Yellow = Not Difficult but Not Easy






























































































































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